osb/source/game/items/StarBlueprintItem.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarItem.hpp"
#include "StarWorld.hpp"
#include "StarSwingableItem.hpp"
namespace Star {
STAR_CLASS(BlueprintItem);
class BlueprintItem : public Item, public SwingableItem {
public:
BlueprintItem(Json const& config, String const& directory, Json const& data);
virtual ItemPtr clone() const override;
virtual List<Drawable> drawables() const override;
virtual void fireTriggered() override;
virtual List<Drawable> iconDrawables() const override;
virtual List<Drawable> dropDrawables() const override;
private:
ItemDescriptor m_recipe;
Drawable m_recipeIconUnderlay;
List<Drawable> m_inHandDrawable;
};
}