osb/source/game/objects/StarContainerObject.hpp

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#pragma once
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#include "StarItemBag.hpp"
#include "StarObject.hpp"
#include "StarWeightedPool.hpp"
#include "StarContainerEntity.hpp"
#include "StarItemRecipe.hpp"
namespace Star {
STAR_CLASS(ContainerObject);
class ContainerObject : public Object, public virtual ContainerEntity {
public:
ContainerObject(ObjectConfigConstPtr config, Json const& parameters);
void init(World* world, EntityId entityId, EntityMode mode) override;
void update(float dt, uint64_t currentStep) override;
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void render(RenderCallback* renderCallback) override;
void destroy(RenderCallback* renderCallback) override;
InteractAction interact(InteractRequest const& request) override;
Maybe<Json> receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) override;
Json containerGuiConfig() const override;
String containerDescription() const override;
String containerSubTitle() const override;
ItemDescriptor iconItem() const override;
ItemBagConstPtr itemBag() const override;
void containerOpen() override;
void containerClose() override;
void startCrafting() override;
void stopCrafting() override;
bool isCrafting() const override;
float craftingProgress() const override;
void burnContainerContents() override;
RpcPromise<ItemPtr> addItems(ItemPtr const& items) override;
RpcPromise<ItemPtr> putItems(size_t slot, ItemPtr const& items) override;
RpcPromise<ItemPtr> takeItems(size_t slot, size_t count = NPos) override;
RpcPromise<ItemPtr> swapItems(size_t slot, ItemPtr const& items, bool tryCombine = true) override;
RpcPromise<ItemPtr> applyAugment(size_t slot, ItemPtr const& augment) override;
RpcPromise<bool> consumeItems(ItemDescriptor const& descriptor) override;
RpcPromise<bool> consumeItems(size_t slot, size_t count) override;
RpcPromise<List<ItemPtr>> clearContainer() override;
protected:
void getNetStates(bool initial) override;
void setNetStates() override;
void readStoredData(Json const& diskStore) override;
Json writeStoredData() const override;
private:
typedef std::function<void(ContainerObject*)> ContainerCallback;
ItemRecipe recipeForMaterials(List<ItemPtr> const& inputItems);
void tickCrafting(float dt);
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ItemPtr doAddItems(ItemPtr const& items);
ItemPtr doStackItems(ItemPtr const& items);
ItemPtr doPutItems(size_t slot, ItemPtr const& items);
ItemPtr doTakeItems(size_t slot, size_t count = NPos);
ItemPtr doSwapItems(size_t slot, ItemPtr const& items, bool tryCombine = true);
ItemPtr doApplyAugment(size_t slot, ItemPtr const& augment);
bool doConsumeItems(ItemDescriptor const& descriptor);
bool doConsumeItems(size_t slot, size_t count);
List<ItemPtr> doClearContainer();
template<typename T>
RpcPromise<T> addSlavePromise(String const& message, JsonArray const& args, function<T(Json)> converter);
void itemsUpdated();
NetElementInt m_opened;
NetElementBool m_crafting;
NetElementFloat m_craftingProgress;
ItemBagPtr m_items;
NetElementBytes m_itemsNetState;
// master only
bool m_initialized;
int m_count;
int m_currentState;
int64_t m_animationFrameCooldown;
int64_t m_autoCloseCooldown;
ItemRecipe m_goalRecipe;
bool m_itemsUpdated;
bool m_runUpdatedCallback;
ContainerCallback m_containerCallback;
EpochTimer m_ageItemsTimer;
List<ItemPtr> m_lostItems;
};
}