osb/source/windowing/StarItemSlotWidget.cpp

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#include "StarItemSlotWidget.hpp"
#include "StarRoot.hpp"
#include "StarJsonExtra.hpp"
#include "StarWidgetParsing.hpp"
#include "StarImageMetadataDatabase.hpp"
#include "StarItem.hpp"
#include "StarDurabilityItem.hpp"
#include "StarAssets.hpp"
#include "StarGameTypes.hpp"
namespace Star {
ItemSlotWidget::ItemSlotWidget(ItemPtr const& item, String const& backingImage)
: m_item(item), m_backingImage(backingImage) {
m_drawBackingImageWhenFull = false;
m_drawBackingImageWhenEmpty = true;
m_progress = 1;
auto assets = Root::singleton().assets();
auto interfaceConfig = assets->json("/interface.config");
m_countPosition = TextPositioning(jsonToVec2F(interfaceConfig.get("itemCountRightAnchor")), HorizontalAnchor::RightAnchor);
m_countFontMode = FontMode::Normal;
m_textStyle = interfaceConfig.get("itemSlotTextStyle");
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m_itemDraggableArea = jsonToRectI(interfaceConfig.get("itemDraggableArea"));
m_durabilityOffset = jsonToVec2I(interfaceConfig.get("itemIconDurabilityOffset"));
auto newItemIndicatorConfig = interfaceConfig.get("newItemAnimation");
m_newItemIndicator = Animation(newItemIndicatorConfig);
// End animation before it begins, only display when triggered
m_newItemIndicator.update(newItemIndicatorConfig.getDouble("animationCycle") * newItemIndicatorConfig.getDouble("loops", 1.0f));
Json highlightAnimationConfig = interfaceConfig.get("highlightAnimation");
m_highlightAnimation = Animation(highlightAnimationConfig);
m_highlightEnabled = false;
Vec2I backingImageSize;
if (m_backingImage.size()) {
auto imgMetadata = Root::singleton().imageMetadataDatabase();
backingImageSize = Vec2I(imgMetadata->imageSize(m_backingImage));
}
setSize(m_itemDraggableArea.max().piecewiseMax(backingImageSize));
WidgetParser parser;
parser.construct(assets->json("/interface/itemSlot.config").get("config"), this);
m_durabilityBar = fetchChild<ProgressWidget>("durabilityBar");
m_durabilityBar->hide();
m_showDurability = false;
m_showCount = true;
m_showRarity = true;
m_showLinkIndicator = false;
disableScissoring();
}
void ItemSlotWidget::update(float dt) {
if (m_item)
m_newItemIndicator.update(dt);
if (m_highlightEnabled)
m_highlightAnimation.update(dt);
Widget::update(dt);
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}
bool ItemSlotWidget::sendEvent(InputEvent const& event) {
if (m_visible) {
if (auto mouseButton = event.ptr<MouseButtonDownEvent>()) {
if (mouseButton->mouseButton == MouseButton::Left
|| (m_rightClickCallback && mouseButton->mouseButton == MouseButton::Right)
|| (m_middleClickCallback && mouseButton->mouseButton == MouseButton::Middle)) {
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Vec2I mousePos = *context()->mousePosition(event);
RectI itemArea = m_itemDraggableArea.translated(screenPosition());
if (itemArea.contains(mousePos)) {
if (mouseButton->mouseButton == MouseButton::Right)
m_rightClickCallback(this);
else if (mouseButton->mouseButton == MouseButton::Middle)
m_middleClickCallback(this);
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else
m_callback(this);
return true;
}
}
}
}
return false;
}
void ItemSlotWidget::setCallback(WidgetCallbackFunc callback) {
m_callback = callback;
}
void ItemSlotWidget::setRightClickCallback(WidgetCallbackFunc callback) {
m_rightClickCallback = callback;
}
void ItemSlotWidget::setMiddleClickCallback(WidgetCallbackFunc callback) {
m_middleClickCallback = callback;
}
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void ItemSlotWidget::setItem(ItemPtr const& item) {
m_item = item;
}
ItemPtr ItemSlotWidget::item() const {
return m_item;
}
void ItemSlotWidget::setProgress(float progress) {
m_progress = progress;
}
void ItemSlotWidget::setBackingImageAffinity(bool full, bool empty) {
m_drawBackingImageWhenFull = full;
m_drawBackingImageWhenEmpty = empty;
}
void ItemSlotWidget::setCountPosition(TextPositioning textPositioning) {
m_countPosition = textPositioning;
}
void ItemSlotWidget::setCountFontMode(FontMode fontMode) {
m_countFontMode = fontMode;
}
void ItemSlotWidget::showDurability(bool show) {
m_showDurability = show;
}
void ItemSlotWidget::showCount(bool show) {
m_showCount = show;
}
void ItemSlotWidget::showRarity(bool showRarity) {
m_showRarity = showRarity;
}
void ItemSlotWidget::showLinkIndicator(bool showLinkIndicator) {
m_showLinkIndicator = showLinkIndicator;
}
void ItemSlotWidget::indicateNew() {
m_newItemIndicator.reset();
}
void ItemSlotWidget::setHighlightEnabled(bool highlight) {
if (!m_highlightEnabled && highlight)
m_highlightAnimation.reset();
m_highlightEnabled = highlight;
}
void ItemSlotWidget::renderImpl() {
if (m_item) {
if (m_drawBackingImageWhenFull && m_backingImage != "")
context()->drawInterfaceQuad(m_backingImage, Vec2F(screenPosition()));
List<Drawable> iconDrawables = m_item->iconDrawables();
if (m_showRarity) {
String border = rarityBorder(m_item->rarity());
context()->drawInterfaceQuad(border, Vec2F(screenPosition()));
}
if (m_showLinkIndicator) {
// TODO: Hardcoded
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context()->drawInterfaceQuad(String("/interface/inventory/itemlinkindicator.png"), Vec2F(screenPosition() - Vec2I(1, 1)));
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}
for (auto i : iconDrawables)
context()->drawInterfaceDrawable(i, Vec2F(screenPosition() + size() / 2));
if (!m_newItemIndicator.isComplete())
context()->drawInterfaceDrawable(m_newItemIndicator.drawable(1.0), Vec2F(screenPosition() + size() / 2), Color::White.toRgba());
if (m_showDurability) {
if (auto durabilityItem = as<DurabilityItem>(m_item)) {
float amount = durabilityItem->durabilityStatus();
m_durabilityBar->setCurrentProgressLevel(amount);
if (amount < 1)
m_durabilityBar->show();
else
m_durabilityBar->hide();
} else {
m_durabilityBar->hide();
}
}
int frame = (int)roundf(m_progress * 18); // TODO: Hardcoded lol
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context()->drawInterfaceQuad(String(strf("/interface/cooldown.png:{}", frame)), Vec2F(screenPosition()));
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if (m_item->count() > 1 && m_showCount) { // we don't need to tell people that there's only 1 of something
context()->setTextStyle(m_textStyle);
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context()->setFontMode(m_countFontMode);
context()->renderInterfaceText(toString(m_item->count()), m_countPosition.translated(Vec2F(screenPosition())));
context()->clearTextStyle();
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}
} else if (m_drawBackingImageWhenEmpty && m_backingImage != "") {
context()->drawInterfaceQuad(m_backingImage, Vec2F(screenPosition()));
int frame = (int)roundf(m_progress * 18); // TODO: Hardcoded lol
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context()->drawInterfaceQuad(String(strf("/interface/cooldown.png:{}", frame)), Vec2F(screenPosition()));
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}
if (m_highlightEnabled) {
context()->drawInterfaceDrawable(m_highlightAnimation.drawable(1.0), Vec2F(screenPosition() + size() / 2), Color::White.toRgba());
}
if (!m_item)
m_durabilityBar->hide();
}
}