osb/source/windowing/StarKeyBindings.cpp

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#include "StarKeyBindings.hpp"
#include "StarRoot.hpp"
#include "StarConfiguration.hpp"
#include "StarLogging.hpp"
#include "StarJsonExtra.hpp"
#include <bitset>
namespace Star {
HashMap<Key, KeyMod> const KeyChordMods{
{Key::LShift, KeyMod::LShift},
{Key::RShift, KeyMod::RShift},
{Key::LCtrl, KeyMod::LCtrl},
{Key::RCtrl, KeyMod::RCtrl},
{Key::LAlt, KeyMod::LAlt},
{Key::RAlt, KeyMod::RAlt},
{Key::LGui, KeyMod::LGui},
{Key::RGui, KeyMod::RGui},
{Key::AltGr, KeyMod::AltGr}
};
EnumMap<InterfaceAction> const InterfaceActionNames{
{InterfaceAction::None, "None"},
{InterfaceAction::PlayerUp, "PlayerUp"},
{InterfaceAction::PlayerDown, "PlayerDown"},
{InterfaceAction::PlayerLeft, "PlayerLeft"},
{InterfaceAction::PlayerRight, "PlayerRight"},
{InterfaceAction::PlayerJump, "PlayerJump"},
{InterfaceAction::PlayerMainItem, "PlayerMainItem"},
{InterfaceAction::PlayerAltItem, "PlayerAltItem"},
{InterfaceAction::PlayerDropItem, "PlayerDropItem"},
{InterfaceAction::PlayerInteract, "PlayerInteract"},
{InterfaceAction::PlayerShifting, "PlayerShifting"},
{InterfaceAction::PlayerTechAction1, "PlayerTechAction1"},
{InterfaceAction::PlayerTechAction2, "PlayerTechAction2"},
{InterfaceAction::PlayerTechAction3, "PlayerTechAction3"},
{InterfaceAction::EmoteBlabbering, "EmoteBlabbering"},
{InterfaceAction::EmoteShouting, "EmoteShouting"},
{InterfaceAction::EmoteHappy, "EmoteHappy"},
{InterfaceAction::EmoteSad, "EmoteSad"},
{InterfaceAction::EmoteNeutral, "EmoteNeutral"},
{InterfaceAction::EmoteLaugh, "EmoteLaugh"},
{InterfaceAction::EmoteAnnoyed, "EmoteAnnoyed"},
{InterfaceAction::EmoteOh, "EmoteOh"},
{InterfaceAction::EmoteOooh, "EmoteOooh"},
{InterfaceAction::EmoteBlink, "EmoteBlink"},
{InterfaceAction::EmoteWink, "EmoteWink"},
{InterfaceAction::EmoteEat, "EmoteEat"},
{InterfaceAction::EmoteSleep, "EmoteSleep"},
{InterfaceAction::ShowLabels, "ShowLabels"},
{InterfaceAction::CameraShift, "CameraShift"},
{InterfaceAction::TitleBack, "TitleBack"},
{InterfaceAction::CinematicSkip, "CinematicSkip"},
{InterfaceAction::CinematicNext, "CinematicNext"},
{InterfaceAction::GuiClose, "GuiClose"},
{InterfaceAction::GuiShifting, "GuiShifting"},
{InterfaceAction::KeybindingClear, "KeybindingClear"},
{InterfaceAction::KeybindingCancel, "KeybindingCancel"},
{InterfaceAction::ChatPageUp, "ChatPageUp"},
{InterfaceAction::ChatPageDown, "ChatPageDown"},
{InterfaceAction::ChatPreviousLine, "ChatPreviousLine"},
{InterfaceAction::ChatNextLine, "ChatNextLine"},
{InterfaceAction::ChatSendLine, "ChatSendLine"},
{InterfaceAction::ChatBegin, "ChatBegin"},
{InterfaceAction::ChatBeginCommand, "ChatBeginCommand"},
{InterfaceAction::ChatStop, "ChatStop"},
{InterfaceAction::InterfaceShowHelp, "InterfaceShowHelp"},
{InterfaceAction::InterfaceHideHud, "InterfaceHideHud"},
{InterfaceAction::InterfaceChangeBarGroup, "InterfaceChangeBarGroup"},
{InterfaceAction::InterfaceDeselectHands, "InterfaceDeselectHands"},
{InterfaceAction::InterfaceBar1, "InterfaceBar1"},
{InterfaceAction::InterfaceBar2, "InterfaceBar2"},
{InterfaceAction::InterfaceBar3, "InterfaceBar3"},
{InterfaceAction::InterfaceBar4, "InterfaceBar4"},
{InterfaceAction::InterfaceBar5, "InterfaceBar5"},
{InterfaceAction::InterfaceBar6, "InterfaceBar6"},
{InterfaceAction::InterfaceBar7, "InterfaceBar7"},
{InterfaceAction::InterfaceBar8, "InterfaceBar8"},
{InterfaceAction::InterfaceBar9, "InterfaceBar9"},
{InterfaceAction::InterfaceBar10, "InterfaceBar10"},
{InterfaceAction::EssentialBar1, "EssentialBar1"},
{InterfaceAction::EssentialBar2, "EssentialBar2"},
{InterfaceAction::EssentialBar3, "EssentialBar3"},
{InterfaceAction::EssentialBar4, "EssentialBar4"},
{InterfaceAction::InterfaceRepeatCommand, "InterfaceRepeatCommand"},
{InterfaceAction::InterfaceToggleFullscreen, "InterfaceToggleFullscreen"},
{InterfaceAction::InterfaceReload, "InterfaceReload"},
{InterfaceAction::InterfaceEscapeMenu, "InterfaceEscapeMenu"},
{InterfaceAction::InterfaceInventory, "InterfaceInventory"},
{InterfaceAction::InterfaceCodex, "InterfaceCodex"},
{InterfaceAction::InterfaceQuest, "InterfaceQuest"},
{InterfaceAction::InterfaceCrafting, "InterfaceCrafting"},
};
bool KeyChord::operator<(KeyChord const& rhs) const {
return tie(key, mods) < tie(rhs.key, rhs.mods);
}
KeyChord inputDescriptorFromJson(Json const& json) {
Key key;
auto type = json.getString("type");
if (type == "key") {
auto value = json.get("value");
if (value.isType(Json::Type::String)) {
key = KeyNames.getLeft(value.toString());
} else if (value.canConvert(Json::Type::Int)) {
key = (Key)value.toUInt();
} else {
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throw StarException::format("Improper key value '{}'", value);
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}
} else {
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throw StarException::format("Improper bindings type '{}'", type);
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}
KeyMod mods = KeyMod::NoMod;
for (auto mod : json.get("mods").iterateArray())
mods |= KeyModNames.getLeft(mod.toString());
return {key, mods};
}
Json inputDescriptorToJson(KeyChord const& chord) {
JsonArray modNames;
for (auto const& p : KeyModNames) {
if ((chord.mods & p.first) != KeyMod::NoMod)
modNames.append(p.second);
}
return JsonObject{
{"type", "key"},
{"value", KeyNames.getRight(chord.key)},
{"mods", modNames}
};
}
String printInputDescriptor(KeyChord chord) {
StringList modNames;
for (auto const& p : KeyModNames) {
if ((chord.mods & p.first) != KeyMod::NoMod)
modNames.append(p.second);
}
return String::joinWith(" + ", modNames.join(" + "), KeyNames.getRight(chord.key));
}
KeyBindings::KeyBindings() {}
KeyBindings::KeyBindings(Json const& json) {
Map<Key, List<pair<KeyMod, InterfaceAction>>> actions;
try {
for (auto const& kvpair : json.iterateObject()) {
InterfaceAction action = InterfaceActionNames.getLeft(kvpair.first);
for (auto const& input : kvpair.second.iterateArray()) {
try {
auto chord = inputDescriptorFromJson(input);
actions[chord.key].append({chord.mods, action});
} catch (StarException const& e) {
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Logger::warn("Could not load keybinding for {}: {}\n",
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InterfaceActionNames.getRight(action),
outputException(e, false));
}
}
}
m_actions = std::move(actions);
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} catch (StarException const& e) {
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throw StarException(strf("Could not set keybindings from configuration. {}", outputException(e, false)));
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}
}
Set<InterfaceAction> KeyBindings::actions(Key key) const {
return actions(KeyChord{key, KeyMod::NoMod});
}
Set<InterfaceAction> KeyBindings::actions(InputEvent const& event) const {
if (auto keyDown = event.ptr<KeyDownEvent>())
return actions(KeyChord{keyDown->key, keyDown->mods});
return {};
}
Set<InterfaceAction> KeyBindings::actions(KeyChord chord) const {
size_t mostMatchedMods = 0;
Set<InterfaceAction> matching;
for (auto const& pair : m_actions.value(chord.key)) {
// first make sure that all required mods for the binding are held
if ((pair.first & chord.mods) == pair.first) {
// now count the number of mods in the binding
size_t matchedMods = 0;
for (auto modPair : KeyChordMods) {
if ((modPair.second & pair.first) == modPair.second)
++matchedMods;
}
if (matchedMods > mostMatchedMods) {
matching.clear();
mostMatchedMods = matchedMods;
}
// only activate the binding(s) with the most mods
if (matchedMods == mostMatchedMods)
matching.add(pair.second);
}
}
return matching;
}
Set<InterfaceAction> KeyBindings::actionsForKey(Key key) const {
return Set<InterfaceAction>::from(m_actions.value(key).transformed([](auto p){ return p.second; }));
}
}