2024-02-25 14:46:47 +00:00
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#pragma once
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2023-06-20 04:33:09 +00:00
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#include "StarHumanoid.hpp"
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#include "StarNetElementSystem.hpp"
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#include "StarEffectEmitter.hpp"
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#include "StarItemDescriptor.hpp"
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#include "StarStatusTypes.hpp"
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#include "StarLightSource.hpp"
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#include "StarDamage.hpp"
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namespace Star {
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STAR_CLASS(ObjectItem);
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STAR_CLASS(HeadArmor);
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STAR_CLASS(ChestArmor);
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STAR_CLASS(LegsArmor);
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STAR_CLASS(BackArmor);
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STAR_CLASS(ToolUserEntity);
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STAR_CLASS(Item);
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STAR_CLASS(World);
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STAR_CLASS(ArmorWearer);
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class ArmorWearer : public NetElementSyncGroup {
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public:
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ArmorWearer();
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2023-06-24 13:38:27 +00:00
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void setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceNude);
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2023-06-20 04:33:09 +00:00
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void effects(EffectEmitter& effectEmitter);
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List<PersistentStatusEffect> statusEffects() const;
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2023-10-25 04:30:31 +00:00
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void reset();
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2023-06-20 04:33:09 +00:00
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Json diskStore() const;
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void diskLoad(Json const& diskStore);
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void setHeadItem(HeadArmorPtr headItem);
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void setHeadCosmeticItem(HeadArmorPtr headCosmeticItem);
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void setChestItem(ChestArmorPtr chestItem);
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2023-06-25 08:12:54 +00:00
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void setChestCosmeticItem(ChestArmorPtr chestCosmeticItem);
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2023-06-20 04:33:09 +00:00
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void setLegsItem(LegsArmorPtr legsItem);
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void setLegsCosmeticItem(LegsArmorPtr legsCosmeticItem);
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void setBackItem(BackArmorPtr backItem);
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void setBackCosmeticItem(BackArmorPtr backCosmeticItem);
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HeadArmorPtr headItem() const;
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HeadArmorPtr headCosmeticItem() const;
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ChestArmorPtr chestItem() const;
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ChestArmorPtr chestCosmeticItem() const;
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LegsArmorPtr legsItem() const;
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LegsArmorPtr legsCosmeticItem() const;
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BackArmorPtr backItem() const;
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BackArmorPtr backCosmeticItem() const;
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ItemDescriptor headItemDescriptor() const;
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ItemDescriptor headCosmeticItemDescriptor() const;
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ItemDescriptor chestItemDescriptor() const;
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ItemDescriptor chestCosmeticItemDescriptor() const;
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ItemDescriptor legsItemDescriptor() const;
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ItemDescriptor legsCosmeticItemDescriptor() const;
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ItemDescriptor backItemDescriptor() const;
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ItemDescriptor backCosmeticItemDescriptor() const;
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private:
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void netElementsNeedLoad(bool full) override;
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void netElementsNeedStore() override;
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HeadArmorPtr m_headItem;
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ChestArmorPtr m_chestItem;
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LegsArmorPtr m_legsItem;
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BackArmorPtr m_backItem;
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HeadArmorPtr m_headCosmeticItem;
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ChestArmorPtr m_chestCosmeticItem;
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LegsArmorPtr m_legsCosmeticItem;
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BackArmorPtr m_backCosmeticItem;
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NetElementData<ItemDescriptor> m_headItemDataNetState;
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NetElementData<ItemDescriptor> m_chestItemDataNetState;
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NetElementData<ItemDescriptor> m_legsItemDataNetState;
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NetElementData<ItemDescriptor> m_backItemDataNetState;
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NetElementData<ItemDescriptor> m_headCosmeticItemDataNetState;
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NetElementData<ItemDescriptor> m_chestCosmeticItemDataNetState;
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NetElementData<ItemDescriptor> m_legsCosmeticItemDataNetState;
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NetElementData<ItemDescriptor> m_backCosmeticItemDataNetState;
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2023-06-24 13:38:27 +00:00
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bool m_lastNude;
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2023-06-25 08:12:54 +00:00
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bool m_headNeedsSync;
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bool m_chestNeedsSync;
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bool m_legsNeedsSync;
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bool m_backNeedsSync;
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2023-06-20 04:33:09 +00:00
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};
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}
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