osb/source/game/items/StarLiquidItem.hpp

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#pragma once
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#include "StarItem.hpp"
#include "StarFireableItem.hpp"
#include "StarBeamItem.hpp"
#include "StarEntityRendering.hpp"
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#include "StarPreviewTileTool.hpp"
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namespace Star {
STAR_CLASS(LiquidItem);
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class LiquidItem : public Item, public FireableItem, public PreviewTileTool, public BeamItem {
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public:
LiquidItem(Json const& config, String const& directory, Json const& settings);
virtual ~LiquidItem() {}
ItemPtr clone() const override;
void init(ToolUserEntity* owner, ToolHand hand) override;
void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
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List<Drawable> nonRotatedDrawables() const override;
void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
LiquidId liquidId() const;
float liquidQuantity() const;
List<PreviewTile> previewTiles(bool shifting) const override;
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bool canPlace(bool shifting) const;
bool canPlaceAtTile(Vec2I pos) const;
bool multiplaceEnabled() const;
private:
LiquidId m_liquidId;
float m_quantity;
float m_blockRadius;
float m_altBlockRadius;
bool m_shifting;
};
}