2024-02-25 14:46:47 +00:00
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#pragma once
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2023-06-20 04:33:09 +00:00
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#include "StarMultiArray.hpp"
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#include "StarInterpolation.hpp"
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namespace Star {
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template <typename MultiArrayT, typename PositionT>
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struct MultiArrayInterpolator2 {
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typedef MultiArrayT MultiArray;
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typedef PositionT Position;
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typedef typename MultiArray::Element Element;
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static size_t const Rank = MultiArray::Rank;
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typedef Array<size_t, Rank> IndexList;
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typedef Array<size_t, Rank> SizeList;
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typedef Array<Position, Rank> PositionList;
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typedef Array<Position, 2> WeightList;
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typedef std::function<WeightList(Position)> WeightFunction;
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WeightFunction weightFunction;
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BoundMode boundMode;
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MultiArrayInterpolator2(WeightFunction wf, BoundMode b = BoundMode::Clamp)
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: weightFunction(wf), boundMode(b) {}
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Element interpolate(MultiArray const& array, PositionList const& coord) const {
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IndexList imin;
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IndexList imax;
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PositionList offset;
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for (size_t i = 0; i < Rank; ++i) {
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auto binfo = getBound2(coord[i], array.size(i), boundMode);
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imin[i] = binfo.i0;
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imax[i] = binfo.i1;
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offset[i] = binfo.offset;
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}
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return interpolateSub(array, imin, imax, offset, IndexList(), 0);
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}
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Element interpolateSub(
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MultiArray const& array,
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IndexList const& imin, IndexList const& imax,
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PositionList const& offset, IndexList const& index,
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size_t const dim) const {
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IndexList minIndex = index;
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IndexList maxIndex = index;
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minIndex[dim] = imin[dim];
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maxIndex[dim] = imax[dim];
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WeightList weights = weightFunction(offset[dim]);
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if (dim == Rank - 1) {
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return weights[0] * array(minIndex) + weights[1] * array(maxIndex);
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} else {
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return
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weights[0] * interpolateSub(array, imin, imax, offset, minIndex, dim+1) +
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weights[1] * interpolateSub(array, imin, imax, offset, maxIndex, dim+1);
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}
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}
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};
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template <typename MultiArrayT, typename PositionT>
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struct MultiArrayInterpolator4 {
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typedef MultiArrayT MultiArray;
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typedef PositionT Position;
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typedef typename MultiArray::Element Element;
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static size_t const Rank = MultiArray::Rank;
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typedef Array<size_t, Rank> IndexList;
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typedef Array<size_t, Rank> SizeList;
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typedef Array<Position, Rank> PositionList;
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typedef Array<Position, 4> WeightList;
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typedef std::function<WeightList(Position)> WeightFunction;
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WeightFunction weightFunction;
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BoundMode boundMode;
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MultiArrayInterpolator4(WeightFunction wf, BoundMode b = BoundMode::Clamp)
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: weightFunction(wf), boundMode(b) {}
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Element interpolate(MultiArray const& array, PositionList const& coord) const {
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IndexList index0;
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IndexList index1;
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IndexList index2;
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IndexList index3;
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PositionList offset;
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for (size_t i = 0; i < Rank; ++i) {
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auto bound = getBound4(coord[i], array.size(i), boundMode);
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index0[i] = bound.i0;
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index1[i] = bound.i1;
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index2[i] = bound.i2;
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index3[i] = bound.i3;
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offset[i] = bound.offset;
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}
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return interpolateSub(array, index0, index1, index2, index3, offset, IndexList(), 0);
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}
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Element interpolateSub(
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MultiArray const& array,
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IndexList const& i0, IndexList const& i1,
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IndexList const& i2, IndexList const& i3,
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PositionList const& offset, IndexList const& index,
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size_t const dim) const {
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IndexList index0 = index;
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IndexList index1 = index;
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IndexList index2 = index;
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IndexList index3 = index;
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index0[dim] = i0[dim];
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index1[dim] = i1[dim];
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index2[dim] = i2[dim];
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index3[dim] = i3[dim];
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WeightList weights = weightFunction(offset[dim]);
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if (dim == Rank - 1) {
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return
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weights[0] * array(index0) +
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weights[1] * array(index1) +
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weights[2] * array(index2) +
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weights[3] * array(index3);
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} else {
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return
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weights[0] * interpolateSub(array, i0, i1, i2, i3, offset, index0, dim+1) +
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weights[1] * interpolateSub(array, i0, i1, i2, i3, offset, index1, dim+1) +
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weights[2] * interpolateSub(array, i0, i1, i2, i3, offset, index2, dim+1) +
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weights[3] * interpolateSub(array, i0, i1, i2, i3, offset, index3, dim+1);
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}
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}
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};
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template <typename MultiArrayT, typename PositionT>
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struct MultiArrayPiecewiseInterpolator {
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typedef MultiArrayT MultiArray;
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typedef PositionT Position;
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typedef typename MultiArray::Element Element;
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static size_t const Rank = MultiArray::Rank;
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typedef Array<size_t, Rank> IndexList;
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typedef Array<size_t, Rank> SizeList;
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typedef Array<Position, Rank> PositionList;
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typedef Array<Position, 2> WeightList;
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typedef std::function<WeightList(Position)> WeightFunction;
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struct PiecewiseRange {
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size_t dim;
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Position offset;
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bool operator<(PiecewiseRange const& pr) const {
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return pr.offset < offset;
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}
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};
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typedef Array<PiecewiseRange, Rank> PiecewiseRangeList;
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WeightFunction weightFunction;
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BoundMode boundMode;
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MultiArrayPiecewiseInterpolator(WeightFunction wf, BoundMode b = BoundMode::Clamp)
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: weightFunction(wf), boundMode(b) {}
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// O(n) for n-dimensions.
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Element interpolate(MultiArray const& array, PositionList const& coord) const {
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PiecewiseRangeList piecewiseRangeList;
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IndexList minIndex;
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IndexList maxIndex;
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for (size_t i = 0; i < Rank; ++i) {
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PiecewiseRange range;
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range.dim = i;
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auto bound = getBound2(coord[i], array.size(i), boundMode);
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minIndex[i] = bound.i0;
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maxIndex[i] = bound.i1;
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range.offset = bound.offset;
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piecewiseRangeList[i] = range;
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}
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std::sort(piecewiseRangeList.begin(), piecewiseRangeList.end());
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IndexList location = minIndex;
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Element result = array(location);
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Element last = result;
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Element current;
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for (size_t i = 0; i < Rank; ++i) {
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auto const& pr = piecewiseRangeList[i];
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location[pr.dim] = maxIndex[pr.dim];
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current = array(location);
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WeightList weights = weightFunction(pr.offset);
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result += last * (weights[0] - 1) + current * weights[1];
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last = current;
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}
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return result;
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}
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};
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// Template specializations for Rank 2
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template <typename ElementT, typename PositionT>
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struct MultiArrayInterpolator2<MultiArray<ElementT, 2>, PositionT> {
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typedef Star::MultiArray<ElementT, 2> MultiArray;
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typedef PositionT Position;
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typedef typename MultiArray::Element Element;
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static size_t const Rank = 2;
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typedef Array<size_t, Rank> IndexList;
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typedef Array<size_t, Rank> SizeList;
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typedef Array<Position, Rank> PositionList;
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typedef Array<Position, 2> WeightList;
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typedef std::function<WeightList(Position)> WeightFunction;
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WeightFunction weightFunction;
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BoundMode boundMode;
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MultiArrayInterpolator2(WeightFunction wf, BoundMode b = BoundMode::Clamp)
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: weightFunction(wf), boundMode(b) {}
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Element interpolate(MultiArray const& array, PositionList const& coord) const {
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IndexList imin;
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IndexList imax;
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PositionList offset;
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for (size_t i = 0; i < Rank; ++i) {
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auto bound = getBound2(coord[i], array.size(i), boundMode);
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imin[i] = bound.i0;
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imax[i] = bound.i1;
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offset[i] = bound.offset;
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}
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WeightList xweights = weightFunction(offset[0]);
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WeightList yweights = weightFunction(offset[1]);
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return
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xweights[0] * (yweights[0] * array(imin[0], imin[1]) + yweights[1] * array(imin[0], imax[1])) +
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xweights[1] * (yweights[0] * array(imax[0], imin[1]) + yweights[1] * array(imax[0], imax[1]));
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}
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};
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template <typename ElementT, typename PositionT>
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struct MultiArrayInterpolator4<MultiArray<ElementT, 2>, PositionT> {
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typedef Star::MultiArray<ElementT, 2> MultiArray;
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typedef PositionT Position;
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typedef typename MultiArray::Element Element;
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static size_t const Rank = 2;
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typedef Array<size_t, Rank> IndexList;
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typedef Array<size_t, Rank> SizeList;
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typedef Array<Position, Rank> PositionList;
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typedef Array<Position, 4> WeightList;
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typedef std::function<WeightList(Position)> WeightFunction;
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WeightFunction weightFunction;
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BoundMode boundMode;
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MultiArrayInterpolator4(WeightFunction wf, BoundMode b = BoundMode::Clamp)
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: weightFunction(wf), boundMode(b) {}
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Element interpolate(MultiArray const& array, PositionList const& coord) const {
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IndexList index0;
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IndexList index1;
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IndexList index2;
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IndexList index3;
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PositionList offset;
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for (size_t i = 0; i < Rank; ++i) {
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auto bound = getBound4(coord[i], array.size(i), boundMode);
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index0[i] = bound.i0;
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index1[i] = bound.i1;
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index2[i] = bound.i2;
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index3[i] = bound.i3;
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offset[i] = bound.offset;
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}
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WeightList xweights = weightFunction(offset[0]);
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WeightList yweights = weightFunction(offset[1]);
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return
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xweights[0] * (
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yweights[0] * array(index0[0], index0[1]) +
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yweights[1] * array(index0[0], index1[1]) +
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yweights[2] * array(index0[0], index2[1]) +
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yweights[3] * array(index0[0], index3[1])
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) +
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xweights[1] * (
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yweights[0] * array(index1[0], index0[1]) +
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yweights[1] * array(index1[0], index1[1]) +
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yweights[2] * array(index1[0], index2[1]) +
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yweights[3] * array(index1[0], index3[1])
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) +
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xweights[2] * (
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yweights[0] * array(index2[0], index0[1]) +
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yweights[1] * array(index2[0], index1[1]) +
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yweights[2] * array(index2[0], index2[1]) +
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yweights[3] * array(index2[0], index3[1])
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) +
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xweights[3] * (
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yweights[0] * array(index3[0], index0[1]) +
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yweights[1] * array(index3[0], index1[1]) +
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yweights[2] * array(index3[0], index2[1]) +
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yweights[3] * array(index3[0], index3[1])
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);
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}
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};
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// Template specializations for Rank 3
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template <typename ElementT, typename PositionT>
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struct MultiArrayInterpolator2<MultiArray<ElementT, 3>, PositionT> {
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typedef Star::MultiArray<ElementT, 3> MultiArray;
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typedef PositionT Position;
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typedef typename MultiArray::Element Element;
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static size_t const Rank = 3;
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typedef Array<size_t, Rank> IndexList;
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typedef Array<size_t, Rank> SizeList;
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typedef Array<Position, Rank> PositionList;
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typedef Array<Position, 2> WeightList;
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typedef std::function<WeightList(Position)> WeightFunction;
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WeightFunction weightFunction;
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BoundMode boundMode;
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MultiArrayInterpolator2(WeightFunction wf, BoundMode b = BoundMode::Clamp)
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: weightFunction(wf), boundMode(b) {}
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Element interpolate(MultiArray const& array, PositionList const& coord) const {
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IndexList imin;
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IndexList imax;
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PositionList offset;
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for (size_t i = 0; i < Rank; ++i) {
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auto bound = getBound2(coord[i], array.size(i), boundMode);
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imin[i] = bound.i0;
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imax[i] = bound.i1;
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offset[i] = bound.offset;
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}
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WeightList xweights = weightFunction(offset[0]);
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WeightList yweights = weightFunction(offset[1]);
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WeightList zweights = weightFunction(offset[2]);
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return
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xweights[0] * (
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yweights[0] * (
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zweights[0] * array(imin[0], imin[1], imin[2]) +
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zweights[1] * array(imin[0], imin[1], imax[2])
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) +
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yweights[1] * (
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zweights[0] * array(imin[0], imax[1], imin[2]) +
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zweights[1] * array(imin[0], imax[1], imax[2])
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)
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) +
|
|
|
|
xweights[1] * (
|
|
|
|
yweights[0] * (
|
|
|
|
zweights[0] * array(imax[0], imin[1], imin[2]) +
|
|
|
|
zweights[1] * array(imax[0], imin[1], imax[2])
|
|
|
|
) +
|
|
|
|
yweights[1] * (
|
|
|
|
zweights[0] * array(imax[0], imax[1], imin[2]) +
|
|
|
|
zweights[1] * array(imax[0], imax[1], imax[2])
|
|
|
|
)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
template <typename ElementT, typename PositionT>
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|
struct MultiArrayInterpolator4<MultiArray<ElementT, 3>, PositionT> {
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|
typedef Star::MultiArray<ElementT, 3> MultiArray;
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|
typedef PositionT Position;
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|
|
typedef typename MultiArray::Element Element;
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|
|
static size_t const Rank = 3;
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|
typedef Array<size_t, Rank> IndexList;
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|
typedef Array<size_t, Rank> SizeList;
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|
typedef Array<Position, Rank> PositionList;
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|
typedef Array<Position, 4> WeightList;
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|
typedef std::function<WeightList(Position)> WeightFunction;
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|
WeightFunction weightFunction;
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|
BoundMode boundMode;
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|
MultiArrayInterpolator4(WeightFunction wf, BoundMode b = BoundMode::Clamp)
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: weightFunction(wf), boundMode(b) {}
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|
Element interpolate(MultiArray const& array, PositionList const& coord) const {
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|
IndexList index0;
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|
IndexList index1;
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|
IndexList index2;
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|
IndexList index3;
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|
PositionList offset;
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|
for (size_t i = 0; i < Rank; ++i) {
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|
auto bound = getBound4(coord[i], array.size(i), boundMode);
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index0[i] = bound.i0;
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|
index1[i] = bound.i1;
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|
index2[i] = bound.i2;
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|
index3[i] = bound.i3;
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|
offset[i] = bound.offset;
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|
}
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|
|
WeightList xweights = weightFunction(offset[0]);
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|
WeightList yweights = weightFunction(offset[1]);
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|
|
WeightList zweights = weightFunction(offset[2]);
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|
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|
return
|
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|
xweights[0] * (
|
|
|
|
yweights[0] * (
|
|
|
|
zweights[0] * array(index0[0], index0[1], index0[2]) +
|
|
|
|
zweights[1] * array(index0[0], index0[1], index1[2]) +
|
|
|
|
zweights[2] * array(index0[0], index0[1], index2[2]) +
|
|
|
|
zweights[3] * array(index0[0], index0[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[1] * (
|
|
|
|
zweights[0] * array(index0[0], index1[1], index0[2]) +
|
|
|
|
zweights[1] * array(index0[0], index1[1], index1[2]) +
|
|
|
|
zweights[2] * array(index0[0], index1[1], index2[2]) +
|
|
|
|
zweights[3] * array(index0[0], index1[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[2] * (
|
|
|
|
zweights[0] * array(index0[0], index2[1], index0[2]) +
|
|
|
|
zweights[1] * array(index0[0], index2[1], index1[2]) +
|
|
|
|
zweights[2] * array(index0[0], index2[1], index2[2]) +
|
|
|
|
zweights[3] * array(index0[0], index2[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[3] * (
|
|
|
|
zweights[0] * array(index0[0], index3[1], index0[2]) +
|
|
|
|
zweights[1] * array(index0[0], index3[1], index1[2]) +
|
|
|
|
zweights[2] * array(index0[0], index3[1], index2[2]) +
|
|
|
|
zweights[3] * array(index0[0], index3[1], index3[2])
|
|
|
|
)
|
|
|
|
) +
|
|
|
|
xweights[1] * (
|
|
|
|
yweights[0] * (
|
|
|
|
zweights[0] * array(index1[0], index0[1], index0[2]) +
|
|
|
|
zweights[1] * array(index1[0], index0[1], index1[2]) +
|
|
|
|
zweights[2] * array(index1[0], index0[1], index2[2]) +
|
|
|
|
zweights[3] * array(index1[0], index0[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[1] * (
|
|
|
|
zweights[0] * array(index1[0], index1[1], index0[2]) +
|
|
|
|
zweights[1] * array(index1[0], index1[1], index1[2]) +
|
|
|
|
zweights[2] * array(index1[0], index1[1], index2[2]) +
|
|
|
|
zweights[3] * array(index1[0], index1[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[2] * (
|
|
|
|
zweights[0] * array(index1[0], index2[1], index0[2]) +
|
|
|
|
zweights[1] * array(index1[0], index2[1], index1[2]) +
|
|
|
|
zweights[2] * array(index1[0], index2[1], index2[2]) +
|
|
|
|
zweights[3] * array(index1[0], index2[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[3] * (
|
|
|
|
zweights[0] * array(index1[0], index3[1], index0[2]) +
|
|
|
|
zweights[1] * array(index1[0], index3[1], index1[2]) +
|
|
|
|
zweights[2] * array(index1[0], index3[1], index2[2]) +
|
|
|
|
zweights[3] * array(index1[0], index3[1], index3[2])
|
|
|
|
)
|
|
|
|
) +
|
|
|
|
xweights[2] * (
|
|
|
|
yweights[0] * (
|
|
|
|
zweights[0] * array(index2[0], index0[1], index0[2]) +
|
|
|
|
zweights[1] * array(index2[0], index0[1], index1[2]) +
|
|
|
|
zweights[2] * array(index2[0], index0[1], index2[2]) +
|
|
|
|
zweights[3] * array(index2[0], index0[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[1] * (
|
|
|
|
zweights[0] * array(index2[0], index1[1], index0[2]) +
|
|
|
|
zweights[1] * array(index2[0], index1[1], index1[2]) +
|
|
|
|
zweights[2] * array(index2[0], index1[1], index2[2]) +
|
|
|
|
zweights[3] * array(index2[0], index1[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[2] * (
|
|
|
|
zweights[0] * array(index2[0], index2[1], index0[2]) +
|
|
|
|
zweights[1] * array(index2[0], index2[1], index1[2]) +
|
|
|
|
zweights[2] * array(index2[0], index2[1], index2[2]) +
|
|
|
|
zweights[3] * array(index2[0], index2[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[3] * (
|
|
|
|
zweights[0] * array(index2[0], index3[1], index0[2]) +
|
|
|
|
zweights[1] * array(index2[0], index3[1], index1[2]) +
|
|
|
|
zweights[2] * array(index2[0], index3[1], index2[2]) +
|
|
|
|
zweights[3] * array(index2[0], index3[1], index3[2])
|
|
|
|
)
|
|
|
|
) +
|
|
|
|
xweights[3] * (
|
|
|
|
yweights[0] * (
|
|
|
|
zweights[0] * array(index3[0], index0[1], index0[2]) +
|
|
|
|
zweights[1] * array(index3[0], index0[1], index1[2]) +
|
|
|
|
zweights[2] * array(index3[0], index0[1], index2[2]) +
|
|
|
|
zweights[3] * array(index3[0], index0[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[1] * (
|
|
|
|
zweights[0] * array(index3[0], index1[1], index0[2]) +
|
|
|
|
zweights[1] * array(index3[0], index1[1], index1[2]) +
|
|
|
|
zweights[2] * array(index3[0], index1[1], index2[2]) +
|
|
|
|
zweights[3] * array(index3[0], index1[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[2] * (
|
|
|
|
zweights[0] * array(index3[0], index2[1], index0[2]) +
|
|
|
|
zweights[1] * array(index3[0], index2[1], index1[2]) +
|
|
|
|
zweights[2] * array(index3[0], index2[1], index2[2]) +
|
|
|
|
zweights[3] * array(index3[0], index2[1], index3[2])
|
|
|
|
) +
|
|
|
|
yweights[3] * (
|
|
|
|
zweights[0] * array(index3[0], index3[1], index0[2]) +
|
|
|
|
zweights[1] * array(index3[0], index3[1], index1[2]) +
|
|
|
|
zweights[2] * array(index3[0], index3[1], index2[2]) +
|
|
|
|
zweights[3] * array(index3[0], index3[1], index3[2])
|
|
|
|
)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|