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# include "StarAiInterface.hpp"
# include "StarLexicalCast.hpp"
# include "StarJsonExtra.hpp"
# include "StarJsonRpc.hpp"
# include "StarAssets.hpp"
# include "StarContainerEntity.hpp"
# include "StarItemBag.hpp"
# include "StarItemDatabase.hpp"
# include "StarPlayer.hpp"
# include "StarPlayerCompanions.hpp"
# include "StarPlayerInventory.hpp"
# include "StarQuests.hpp"
# include "StarQuestManager.hpp"
# include "StarRoot.hpp"
# include "StarUniverseClient.hpp"
# include "StarPlayerStorage.hpp"
# include "StarClientContext.hpp"
# include "StarCanvasWidget.hpp"
# include "StarLabelWidget.hpp"
# include "StarImageWidget.hpp"
# include "StarImageStretchWidget.hpp"
# include "StarGuiReader.hpp"
# include "StarListWidget.hpp"
# include "StarButtonWidget.hpp"
# include "StarOrderedSet.hpp"
# include "StarAiDatabase.hpp"
# include "StarTabSet.hpp"
# include "StarPlayerTech.hpp"
# include "StarPlayerBlueprints.hpp"
# include "StarItemSlotWidget.hpp"
# include "StarStackWidget.hpp"
# include "StarCinematic.hpp"
# include "StarWorldClient.hpp"
namespace Star {
AiInterface : : AiInterface ( UniverseClientPtr client , CinematicPtr cinematic , MainInterfacePaneManager * paneManager ) {
m_client = client ;
m_cinematic = cinematic ;
m_paneManager = paneManager ;
m_textLength = 0.0 ;
m_textMaxLength = 0.0 ;
m_aiDatabase = Root : : singleton ( ) . aiDatabase ( ) ;
auto assets = Root : : singleton ( ) . assets ( ) ;
GuiReader reader ;
reader . registerCallback ( " close " , bind ( mem_fn ( & AiInterface : : dismiss ) , this ) ) ;
reader . registerCallback ( " missionItemList " , bind ( mem_fn ( & AiInterface : : selectMission ) , this ) ) ;
reader . registerCallback ( " startMission " , bind ( mem_fn ( & AiInterface : : startMission ) , this ) ) ;
reader . registerCallback ( " crewItemList " , bind ( mem_fn ( & AiInterface : : selectRecruit ) , this ) ) ;
reader . registerCallback ( " dismissRecruit " , bind ( mem_fn ( & AiInterface : : dismissRecruit ) , this ) ) ;
reader . registerCallback ( " showMissions " , bind ( mem_fn ( & AiInterface : : showMissions ) , this ) ) ;
reader . registerCallback ( " showCrew " , bind ( mem_fn ( & AiInterface : : showCrew ) , this ) ) ;
reader . registerCallback ( " goBack " , bind ( mem_fn ( & AiInterface : : goBack ) , this ) ) ;
reader . construct ( assets - > json ( " /interface/ai/ai.config:guiConfig " ) , this ) ;
m_mainStack = fetchChild < StackWidget > ( " mainStack " ) ;
m_missionStack = findChild < StackWidget > ( " missionStack " ) ;
m_crewStack = findChild < StackWidget > ( " crewStack " ) ;
m_breadcrumbLeftPadding = assets - > json ( " /interface/ai/ai.config:breadcrumbLeftPadding " ) . toInt ( ) ;
m_breadcrumbRightPadding = assets - > json ( " /interface/ai/ai.config:breadcrumbRightPadding " ) . toInt ( ) ;
m_homeBreadcrumbBackground = fetchChild < ImageStretchWidget > ( " homeBreadcrumbBg " ) ;
m_pageBreadcrumbBackground = fetchChild < ImageStretchWidget > ( " pageBreadcrumbBg " ) ;
m_itemBreadcrumbBackground = fetchChild < ImageStretchWidget > ( " itemBreadcrumbBg " ) ;
m_homeBreadcrumbWidget = fetchChild < LabelWidget > ( " homeBreadcrumb " ) ;
m_pageBreadcrumbWidget = fetchChild < LabelWidget > ( " pageBreadcrumb " ) ;
m_itemBreadcrumbWidget = fetchChild < LabelWidget > ( " itemBreadcrumb " ) ;
m_aiFaceCanvasWidget = findChild < CanvasWidget > ( " aiFaceCanvas " ) ;
m_missionListWidget = findChild < ListWidget > ( " missionItemList " ) ;
m_crewListWidget = findChild < ListWidget > ( " crewItemList " ) ;
m_showMissionsButton = findChild < ButtonWidget > ( " showMissions " ) ;
m_showCrewButton = findChild < ButtonWidget > ( " showCrew " ) ;
m_backButton = findChild < ButtonWidget > ( " backButton " ) ;
m_missionNameLabel = findChild < LabelWidget > ( " missionName " ) ;
m_missionIcon = findChild < ImageWidget > ( " missionIcon " ) ;
m_startMissionButton = findChild < ButtonWidget > ( " startMission " ) ;
m_recruitNameLabel = findChild < LabelWidget > ( " recruitName " ) ;
m_recruitIcon = findChild < ImageWidget > ( " recruitIcon " ) ;
m_dismissRecruitButton = findChild < ButtonWidget > ( " dismissRecruit " ) ;
m_species = m_client - > mainPlayer ( ) - > species ( ) ;
m_staticAnimation = m_aiDatabase - > staticAnimation ( m_species ) ;
m_scanlineAnimation = m_aiDatabase - > scanlineAnimation ( ) ;
m_missionBreadcrumbText = assets - > json ( " /interface/ai/ai.config:missionBreadcrumbText " ) . toString ( ) ;
m_missionDeployText = assets - > json ( " /interface/ai/ai.config:missionDeployText " ) . toString ( ) ;
m_crewBreadcrumbText = assets - > json ( " /interface/ai/ai.config:crewBreadcrumbText " ) . toString ( ) ;
m_defaultRecruitName = assets - > json ( " /interface/ai/ai.config:defaultRecruitName " ) . toString ( ) ;
m_defaultRecruitDescription = assets - > json ( " /interface/ai/ai.config:defaultRecruitDescription " ) . toString ( ) ;
}
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void AiInterface : : update ( float dt ) {
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if ( ! m_client - > playerOnOwnShip ( ) )
dismiss ( ) ;
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Pane : : update ( dt ) ;
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m_showCrewButton - > setVisibility ( m_currentPage = = AiPages : : StatusPage ) ;
m_showMissionsButton - > setVisibility ( m_currentPage = = AiPages : : StatusPage ) ;
m_backButton - > setVisibility ( m_currentPage ! = AiPages : : StatusPage ) ;
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m_staticAnimation . update ( dt ) ;
m_scanlineAnimation . update ( dt ) ;
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if ( m_currentSpeech ) {
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m_textLength + = m_currentSpeech - > speedModifier * m_aiDatabase - > charactersPerSecond ( ) * dt ;
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m_currentTextWidget - > setText ( m_currentSpeech - > text ) ;
m_currentTextWidget - > setTextCharLimit ( min ( m_textMaxLength , floor ( m_textLength ) ) ) ;
if ( m_textLength < m_textMaxLength ) {
setFaceAnimation ( m_currentSpeech - > animation ) ;
if ( ! m_chatterSound | | m_chatterSound - > finished ( ) ) {
auto assets = Root : : singleton ( ) . assets ( ) ;
m_chatterSound = make_shared < AudioInstance > ( * assets - > audio ( assets - > json ( " /interface/ai/ai.config:chatterSound " ) . toString ( ) ) ) ;
m_chatterSound - > setLoops ( - 1 ) ;
GuiContext : : singleton ( ) . playAudio ( m_chatterSound ) ;
}
} else {
setFaceAnimation ( " idle " ) ;
if ( m_chatterSound )
m_chatterSound - > stop ( ) ;
}
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m_faceAnimation . second . update ( dt * m_currentSpeech - > speedModifier ) ;
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} else {
setFaceAnimation ( " idle " ) ;
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m_faceAnimation . second . update ( dt ) ;
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if ( m_chatterSound )
m_chatterSound - > stop ( ) ;
}
// If the enabled missions list changes, update the mission list
auto aiState = m_client - > mainPlayer ( ) - > aiState ( ) ;
if ( aiState . availableMissions . values ( ) ! = m_availableMissions
| | aiState . completedMissions . values ( ) ! = m_completedMissions ) {
m_availableMissions = aiState . availableMissions . values ( ) ;
m_completedMissions = aiState . completedMissions . values ( ) ;
populateMissions ( ) ;
}
auto crew = m_client - > mainPlayer ( ) - > companions ( ) - > getCompanions ( " crew " ) ;
if ( crew ! = m_crew ) {
m_crew = crew ;
populateCrew ( ) ;
}
m_aiFaceCanvasWidget - > clear ( ) ;
m_aiFaceCanvasWidget - > drawDrawable ( m_faceAnimation . second . drawable ( 1.0f ) , Vec2F ( 0 , 0 ) ) ;
m_aiFaceCanvasWidget - > drawDrawable ( m_staticAnimation . drawable ( 1.0f ) , Vec2F ( 0 , 0 ) ) ;
m_aiFaceCanvasWidget - > drawDrawable ( m_scanlineAnimation . drawable ( 1.0f ) , Vec2F ( 0 , 0 ) ) ;
}
void AiInterface : : updateBreadcrumbs ( ) {
// Home breadcrumb
auto width = m_homeBreadcrumbWidget - > size ( ) [ 0 ] ;
width + = m_breadcrumbLeftPadding + m_breadcrumbRightPadding ;
m_homeBreadcrumbBackground - > setSize ( Vec2I ( width , m_homeBreadcrumbBackground - > size ( ) [ 1 ] ) ) ;
// Middle breadcrumb
if ( m_currentPage ! = AiPages : : StatusPage ) {
Vec2I pagePosition = m_homeBreadcrumbBackground - > position ( ) + Vec2I ( width , 0 ) ;
m_pageBreadcrumbWidget - > setPosition ( Vec2I ( pagePosition [ 0 ] + m_breadcrumbLeftPadding , m_homeBreadcrumbWidget - > position ( ) [ 1 ] ) ) ;
m_pageBreadcrumbBackground - > setPosition ( pagePosition - Vec2I ( m_breadcrumbRightPadding , 0 ) ) ;
width = m_pageBreadcrumbWidget - > size ( ) [ 0 ] + ( 2 * m_breadcrumbRightPadding ) + m_breadcrumbLeftPadding ; // Add right padding twice because of the overlap to the left
m_pageBreadcrumbBackground - > setSize ( Vec2I ( width , m_pageBreadcrumbBackground - > size ( ) [ 1 ] ) ) ;
// End breadcrumb
if ( m_currentPage = = AiPages : : MissionPage | | m_currentPage = = AiPages : : CrewPage ) {
Vec2I itemPosition = m_pageBreadcrumbBackground - > position ( ) + Vec2I ( width , 0 ) ;
m_itemBreadcrumbWidget - > setPosition ( Vec2I ( itemPosition [ 0 ] + m_breadcrumbLeftPadding , m_homeBreadcrumbWidget - > position ( ) [ 1 ] ) ) ;
m_itemBreadcrumbBackground - > setPosition ( itemPosition - Vec2I ( m_breadcrumbRightPadding , 0 ) ) ;
width = m_itemBreadcrumbWidget - > size ( ) [ 0 ] + ( 2 * m_breadcrumbRightPadding ) + m_breadcrumbLeftPadding ;
m_itemBreadcrumbBackground - > setSize ( Vec2I ( width , m_itemBreadcrumbBackground - > size ( ) [ 1 ] ) ) ;
}
}
// Visibility
m_pageBreadcrumbBackground - > setVisibility ( m_currentPage ! = AiPages : : StatusPage ) ;
m_pageBreadcrumbWidget - > setVisibility ( m_currentPage ! = AiPages : : StatusPage ) ;
m_itemBreadcrumbBackground - > setVisibility ( m_currentPage = = AiPages : : MissionPage | | m_currentPage = = AiPages : : CrewPage ) ;
m_itemBreadcrumbWidget - > setVisibility ( m_currentPage = = AiPages : : MissionPage | | m_currentPage = = AiPages : : CrewPage ) ;
}
void AiInterface : : displayed ( ) {
if ( ! m_client - > playerOnOwnShip ( ) )
return ;
Pane : : displayed ( ) ;
showStatus ( ) ;
}
void AiInterface : : dismissed ( ) {
if ( m_chatterSound )
m_chatterSound - > stop ( ) ;
m_selectedMission = { } ;
m_selectedRecruit = { } ;
Pane : : dismissed ( ) ;
}
void AiInterface : : setSourceEntityId ( EntityId sourceEntityId ) {
m_sourceEntityId = sourceEntityId ;
}
void AiInterface : : showStatus ( ) {
m_currentPage = AiPages : : StatusPage ;
setCurrentSpeech ( " shipStatusText " , m_aiDatabase - > shipStatus ( m_client - > clientContext ( ) - > shipUpgrades ( ) . shipLevel ) ) ;
m_mainStack - > showPage ( 0 ) ;
updateBreadcrumbs ( ) ;
}
void AiInterface : : showMissions ( ) {
m_currentPage = AiPages : : MissionList ;
m_currentSpeech = { } ;
m_pageBreadcrumbWidget - > setText ( m_missionBreadcrumbText ) ;
populateMissions ( ) ;
m_missionListWidget - > clearSelected ( ) ;
m_mainStack - > showPage ( 1 ) ;
m_missionStack - > showPage ( 0 ) ;
if ( m_availableMissions . empty ( ) & & m_completedMissions . empty ( ) ) {
m_missionStack - > showPage ( 0 ) ;
setCurrentSpeech ( " noMissionsText " , m_aiDatabase - > noMissionsSpeech ( ) ) ;
} else {
m_missionStack - > showPage ( 1 ) ;
}
updateBreadcrumbs ( ) ;
}
void AiInterface : : selectMission ( ) {
size_t selectedItem = m_missionListWidget - > selectedItem ( ) ;
Maybe < String > mission = { } ;
if ( selectedItem < m_availableMissions . size ( ) )
mission = m_availableMissions . at ( selectedItem ) ;
else if ( selectedItem < m_availableMissions . size ( ) + m_completedMissions . size ( ) )
mission = m_completedMissions . at ( selectedItem - m_availableMissions . size ( ) ) ;
m_selectedMission = mission ;
if ( m_selectedMission ) {
m_currentPage = AiPages : : MissionPage ;
auto mission = m_aiDatabase - > mission ( * m_selectedMission ) ;
auto missionText = mission . speciesText . value ( m_species , mission . speciesText . value ( " default " ) ) ;
setCurrentSpeech ( " missionText " , missionText . selectSpeech ) ;
m_missionNameLabel - > setText ( missionText . buttonText ) ;
m_missionIcon - > setImage ( mission . icon ) ;
m_itemBreadcrumbWidget - > setText ( m_missionDeployText ) ;
m_missionStack - > showPage ( 2 ) ;
updateBreadcrumbs ( ) ;
}
}
void AiInterface : : showCrew ( ) {
m_currentPage = AiPages : : CrewList ;
m_currentSpeech = { } ;
m_pageBreadcrumbWidget - > setText ( m_crewBreadcrumbText ) ;
populateMissions ( ) ;
m_crewListWidget - > clearSelected ( ) ;
m_mainStack - > showPage ( 2 ) ;
if ( m_crew . empty ( ) ) {
m_crewStack - > showPage ( 0 ) ;
setCurrentSpeech ( " noCrewText " , m_aiDatabase - > noCrewSpeech ( ) ) ;
} else {
m_crewStack - > showPage ( 1 ) ;
}
updateBreadcrumbs ( ) ;
}
void AiInterface : : selectRecruit ( ) {
CompanionPtr recruit = { } ;
size_t selectedItem = m_crewListWidget - > selectedItem ( ) ;
if ( selectedItem < m_crew . size ( ) )
recruit = m_crew . at ( selectedItem ) ;
m_selectedRecruit = recruit ;
if ( m_selectedRecruit ) {
m_currentPage = AiPages : : CrewPage ;
auto speech = m_selectedRecruit - > description ( ) . value ( m_defaultRecruitDescription ) ;
setCurrentSpeech ( " recruitText " , { m_aiDatabase - > defaultAnimation ( ) , speech , 1.0f } ) ;
m_recruitNameLabel - > setText ( m_selectedRecruit - > name ( ) . value ( m_defaultRecruitName ) ) ;
m_recruitIcon - > setDrawables ( m_selectedRecruit - > portrait ( ) ) ;
m_itemBreadcrumbWidget - > setText ( recruit - > name ( ) . value ( m_defaultRecruitName ) ) ;
m_crewStack - > showPage ( 2 ) ;
updateBreadcrumbs ( ) ;
}
}
void AiInterface : : populateMissions ( ) {
m_missionListWidget - > clear ( ) ;
for ( auto const & missionName : m_availableMissions ) {
auto widget = m_missionListWidget - > addItem ( ) ;
auto label = widget - > fetchChild < LabelWidget > ( " itemName " ) ;
auto icon = widget - > fetchChild < ImageWidget > ( " itemIcon " ) ;
auto const & mission = m_aiDatabase - > mission ( missionName ) ;
icon - > setImage ( mission . icon ) ;
auto const & missionText = mission . speciesText . value ( m_species , mission . speciesText . value ( " default " ) ) ;
label - > setText ( missionText . buttonText ) ;
}
for ( auto const & missionName : m_completedMissions ) {
auto widget = m_missionListWidget - > addItem ( ) ;
auto label = widget - > fetchChild < LabelWidget > ( " itemName " ) ;
auto icon = widget - > fetchChild < ImageWidget > ( " itemIcon " ) ;
auto const & mission = m_aiDatabase - > mission ( missionName ) ;
icon - > setImage ( mission . icon ) ;
auto const & missionText = mission . speciesText . value ( m_species , mission . speciesText . value ( " default " ) ) ;
label - > setText ( missionText . repeatButtonText ) ;
}
m_missionListWidget - > setSelected ( NPos ) ;
}
void AiInterface : : startMission ( ) {
if ( m_selectedMission ) {
auto const & mission = m_aiDatabase - > mission ( * m_selectedMission ) ;
m_client - > warpPlayer (
WarpToWorld { InstanceWorldId ( mission . missionUniqueWorld , m_client - > teamUuid ( ) ) , { } } ,
true ,
mission . warpAnimation . value ( " default " ) ,
mission . warpDeploy . value ( false ) ) ;
dismiss ( ) ;
}
}
void AiInterface : : populateCrew ( ) {
m_crewListWidget - > clear ( ) ;
for ( auto const & recruit : m_crew ) {
auto widget = m_crewListWidget - > addItem ( ) ;
auto label = widget - > fetchChild < LabelWidget > ( " itemName " ) ;
auto icon = widget - > fetchChild < ImageWidget > ( " itemIcon " ) ;
icon - > setDrawables ( recruit - > portrait ( ) ) ;
label - > setText ( recruit - > name ( ) . value ( m_defaultRecruitName ) ) ;
}
m_crewListWidget - > setSelected ( NPos ) ;
}
void AiInterface : : dismissRecruit ( ) {
if ( ! m_selectedRecruit )
return ;
Uuid podUuid = m_selectedRecruit - > podUuid ( ) ;
m_client - > mainPlayer ( ) - > companions ( ) - > dismissCompanion ( " crew " , podUuid ) ;
m_crewStack - > showPage ( 1 ) ;
}
void AiInterface : : goBack ( ) {
if ( m_currentPage = = AiPages : : MissionPage )
showMissions ( ) ;
else if ( m_currentPage = = AiPages : : CrewPage )
showCrew ( ) ;
else if ( m_currentPage = = AiPages : : MissionList | | m_currentPage = = AiPages : : CrewList )
showStatus ( ) ;
updateBreadcrumbs ( ) ;
}
void AiInterface : : setFaceAnimation ( String const & name ) {
if ( m_faceAnimation . first ! = name )
m_faceAnimation = { name , m_aiDatabase - > animation ( m_species , name ) } ;
}
void AiInterface : : setCurrentSpeech ( String const & textWidget , AiSpeech speech ) { ;
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m_currentSpeech = std : : move ( speech ) ;
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m_textLength = 0.0 ;
m_textMaxLength = Text : : stripEscapeCodes ( m_currentSpeech - > text ) . size ( ) ;
m_currentTextWidget = findChild < LabelWidget > ( textWidget ) ;
m_currentTextWidget - > setText ( " " ) ;
}
void AiInterface : : giveBlueprint ( String const & blueprintName ) {
m_client - > mainPlayer ( ) - > addBlueprint ( ItemDescriptor ( blueprintName ) ) ;
}
}