2023-06-20 04:33:09 +00:00
|
|
|
#include "StarCharSelection.hpp"
|
|
|
|
#include "StarGuiReader.hpp"
|
|
|
|
#include "StarRoot.hpp"
|
|
|
|
#include "StarLargeCharPlateWidget.hpp"
|
|
|
|
#include "StarAssets.hpp"
|
|
|
|
#include "StarRandom.hpp"
|
|
|
|
#include "StarInputEvent.hpp"
|
|
|
|
|
|
|
|
namespace Star {
|
|
|
|
|
|
|
|
CharSelectionPane::CharSelectionPane(PlayerStoragePtr playerStorage,
|
|
|
|
CreateCharCallback createCallback,
|
|
|
|
SelectCharacterCallback selectCallback,
|
|
|
|
DeleteCharacterCallback deleteCallback)
|
|
|
|
: m_playerStorage(playerStorage),
|
|
|
|
m_downScroll(0),
|
|
|
|
m_createCallback(createCallback),
|
|
|
|
m_selectCallback(selectCallback),
|
|
|
|
m_deleteCallback(deleteCallback) {
|
|
|
|
auto& root = Root::singleton();
|
|
|
|
|
|
|
|
GuiReader guiReader;
|
|
|
|
|
|
|
|
guiReader.registerCallback("playerUpButton", [=](Widget*) { shiftCharacters(-1); });
|
|
|
|
guiReader.registerCallback("playerDownButton", [=](Widget*) { shiftCharacters(1); });
|
|
|
|
guiReader.registerCallback("charSelector1", [=](Widget*) { selectCharacter(0); });
|
|
|
|
guiReader.registerCallback("charSelector2", [=](Widget*) { selectCharacter(1); });
|
|
|
|
guiReader.registerCallback("charSelector3", [=](Widget*) { selectCharacter(2); });
|
|
|
|
guiReader.registerCallback("charSelector4", [=](Widget*) { selectCharacter(3); });
|
|
|
|
|
|
|
|
guiReader.construct(root.assets()->json("/interface/windowconfig/charselection.config"), this);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CharSelectionPane::sendEvent(InputEvent const& event) {
|
|
|
|
if (m_visible) {
|
|
|
|
if (auto mouseWheel = event.ptr<MouseWheelEvent>()) {
|
|
|
|
if (inMember(*context()->mousePosition(event))) {
|
|
|
|
if (mouseWheel->mouseWheel == MouseWheel::Down)
|
|
|
|
shiftCharacters(1);
|
|
|
|
else if (mouseWheel->mouseWheel == MouseWheel::Up)
|
|
|
|
shiftCharacters(-1);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Pane::sendEvent(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CharSelectionPane::show() {
|
|
|
|
Pane::show();
|
|
|
|
|
|
|
|
m_downScroll = 0;
|
|
|
|
updateCharacterPlates();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CharSelectionPane::shiftCharacters(int shift) {
|
|
|
|
m_downScroll = std::max<int>(std::min<int>(m_downScroll + shift, m_playerStorage->playerCount() - 3), 0);
|
|
|
|
updateCharacterPlates();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CharSelectionPane::selectCharacter(unsigned buttonIndex) {
|
|
|
|
if (auto playerUuid = m_playerStorage->playerUuidAt(m_downScroll + buttonIndex)) {
|
|
|
|
auto player = m_playerStorage->loadPlayer(*playerUuid);
|
|
|
|
if (player->isPermaDead() && !player->isAdmin()) {
|
|
|
|
auto sound = Random::randValueFrom(
|
|
|
|
Root::singleton().assets()->json("/interface.config:buttonClickFailSound").toArray(), "")
|
|
|
|
.toString();
|
|
|
|
if (!sound.empty())
|
|
|
|
context()->playAudio(sound);
|
|
|
|
} else
|
|
|
|
m_selectCallback(player);
|
|
|
|
} else
|
|
|
|
m_createCallback();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CharSelectionPane::updateCharacterPlates() {
|
|
|
|
auto updatePlayerLine = [this](String name, unsigned scrollPosition) {
|
|
|
|
auto charSelector = fetchChild<LargeCharPlateWidget>(name);
|
|
|
|
if (auto playerUuid = m_playerStorage->playerUuidAt(scrollPosition)) {
|
2024-06-25 09:56:19 +00:00
|
|
|
if (auto player = m_playerStorage->loadPlayer(*playerUuid)) {
|
|
|
|
player->humanoid()->setFacingDirection(Direction::Right);
|
|
|
|
charSelector->setPlayer(player);
|
|
|
|
charSelector->enableDelete([this, playerUuid](Widget*) { m_deleteCallback(*playerUuid); });
|
|
|
|
return;
|
|
|
|
}
|
2023-06-20 04:33:09 +00:00
|
|
|
}
|
2024-06-25 09:56:19 +00:00
|
|
|
charSelector->setPlayer(PlayerPtr());
|
|
|
|
charSelector->disableDelete();
|
2023-06-20 04:33:09 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
updatePlayerLine("charSelector1", m_downScroll + 0);
|
|
|
|
updatePlayerLine("charSelector2", m_downScroll + 1);
|
|
|
|
updatePlayerLine("charSelector3", m_downScroll + 2);
|
|
|
|
updatePlayerLine("charSelector4", m_downScroll + 3);
|
|
|
|
|
|
|
|
if (m_downScroll > 0)
|
|
|
|
fetchChild("playerUpButton")->show();
|
|
|
|
else
|
|
|
|
fetchChild("playerUpButton")->hide();
|
|
|
|
|
|
|
|
if (m_downScroll < m_playerStorage->playerCount() - 3)
|
|
|
|
fetchChild("playerDownButton")->show();
|
|
|
|
else
|
|
|
|
fetchChild("playerDownButton")->hide();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|