2024-02-25 14:46:47 +00:00
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#pragma once
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2023-06-20 04:33:09 +00:00
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#include "StarWorldClient.hpp"
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#include "StarPane.hpp"
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namespace Star {
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STAR_CLASS(WorldClient);
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STAR_CLASS(ItemBag);
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STAR_CLASS(ItemGridWidget);
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STAR_CLASS(ListWidget);
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STAR_CLASS(TextBoxWidget);
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STAR_CLASS(ButtonWidget);
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STAR_CLASS(LabelWidget);
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STAR_CLASS(TabSetWidget);
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STAR_CLASS(MerchantPane);
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class MerchantPane : public Pane {
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public:
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MerchantPane(WorldClientPtr worldClient, PlayerPtr player, Json const& settings, EntityId sourceEntityId = NullEntityId);
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void displayed() override;
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void dismissed() override;
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PanePtr createTooltip(Vec2I const& screenPosition) override;
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EntityId sourceEntityId() const;
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ItemPtr addItems(ItemPtr const& items);
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protected:
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2023-07-20 14:58:49 +00:00
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void update(float dt) override;
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2023-06-20 04:33:09 +00:00
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private:
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void swapSlot();
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void buildItemList();
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void setupWidget(WidgetPtr const& widget, Json const& itemConfig);
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void updateSelection();
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int itemPrice();
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void updateBuyTotal();
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void buy();
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void updateSellTotal();
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void sell();
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int maxBuyCount();
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void countChanged();
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void countTextChanged();
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WorldClientPtr m_worldClient;
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PlayerPtr m_player;
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EntityId m_sourceEntityId;
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Json m_settings;
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GameTimer m_refreshTimer;
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JsonArray m_itemList;
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size_t m_selectedIndex;
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ItemPtr m_selectedItem;
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float m_buyFactor;
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int m_buyTotal;
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float m_sellFactor;
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int m_sellTotal;
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TabSetWidgetPtr m_tabSet;
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ListWidgetPtr m_itemGuiList;
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TextBoxWidgetPtr m_countTextBox;
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LabelWidgetPtr m_buyTotalLabel;
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ButtonWidgetPtr m_buyButton;
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LabelWidgetPtr m_sellTotalLabel;
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ButtonWidgetPtr m_sellButton;
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ItemGridWidgetPtr m_itemGrid;
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ItemBagPtr m_itemBag;
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int m_buyCount;
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};
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}
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