osb/source/game/StarDanceDatabase.cpp

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#include "StarDanceDatabase.hpp"
#include "StarJsonExtra.hpp"
namespace Star {
DanceDatabase::DanceDatabase() {
auto assets = Root::singleton().assets();
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auto& files = assets->scanExtension("dance");
for (auto& file : files) {
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try {
DancePtr dance = readDance(file);
m_dances[dance->name] = dance;
} catch (std::exception const& e) {
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Logger::error("Error loading dance file {}: {}", file, outputException(e, true));
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}
}
}
DancePtr DanceDatabase::getDance(String const& name) const {
if (auto dance = m_dances.ptr(name))
return *dance;
else {
Logger::error("Invalid dance '{}', using default", name);
return m_dances.get("assetmissing");
}
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}
DancePtr DanceDatabase::readDance(String const& path) {
auto assets = Root::singleton().assets();
Json config = assets->json(path);
String name = config.getString("name");
List<String> states = config.getArray("states").transformed([](Json const& state) { return state.toString(); });
float cycle = config.getFloat("cycle");
bool cyclic = config.getBool("cyclic");
float duration = config.getFloat("duration");
List<DanceStep> steps = config.getArray("steps").transformed([](Json const& step) {
if (step.isType(Json::Type::Object)) {
Maybe<String> bodyFrame = step.optString("bodyFrame");
Maybe<String> frontArmFrame = step.optString("frontArmFrame");
Maybe<String> backArmFrame = step.optString("backArmFrame");
Vec2F headOffset = step.opt("headOffset").apply(jsonToVec2F).value(Vec2F());
Vec2F frontArmOffset = step.opt("frontArmOffset").apply(jsonToVec2F).value(Vec2F());
Vec2F backArmOffset = step.opt("backArmOffset").apply(jsonToVec2F).value(Vec2F());
float frontArmRotation = step.optFloat("frontArmRotation").value(0.0f);
float backArmRotation = step.optFloat("frontArmRotation").value(0.0f);
return DanceStep{bodyFrame,
frontArmFrame,
backArmFrame,
headOffset,
frontArmOffset,
backArmOffset,
frontArmRotation,
backArmRotation};
} else {
Maybe<String> bodyFrame = step.get(0).optString();
Maybe<String> frontArmFrame = step.get(1).optString();
Maybe<String> backArmFrame = step.get(2).optString();
Vec2F headOffset = step.get(3).opt().apply(jsonToVec2F).value(Vec2F());
Vec2F frontArmOffset = step.get(4).opt().apply(jsonToVec2F).value(Vec2F());
Vec2F backArmOffset = step.get(5).opt().apply(jsonToVec2F).value(Vec2F());
return DanceStep{bodyFrame, frontArmFrame, backArmFrame, headOffset, frontArmOffset, backArmOffset, 0.0f, 0.0f};
}
});
return make_shared<Dance>(Dance{name, states, cycle, cyclic, duration, steps});
}
}