2024-02-25 14:46:47 +00:00
|
|
|
#pragma once
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
#include "StarJson.hpp"
|
|
|
|
#include "StarColor.hpp"
|
|
|
|
#include "StarDrawable.hpp"
|
|
|
|
#include "StarGameTypes.hpp"
|
|
|
|
|
|
|
|
namespace Star {
|
|
|
|
|
|
|
|
typedef uint32_t EntityRenderLayer;
|
|
|
|
|
|
|
|
unsigned const RenderLayerUpperBits = 5;
|
|
|
|
unsigned const RenderLayerLowerBits = 32 - RenderLayerUpperBits;
|
|
|
|
EntityRenderLayer const RenderLayerLowerMask = (EntityRenderLayer)-1 >> RenderLayerUpperBits;
|
|
|
|
|
|
|
|
EntityRenderLayer const RenderLayerBackgroundOverlay = 1 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerBackgroundTile = 2 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerPlatform = 3 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerPlant = 4 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerPlantDrop = 5 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerObject = 6 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerPreviewObject = 7 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerBackParticle = 8 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerVehicle = 9 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerEffect = 10 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerProjectile = 11 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerMonster = 12 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerNpc = 13 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerPlayer = 14 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerItemDrop = 15 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerLiquid = 16 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerMiddleParticle = 17 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerForegroundTile = 18 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerForegroundEntity = 19 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerForegroundOverlay = 20 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerFrontParticle = 21 << RenderLayerLowerBits;
|
|
|
|
EntityRenderLayer const RenderLayerOverlay = 22 << RenderLayerLowerBits;
|
|
|
|
|
|
|
|
EntityRenderLayer parseRenderLayer(String renderLayer);
|
|
|
|
|
|
|
|
struct PreviewTile {
|
|
|
|
PreviewTile();
|
|
|
|
PreviewTile(Vec2I const& position, bool foreground, MaterialId matId, MaterialHue hueShift, bool updateMatId);
|
|
|
|
PreviewTile(Vec2I const& position, bool foreground, Vec3B const& light, bool updateLight);
|
|
|
|
PreviewTile(Vec2I const& position, bool foreground, MaterialId matId, MaterialHue hueShift, bool updateMatId, Vec3B const& light, bool updateLight, MaterialColorVariant colorVariant);
|
|
|
|
PreviewTile(Vec2I const& position, LiquidId liqId);
|
|
|
|
|
|
|
|
Vec2I position;
|
|
|
|
bool foreground;
|
|
|
|
|
|
|
|
LiquidId liqId;
|
|
|
|
MaterialId matId;
|
|
|
|
MaterialHue hueShift;
|
|
|
|
bool updateMatId;
|
|
|
|
MaterialColorVariant colorVariant;
|
|
|
|
Vec3B light;
|
|
|
|
bool updateLight;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct OverheadBar {
|
|
|
|
OverheadBar();
|
|
|
|
OverheadBar(Json const& json);
|
|
|
|
OverheadBar(Maybe<String> icon, float percentage, Color color, bool detailOnly);
|
|
|
|
|
|
|
|
Vec2F entityPosition;
|
|
|
|
Maybe<String> icon;
|
|
|
|
float percentage;
|
|
|
|
Color color;
|
|
|
|
bool detailOnly;
|
|
|
|
};
|
|
|
|
|
|
|
|
enum class EntityHighlightEffectType {
|
|
|
|
None,
|
|
|
|
Interactive,
|
|
|
|
Inspectable,
|
|
|
|
Interesting,
|
|
|
|
Inspected
|
|
|
|
};
|
|
|
|
extern EnumMap<EntityHighlightEffectType> const EntityHighlightEffectTypeNames;
|
|
|
|
|
|
|
|
struct EntityHighlightEffect {
|
|
|
|
EntityHighlightEffectType type = EntityHighlightEffectType::None;
|
|
|
|
float level = 0.0f;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|