osb/source/game/StarPlayerTypes.cpp

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2023-06-20 04:33:09 +00:00
#include "StarPlayerTypes.hpp"
#include "StarJsonExtra.hpp"
namespace Star {
EnumMap<PlayerMode> const PlayerModeNames{
{PlayerMode::Casual, "casual"},
{PlayerMode::Survival, "survival"},
{PlayerMode::Hardcore, "hardcore"}
};
EnumMap<PlayerBusyState> const PlayerBusyStateNames{
{PlayerBusyState::None, "none"},
{PlayerBusyState::Chatting, "chatting"},
{PlayerBusyState::Menu, "menu"}
};
PlayerModeConfig::PlayerModeConfig(Json config) {
if (config.isNull())
config = JsonObject();
hunger = config.getBool("hunger", true);
allowBeamUpUnderground = config.getBool("allowBeamUpUnderground", false);
reviveCostPercentile = config.getFloat("reviveCostPercentile", 0.0f);
auto deathDropItemTypesConfig = config.get("deathDropItemTypes", "none");
if (deathDropItemTypesConfig.type() == Json::Type::Array)
deathDropItemTypes.setRight(jsonToStringList(deathDropItemTypesConfig));
else
deathDropItemTypes.setLeft(deathDropItemTypesConfig.toString());
permadeath = config.getBool("permadeath", false);
}
ShipUpgrades::ShipUpgrades(Json config) {
if (config.isNull())
config = JsonObject();
shipLevel = config.getUInt("shipLevel", 0);
maxFuel = config.getUInt("maxFuel", 0);
crewSize = config.getUInt("crewSize", 0);
fuelEfficiency = config.getFloat("fuelEfficiency", 1.0);
shipSpeed = config.getUInt("shipSpeed", 0);
capabilities.addAll(jsonToStringList(config.get("capabilities", JsonArray{})));
}
Json ShipUpgrades::toJson() const {
return JsonObject{{"shipLevel", shipLevel},
{"maxFuel", maxFuel},
{"crewSize", crewSize},
{"fuelEfficiency", fuelEfficiency},
{"shipSpeed", shipSpeed},
{"capabilities", capabilities.values().transformed(construct<Json>())}};
}
ShipUpgrades& ShipUpgrades::apply(Json const& upgrades) {
shipLevel = max(shipLevel, (unsigned)upgrades.optUInt("shipLevel").value(shipLevel));
maxFuel = upgrades.optUInt("maxFuel").value(maxFuel);
crewSize = max(crewSize, (unsigned)upgrades.optUInt("crewSize").value(crewSize));
fuelEfficiency = upgrades.optFloat("fuelEfficiency").value(fuelEfficiency);
shipSpeed = upgrades.optFloat("shipSpeed").value(shipSpeed);
if (upgrades.contains("capabilities"))
capabilities.addAll(jsonToStringList(upgrades.get("capabilities", JsonArray{})));
return *this;
}
bool ShipUpgrades::operator==(ShipUpgrades const& rhs) const {
return tie(shipLevel, maxFuel, crewSize, fuelEfficiency, shipSpeed, capabilities)
== tie(rhs.shipLevel, rhs.maxFuel, rhs.crewSize, rhs.fuelEfficiency, rhs.shipSpeed, rhs.capabilities);
}
}