2023-06-20 04:33:09 +00:00
|
|
|
#include "StarPhysicsObject.hpp"
|
|
|
|
#include "StarJsonExtra.hpp"
|
|
|
|
#include "StarInterpolation.hpp"
|
|
|
|
#include "StarRoot.hpp"
|
|
|
|
#include "StarObjectDatabase.hpp"
|
|
|
|
#include "StarLuaConverters.hpp"
|
|
|
|
|
|
|
|
namespace Star {
|
|
|
|
|
2024-02-19 15:55:19 +00:00
|
|
|
PhysicsObject::PhysicsObject(ObjectConfigConstPtr config, Json const& parameters) : Object(std::move(config), parameters) {
|
2023-06-20 04:33:09 +00:00
|
|
|
for (auto const& p : configValue("physicsForces", JsonObject()).iterateObject()) {
|
|
|
|
auto& forceConfig = m_physicsForces[p.first];
|
|
|
|
|
|
|
|
forceConfig.forceRegion = jsonToPhysicsForceRegion(p.second);
|
|
|
|
forceConfig.enabled.set(p.second.getBool("enabled", true));
|
|
|
|
}
|
|
|
|
|
|
|
|
for (auto const& p : configValue("physicsCollisions", JsonObject()).iterateObject()) {
|
|
|
|
auto& collisionConfig = m_physicsCollisions[p.first];
|
|
|
|
collisionConfig.movingCollision = PhysicsMovingCollision::fromJson(p.second);
|
|
|
|
collisionConfig.xPosition.set(take(collisionConfig.movingCollision.position[0]));
|
|
|
|
collisionConfig.yPosition.set(take(collisionConfig.movingCollision.position[1]));
|
|
|
|
collisionConfig.enabled.set(p.second.getBool("enabled", true));
|
|
|
|
}
|
|
|
|
|
|
|
|
m_physicsForces.sortByKey();
|
|
|
|
for (auto& p : m_physicsForces)
|
|
|
|
m_netGroup.addNetElement(&p.second.enabled);
|
|
|
|
|
|
|
|
m_physicsCollisions.sortByKey();
|
|
|
|
for (auto& p : m_physicsCollisions) {
|
|
|
|
m_netGroup.addNetElement(&p.second.xPosition);
|
|
|
|
m_netGroup.addNetElement(&p.second.yPosition);
|
|
|
|
p.second.xPosition.setInterpolator(lerp<float, float>);
|
|
|
|
p.second.yPosition.setInterpolator(lerp<float, float>);
|
|
|
|
m_netGroup.addNetElement(&p.second.enabled);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PhysicsObject::enableInterpolation(float extrapolationHint) {
|
|
|
|
m_netGroup.enableNetInterpolation(extrapolationHint);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PhysicsObject::disableInterpolation() {
|
|
|
|
m_netGroup.disableNetInterpolation();
|
|
|
|
}
|
|
|
|
|
|
|
|
void PhysicsObject::init(World* world, EntityId entityId, EntityMode mode) {
|
|
|
|
if (mode == EntityMode::Master) {
|
|
|
|
LuaCallbacks physicsCallbacks;
|
|
|
|
physicsCallbacks.registerCallback("setForceEnabled", [this](String const& force, bool enabled) {
|
|
|
|
m_physicsForces.get(force).enabled.set(enabled);
|
|
|
|
});
|
|
|
|
physicsCallbacks.registerCallback("setCollisionPosition", [this](String const& collision, Vec2F const& pos) {
|
|
|
|
auto& collisionConfig = m_physicsCollisions.get(collision);
|
|
|
|
collisionConfig.xPosition.set(pos[0]);
|
|
|
|
collisionConfig.yPosition.set(pos[1]);
|
|
|
|
});
|
|
|
|
physicsCallbacks.registerCallback("setCollisionEnabled", [this](String const& collision, bool const& enabled) {
|
|
|
|
auto& collisionConfig = m_physicsCollisions.get(collision);
|
|
|
|
collisionConfig.enabled.set(enabled);
|
|
|
|
});
|
2024-02-19 15:55:19 +00:00
|
|
|
m_scriptComponent.addCallbacks("physics", std::move(physicsCallbacks));
|
2023-06-20 04:33:09 +00:00
|
|
|
}
|
|
|
|
Object::init(world, entityId, mode);
|
|
|
|
m_metaBoundBox = Object::metaBoundBox();
|
|
|
|
for (auto const& p : m_physicsForces) {
|
|
|
|
PhysicsForceRegion forceRegion = p.second.forceRegion;
|
|
|
|
forceRegion.call([pos = position()](auto& fr) { fr.translate(pos); });
|
|
|
|
m_metaBoundBox.combine(forceRegion.call([](auto& fr) { return fr.boundBox(); }));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PhysicsObject::uninit() {
|
|
|
|
m_scriptComponent.removeCallbacks("physics");
|
|
|
|
Object::uninit();
|
|
|
|
}
|
|
|
|
|
2023-07-20 14:58:49 +00:00
|
|
|
void PhysicsObject::update(float dt, uint64_t currentStep) {
|
|
|
|
Object::update(dt, currentStep);
|
2023-06-20 04:33:09 +00:00
|
|
|
if (isSlave())
|
2024-03-11 05:31:20 +00:00
|
|
|
m_netGroup.tickNetInterpolation(dt);
|
2023-06-20 04:33:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
RectF PhysicsObject::metaBoundBox() const {
|
|
|
|
return m_metaBoundBox;
|
|
|
|
}
|
|
|
|
|
|
|
|
List<PhysicsForceRegion> PhysicsObject::forceRegions() const {
|
|
|
|
List<PhysicsForceRegion> forces;
|
|
|
|
for (auto const& p : m_physicsForces) {
|
|
|
|
if (p.second.enabled.get()) {
|
|
|
|
PhysicsForceRegion forceRegion = p.second.forceRegion;
|
|
|
|
forceRegion.call([pos = position()](auto& fr) { fr.translate(pos); });
|
2024-02-19 15:55:19 +00:00
|
|
|
forces.append(std::move(forceRegion));
|
2023-06-20 04:33:09 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return forces;
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t PhysicsObject::movingCollisionCount() const {
|
|
|
|
return m_physicsCollisions.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
Maybe<PhysicsMovingCollision> PhysicsObject::movingCollision(size_t positionIndex) const {
|
|
|
|
auto const& collisionConfig = m_physicsCollisions.valueAt(positionIndex);
|
|
|
|
if (!collisionConfig.enabled.get())
|
|
|
|
return {};
|
|
|
|
PhysicsMovingCollision collision = collisionConfig.movingCollision;
|
|
|
|
collision.translate(position() + Vec2F(collisionConfig.xPosition.get(), collisionConfig.yPosition.get()));
|
|
|
|
return collision;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|