osb/source/game/terrain/StarCacheSelector.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarTerrainDatabase.hpp"
#include "StarLruCache.hpp"
#include "StarVector.hpp"
namespace Star {
struct CacheSelector : TerrainSelector {
static char const* const Name;
CacheSelector(Json const& config, TerrainSelectorParameters const& parameters, TerrainDatabase const* database);
float get(int x, int y) const override;
TerrainSelectorConstPtr m_source;
mutable HashLruCache<Vec2I, float> m_cache;
};
}