2023-06-20 04:33:09 +00:00
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INCLUDE_DIRECTORIES (
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${STAR_EXTERN_INCLUDES}
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${STAR_CORE_INCLUDES}
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${STAR_BASE_INCLUDES}
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${STAR_GAME_INCLUDES}
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${STAR_PLATFORM_INCLUDES}
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${STAR_APPLICATION_INCLUDES}
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${STAR_RENDERING_INCLUDES}
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)
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SET (star_rendering_HEADERS
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StarAnchorTypes.hpp
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StarAssetTextureGroup.hpp
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StarDrawablePainter.hpp
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StarEnvironmentPainter.hpp
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StarFontTextureGroup.hpp
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StarTextPainter.hpp
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StarTilePainter.hpp
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StarWorldCamera.hpp
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StarWorldPainter.hpp
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)
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SET (star_rendering_SOURCES
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StarAnchorTypes.cpp
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StarAssetTextureGroup.cpp
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StarDrawablePainter.cpp
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StarEnvironmentPainter.cpp
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StarFontTextureGroup.cpp
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StarTextPainter.cpp
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StarTilePainter.cpp
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StarWorldCamera.cpp
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StarWorldPainter.cpp
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)
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ADD_LIBRARY (star_rendering OBJECT ${star_rendering_SOURCES} ${star_rendering_HEADERS})
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2024-03-08 09:09:27 +00:00
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IF(STAR_PRECOMPILED_HEADERS)
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TARGET_PRECOMPILE_HEADERS (star_rendering REUSE_FROM star_core)
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ENDIF()
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