2024-02-25 14:46:47 +00:00
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#pragma once
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2023-06-20 04:33:09 +00:00
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#include "StarString.hpp"
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#include "StarVector.hpp"
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#include "StarBiMap.hpp"
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#include "StarGameTypes.hpp"
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namespace Star {
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struct ImageStretchSet {
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// how does inner fill up space?
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enum class ImageStretchType {
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Stretch,
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Repeat
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};
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String begin;
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String inner;
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String end;
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ImageStretchType type;
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bool fullyPopulated() const;
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};
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enum class GuiDirection {
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Horizontal,
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Vertical
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};
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extern EnumMap<GuiDirection> const GuiDirectionNames;
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GuiDirection otherDirection(GuiDirection direction);
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template <typename T>
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T directionalValueFromVector(GuiDirection direction, Vector<T, 2> const& vec);
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String rarityBorder(Rarity rarity);
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template <typename T>
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T& directionalValueFromVector(GuiDirection direction, Vector<T, 2> const& vec) {
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switch (direction) {
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case GuiDirection::Horizontal:
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return vec[0];
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case GuiDirection::Vertical:
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return vec[1];
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}
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}
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}
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