68 lines
1.6 KiB
Markdown
68 lines
1.6 KiB
Markdown
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The projectile table contains bindings specific to projectiles which are available in addition to their common tables.
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#### `Json` projectile.getParameter(`String` parameter, `Json` default)
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Returns the value for the specified config parameter. If there is no value set, returns the default.
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#### `void` projectile.die()
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Destroys the projectile.
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#### `EntityId` projectile.sourceEntity()
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Returns the entity id of the projectile's source entity, or `nil` if no source entity is set.
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#### `float` projectile.powerMultiplier()
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Returns the projectile's power multiplier.
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#### `float` projectile.power()
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Returns the projectile's power (damage).
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#### `void` projectile.setPower(`float` power)
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Sets the projectile's power (damage).
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#### `float` projectile.timeToLive()
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Returns the projectile's current remaining time to live.
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#### `void` projectile.setTimeToLive(`float` timeToLive)
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Sets the projectile's current remaining time to live. Altering the time to live may cause visual disparity between the projectile's master and slave entities.
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#### `bool` projectile.collision()
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Returns `true` if the projectile has collided and `false` otherwise.
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#### `void` projectile.processAction(`Json` action)
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Immediately performs the specified action. Action should be specified in a format identical to a single entry in e.g. actionOnReap in the projectile's configuration. This function will not properly perform rendering actions as they will not be networked.
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#### 'void' projectile.setReferenceVelocity(Maybe<`Vec2F`> velocity)
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Sets the projectile's reference velocity (a base velocity to which movement is relative)
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