710 lines
26 KiB
C++
710 lines
26 KiB
C++
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#include "StarItemDatabase.hpp"
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#include "StarCodexDatabase.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarRoot.hpp"
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#include "StarAssets.hpp"
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#include "StarCasting.hpp"
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#include "StarCurrency.hpp"
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#include "StarConsumableItem.hpp"
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#include "StarBlueprintItem.hpp"
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#include "StarCodexItem.hpp"
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#include "StarLiquidItem.hpp"
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#include "StarMaterialItem.hpp"
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#include "StarObjectItem.hpp"
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#include "StarItemDrop.hpp"
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#include "StarInspectionTool.hpp"
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#include "StarInstrumentItem.hpp"
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#include "StarThrownItem.hpp"
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#include "StarUnlockItem.hpp"
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#include "StarActiveItem.hpp"
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#include "StarAugmentItem.hpp"
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#include "StarTools.hpp"
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#include "StarArmors.hpp"
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#include "StarObjectDatabase.hpp"
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#include "StarRootLuaBindings.hpp"
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#include "StarItemLuaBindings.hpp"
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#include "StarConfigLuaBindings.hpp"
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#include "StarUtilityLuaBindings.hpp"
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namespace Star {
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EnumMap<ItemType> ItemTypeNames{
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{ItemType::Generic, "generic"},
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{ItemType::LiquidItem, "liquid"},
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{ItemType::MaterialItem, "material"},
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{ItemType::ObjectItem, "object"},
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{ItemType::CurrencyItem, "currency"},
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{ItemType::MiningTool, "miningtool"},
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{ItemType::Flashlight, "flashlight"},
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{ItemType::WireTool, "wiretool"},
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{ItemType::BeamMiningTool, "beamminingtool"},
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{ItemType::HarvestingTool, "harvestingtool"},
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{ItemType::TillingTool, "tillingtool"},
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{ItemType::PaintingBeamTool, "paintingbeamtool"},
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{ItemType::HeadArmor, "headarmor"},
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{ItemType::ChestArmor, "chestarmor"},
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{ItemType::LegsArmor, "legsarmor"},
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{ItemType::BackArmor, "backarmor"},
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{ItemType::Consumable, "consumable"},
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{ItemType::Blueprint, "blueprint"},
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{ItemType::Codex, "codex"},
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{ItemType::InspectionTool, "inspectiontool"},
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{ItemType::InstrumentItem, "instrument"},
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{ItemType::ThrownItem, "thrownitem"},
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{ItemType::UnlockItem, "unlockitem"},
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{ItemType::ActiveItem, "activeitem"},
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{ItemType::AugmentItem, "augmentitem"}
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};
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uint64_t ItemDatabase::getCountOfItem(List<ItemPtr> const& bag, ItemDescriptor const& item, bool exactMatch) {
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auto normalizedBag = normalizeBag(bag);
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return getCountOfItem(normalizedBag, item, exactMatch);
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}
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uint64_t ItemDatabase::getCountOfItem(HashMap<ItemDescriptor, uint64_t> const& bag, ItemDescriptor const& item, bool exactMatch) {
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ItemDescriptor matchItem = exactMatch ? item.singular() : ItemDescriptor(item.name(), 1);
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if (!bag.contains(matchItem)) {
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return 0;
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} else {
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return bag.get(matchItem);
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}
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}
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HashMap<ItemDescriptor, uint64_t> ItemDatabase::normalizeBag(List<ItemPtr> const& bag) {
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HashMap<ItemDescriptor, uint64_t> normalizedBag;
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for (auto const& item : bag) {
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if (!item)
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continue;
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normalizedBag[ItemDescriptor(item->name(), 1)] += item->count();
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if (!item->parameters().toObject().empty())
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normalizedBag[ItemDescriptor(item->name(), 1, item->parameters())] += item->count();
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}
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return normalizedBag;
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}
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HashSet<ItemRecipe> ItemDatabase::recipesFromSubset(HashMap<ItemDescriptor, uint64_t> const& normalizedBag, StringMap<uint64_t> const& availableCurrencies, HashSet<ItemRecipe> const& subset) {
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HashSet<ItemRecipe> res;
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for (auto const& recipe : subset) {
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// add this recipe if we can make it.
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if (canMakeRecipe(recipe, normalizedBag, availableCurrencies))
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res.add(recipe);
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}
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return res;
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}
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HashSet<ItemRecipe> ItemDatabase::recipesFromSubset(HashMap<ItemDescriptor, uint64_t> const& normalizedBag, StringMap<uint64_t> const& availableCurrencies,
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HashSet<ItemRecipe> const& subset, StringSet const& allowedTypes) {
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HashSet<ItemRecipe> res;
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for (auto const& recipe : subset) {
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// is it the right kind of recipe for this check ?
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if (recipe.groups.hasIntersection(allowedTypes) || allowedTypes.empty() || recipe.groups.empty()) {
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// do we have the ingredients to make it.
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if (canMakeRecipe(recipe, normalizedBag, availableCurrencies)) {
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res.add(recipe);
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}
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}
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}
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return res;
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}
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String ItemDatabase::guiFilterString(ItemPtr const& item) {
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return (item->name() + item->friendlyName() + item->description()).toLower().splitAny(" ,.?*\\+/|\t").join("");
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}
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bool ItemDatabase::canMakeRecipe(ItemRecipe const& recipe, HashMap<ItemDescriptor, uint64_t> const& availableIngredients, StringMap<uint64_t> const& availableCurrencies) {
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for (auto const& p : recipe.currencyInputs) {
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if (availableCurrencies.value(p.first, 0) < p.second)
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return false;
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}
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for (auto const& input : recipe.inputs) {
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ItemDescriptor matchInput = recipe.matchInputParameters ? input.singular() : ItemDescriptor(input.name(), 1);
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if (availableIngredients.value(matchInput) < input.count())
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return false;
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}
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return true;
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}
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ItemDatabase::ItemDatabase()
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: m_luaRoot(make_shared<LuaRoot>()) {
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scanItems();
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addObjectItems();
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addCodexes();
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scanRecipes();
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addBlueprints();
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}
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ItemPtr ItemDatabase::diskLoad(Json const& diskStore) const {
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if (diskStore) {
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return item(ItemDescriptor::loadStore(diskStore));
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} else {
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return {};
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}
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}
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ItemPtr ItemDatabase::fromJson(Json const& spec) const {
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return item(ItemDescriptor(spec));
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}
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Json ItemDatabase::diskStore(ItemConstPtr const& itemPtr) const {
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if (itemPtr)
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return itemPtr->descriptor().diskStore();
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else
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return Json();
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}
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Json ItemDatabase::toJson(ItemConstPtr const& itemPtr) const {
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if (itemPtr)
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return itemPtr->descriptor().toJson();
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else
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return Json();
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}
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bool ItemDatabase::hasItem(String const& itemName) const {
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return m_items.contains(itemName);
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}
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ItemType ItemDatabase::itemType(String const& itemName) const {
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return itemData(itemName).type;
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}
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String ItemDatabase::itemFriendlyName(String const& itemName) const {
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return itemData(itemName).friendlyName;
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}
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StringSet ItemDatabase::itemTags(String const& itemName) const {
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return itemData(itemName).itemTags;
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}
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ItemDatabase::ItemConfig ItemDatabase::itemConfig(String const& itemName, Json parameters, Maybe<float> level, Maybe<uint64_t> seed) const {
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auto const& data = itemData(itemName);
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ItemConfig itemConfig;
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if (data.assetsConfig)
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itemConfig.config = Root::singleton().assets()->json(*data.assetsConfig);
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itemConfig.directory = data.directory;
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itemConfig.config = jsonMerge(itemConfig.config, data.customConfig);
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itemConfig.parameters = parameters;
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if (auto builder = itemConfig.config.optString("builder")) {
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RecursiveMutexLocker locker(m_luaMutex);
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auto context = m_luaRoot->createContext(*builder);
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context.setCallbacks("root", LuaBindings::makeRootCallbacks());
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context.setCallbacks("sb", LuaBindings::makeUtilityCallbacks());
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luaTie(itemConfig.config, itemConfig.parameters) = context.invokePath<LuaTupleReturn<Json, Json>>(
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"build", itemConfig.directory, itemConfig.config, itemConfig.parameters, level, seed);
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}
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return itemConfig;
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}
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ItemPtr ItemDatabase::item(ItemDescriptor descriptor, Maybe<float> level, Maybe<uint64_t> seed) const {
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if (!descriptor)
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return {};
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ItemPtr item;
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try {
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item = createItem(m_items.get(descriptor.name()).type, itemConfig(descriptor.name(), descriptor.parameters(), level, seed));
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} catch (std::exception const& e) {
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Logger::error("Could not instantiate item '%s'. %s", descriptor, outputException(e, false));
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item = createItem(m_items.get("perfectlygenericitem").type, itemConfig("perfectlygenericitem", {}, {}));
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}
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item->setCount(descriptor.count());
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return item;
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}
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bool ItemDatabase::hasRecipeToMake(ItemDescriptor const& item) const {
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auto si = item.singular();
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for (auto const& recipe : m_recipes)
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if (recipe.output.singular() == si)
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return true;
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return false;
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}
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bool ItemDatabase::hasRecipeToMake(ItemDescriptor const& item, StringSet const& allowedTypes) const {
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auto si = item.singular();
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for (auto const& recipe : m_recipes)
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if (recipe.output.singular() == si)
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for (auto allowedType : allowedTypes)
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if (recipe.groups.contains(allowedType))
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return true;
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return false;
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}
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HashSet<ItemRecipe> ItemDatabase::recipesForOutputItem(String itemName) const {
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HashSet<ItemRecipe> result;
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for (auto const& recipe : m_recipes)
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if (recipe.output.name() == itemName)
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result.add(recipe);
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return result;
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}
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HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies) const {
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auto normalizedBag = normalizeBag(bag);
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return recipesFromBagContents(normalizedBag, availableCurrencies);
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}
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HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies) const {
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return recipesFromSubset(bag, availableCurrencies, m_recipes);
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}
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HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies, StringSet const& allowedTypes) const {
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auto normalizedBag = normalizeBag(bag);
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return recipesFromBagContents(normalizedBag, availableCurrencies, allowedTypes);
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}
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HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies, StringSet const& allowedTypes) const {
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return recipesFromSubset(bag, availableCurrencies, m_recipes, allowedTypes);
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}
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uint64_t ItemDatabase::maxCraftableInBag(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies, ItemRecipe const& recipe) const {
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auto normalizedBag = normalizeBag(bag);
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return maxCraftableInBag(normalizedBag, availableCurrencies, recipe);
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}
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uint64_t ItemDatabase::maxCraftableInBag(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies, ItemRecipe const& recipe) const {
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uint64_t res = highest<uint64_t>();
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for (auto const& p : recipe.currencyInputs) {
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uint64_t available = availableCurrencies.value(p.first, 0);
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if (available == 0)
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return 0;
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else if (p.second > 0)
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res = min(available / p.second, res);
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}
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for (auto const& input : recipe.inputs) {
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if (!bag.contains(input.singular()))
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return 0;
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else if (input.count() > 0)
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res = min(bag.get(input.singular()) / input.count(), res);
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}
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return res;
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}
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ItemRecipe ItemDatabase::getPreciseRecipeForMaterials(String const& group, List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies) const {
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// picks the recipe that:
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// * can be crafted (duh)
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// * uses all the input material types
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// * uses the most materials (if recipes exist with the same input materials)
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auto options = recipesFromBagContents(bag, availableCurrencies);
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ItemRecipe result;
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int ingredientsCount = 0;
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for (auto const& recipe : options) {
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if (!recipe.groups.contains(group))
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continue;
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bool usesAllItemTypes = true;
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for (auto const& item : bag) {
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bool match = false;
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for (auto const& input : recipe.inputs)
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if (item->matches(input, recipe.matchInputParameters))
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match = true;
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if (!match)
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usesAllItemTypes = false;
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}
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if (!usesAllItemTypes)
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continue;
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int count = 0;
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for (auto const& input : recipe.inputs)
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count += input.count();
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if (count > ingredientsCount)
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result = recipe;
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}
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return result;
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}
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ItemRecipe ItemDatabase::parseRecipe(Json const& config) const {
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ItemRecipe res;
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try {
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res.currencyInputs = jsonToMapV<StringMap<uint64_t>>(config.get("currencyInputs", JsonObject()), mem_fn(&Json::toUInt));
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// parse currency items into currency inputs
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for (auto input : config.getArray("input")) {
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auto id = ItemDescriptor(input);
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if (itemType(id.name()) == ItemType::CurrencyItem) {
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auto currencyItem = as<CurrencyItem>(item(id));
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res.currencyInputs[currencyItem->currencyType()] += currencyItem->totalValue();
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} else {
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res.inputs.push_back(id);
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}
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}
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res.output = ItemDescriptor(config.get("output"));
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res.duration = config.getFloat("duration", Root::singleton().assets()->json("/items/defaultParameters.config:defaultCraftDuration").toFloat());
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res.groups = StringSet::from(jsonToStringList(config.get("groups", JsonArray())));
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if (auto item = ItemDatabase::item(res.output)) {
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res.outputRarity = item->rarity();
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res.guiFilterString = guiFilterString(item);
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}
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res.collectables = jsonToMapV<StringMap<String>>(config.get("collectables", JsonObject()), mem_fn(&Json::toString));
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res.matchInputParameters = config.getBool("matchInputParameters", false);
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} catch (JsonException const& e) {
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throw RecipeException(strf("Recipe missing required ingredient: %s", outputException(e, false)));
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}
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return res;
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}
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HashSet<ItemRecipe> ItemDatabase::allRecipes() const {
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return m_recipes;
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}
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HashSet<ItemRecipe> ItemDatabase::allRecipes(StringSet const& types) const {
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HashSet<ItemRecipe> res;
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for (auto const& i : m_recipes) {
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if (i.groups.hasIntersection(types))
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res.add(i);
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}
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return res;
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}
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ItemPtr ItemDatabase::applyAugment(ItemPtr const item, AugmentItem* augment) const {
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if (item) {
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RecursiveMutexLocker locker(m_luaMutex);
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LuaBaseComponent script;
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script.setLuaRoot(m_luaRoot);
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script.setScripts(augment->augmentScripts());
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script.addCallbacks("item", LuaBindings::makeItemCallbacks(augment));
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script.addCallbacks("config", LuaBindings::makeConfigCallbacks(bind(&Item::instanceValue, augment, _1, _2)));
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script.init();
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auto luaResult = script.invoke<LuaTupleReturn<Json, Maybe<uint64_t>>>("apply", item->descriptor().toJson());
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script.uninit();
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locker.unlock();
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if (luaResult) {
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if (!get<0>(*luaResult).isNull()) {
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augment->take(get<1>(*luaResult).value(1));
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return ItemDatabase::item(ItemDescriptor(get<0>(*luaResult)));
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}
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}
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}
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return item;
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}
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bool ItemDatabase::ageItem(ItemPtr& item, double aging) const {
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if (!item)
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return false;
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auto const& itemData = ItemDatabase::itemData(item->name());
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if (itemData.agingScripts.empty())
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return false;
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ItemDescriptor original = item->descriptor();
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RecursiveMutexLocker locker(m_luaMutex);
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LuaBaseComponent script;
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script.setLuaRoot(m_luaRoot);
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|
script.setScripts(itemData.agingScripts);
|
||
|
script.init();
|
||
|
auto aged = script.invoke<Json>("ageItem", original.toJson(), aging).apply(construct<ItemDescriptor>());
|
||
|
script.uninit();
|
||
|
locker.unlock();
|
||
|
|
||
|
if (aged && *aged != original) {
|
||
|
item = ItemDatabase::item(*aged);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
List<String> ItemDatabase::allItems() const {
|
||
|
return m_items.keys();
|
||
|
}
|
||
|
|
||
|
ItemPtr ItemDatabase::createItem(ItemType type, ItemConfig const& config) {
|
||
|
if (type == ItemType::Generic) {
|
||
|
return make_shared<GenericItem>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::LiquidItem) {
|
||
|
return make_shared<LiquidItem>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::MaterialItem) {
|
||
|
return make_shared<MaterialItem>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::ObjectItem) {
|
||
|
return make_shared<ObjectItem>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::CurrencyItem) {
|
||
|
return make_shared<CurrencyItem>(config.config, config.directory);
|
||
|
} else if (type == ItemType::MiningTool) {
|
||
|
return make_shared<MiningTool>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::Flashlight) {
|
||
|
return make_shared<Flashlight>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::WireTool) {
|
||
|
return make_shared<WireTool>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::BeamMiningTool) {
|
||
|
return make_shared<BeamMiningTool>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::PaintingBeamTool) {
|
||
|
return make_shared<PaintingBeamTool>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::TillingTool) {
|
||
|
return make_shared<TillingTool>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::HarvestingTool) {
|
||
|
return make_shared<HarvestingTool>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::HeadArmor) {
|
||
|
return make_shared<HeadArmor>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::ChestArmor) {
|
||
|
return make_shared<ChestArmor>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::LegsArmor) {
|
||
|
return make_shared<LegsArmor>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::BackArmor) {
|
||
|
return make_shared<BackArmor>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::Consumable) {
|
||
|
return make_shared<ConsumableItem>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::Blueprint) {
|
||
|
return make_shared<BlueprintItem>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::Codex) {
|
||
|
return make_shared<CodexItem>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::InspectionTool) {
|
||
|
return make_shared<InspectionTool>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::InstrumentItem) {
|
||
|
return make_shared<InstrumentItem>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::ThrownItem) {
|
||
|
return make_shared<ThrownItem>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::UnlockItem) {
|
||
|
return make_shared<UnlockItem>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::ActiveItem) {
|
||
|
return make_shared<ActiveItem>(config.config, config.directory, config.parameters);
|
||
|
} else if (type == ItemType::AugmentItem) {
|
||
|
return make_shared<AugmentItem>(config.config, config.directory, config.parameters);
|
||
|
} else {
|
||
|
throw ItemException(strf("Unknown item type %s", (int)type));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ItemDatabase::ItemData const& ItemDatabase::itemData(String const& name) const {
|
||
|
if (auto p = m_items.ptr(name))
|
||
|
return *p;
|
||
|
throw ItemException::format("No such item '%s'", name);
|
||
|
}
|
||
|
|
||
|
ItemRecipe ItemDatabase::makeRecipe(List<ItemDescriptor> inputs, ItemDescriptor output, float duration, StringSet groups) const {
|
||
|
ItemRecipe res;
|
||
|
res.inputs = move(inputs);
|
||
|
res.output = move(output);
|
||
|
res.duration = duration;
|
||
|
res.groups = move(groups);
|
||
|
if (auto item = ItemDatabase::item(res.output)) {
|
||
|
res.outputRarity = item->rarity();
|
||
|
res.guiFilterString = guiFilterString(item);
|
||
|
}
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
void ItemDatabase::addItemSet(ItemType type, String const& extension) {
|
||
|
auto assets = Root::singleton().assets();
|
||
|
for (auto file : assets->scanExtension(extension)) {
|
||
|
ItemData data;
|
||
|
try {
|
||
|
auto config = assets->json(file);
|
||
|
data.type = type;
|
||
|
data.assetsConfig = file;
|
||
|
data.name = config.get("itemName").toString();
|
||
|
data.friendlyName = config.getString("shortdescription", {});
|
||
|
data.itemTags = config.opt("itemTags").apply(jsonToStringSet).value();
|
||
|
data.agingScripts = config.opt("itemAgingScripts").apply(jsonToStringList).value();
|
||
|
data.directory = AssetPath::directory(file);
|
||
|
|
||
|
data.agingScripts = data.agingScripts.transformed(bind(&AssetPath::relativeTo, data.directory, _1));
|
||
|
} catch (std::exception const& e) {
|
||
|
throw ItemException(strf("Could not load item asset %s", file), e);
|
||
|
}
|
||
|
|
||
|
if (m_items.contains(data.name))
|
||
|
throw ItemException(strf("Duplicate item name '%s' found", data.name));
|
||
|
|
||
|
m_items[data.name] = data;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ItemDatabase::addObjectDropItem(String const& objectPath, Json const& objectConfig) {
|
||
|
auto assets = Root::singleton().assets();
|
||
|
|
||
|
ItemData data;
|
||
|
data.type = ItemType::ObjectItem;
|
||
|
data.name = objectConfig.get("objectName").toString();
|
||
|
data.friendlyName = objectConfig.getString("shortdescription", {});
|
||
|
data.itemTags = objectConfig.opt("itemTags").apply(jsonToStringSet).value();
|
||
|
data.agingScripts = objectConfig.opt("itemAgingScripts").apply(jsonToStringList).value();
|
||
|
data.directory = AssetPath::directory(objectPath);
|
||
|
JsonObject customConfig = objectConfig.toObject();
|
||
|
if (!customConfig.contains("inventoryIcon")) {
|
||
|
customConfig["inventoryIcon"] = assets->json("/objects/defaultParameters.config:missingIcon");
|
||
|
Logger::warn(strf("Missing inventoryIcon for %s, using default", data.name).c_str());
|
||
|
}
|
||
|
customConfig["itemName"] = data.name;
|
||
|
if (!customConfig.contains("tooltipKind"))
|
||
|
customConfig["tooltipKind"] = "object";
|
||
|
|
||
|
if (!customConfig.contains("printable"))
|
||
|
customConfig["printable"] = customConfig.contains("price");
|
||
|
|
||
|
// Don't inherit object scripts. this is kind of a crappy solution to prevent
|
||
|
// ObjectItems (which are firable and therefore scripted) from trying to
|
||
|
// execute scripts intended for objects
|
||
|
customConfig.remove("scripts");
|
||
|
|
||
|
data.customConfig = move(customConfig);
|
||
|
|
||
|
if (m_items.contains(data.name))
|
||
|
throw ItemException(strf("Object drop '%s' shares name with existing item", data.name));
|
||
|
|
||
|
m_items[data.name] = move(data);
|
||
|
}
|
||
|
|
||
|
void ItemDatabase::scanItems() {
|
||
|
auto assets = Root::singleton().assets();
|
||
|
|
||
|
List<std::pair<ItemType, String>> itemSets;
|
||
|
auto scanItemType = [&itemSets, assets](ItemType type, String const& extension) {
|
||
|
itemSets.append(make_pair(type, extension));
|
||
|
assets->queueJsons(assets->scanExtension(extension));
|
||
|
};
|
||
|
|
||
|
scanItemType(ItemType::Generic, "item");
|
||
|
scanItemType(ItemType::LiquidItem, "liqitem");
|
||
|
scanItemType(ItemType::MaterialItem, "matitem");
|
||
|
scanItemType(ItemType::MiningTool, "miningtool");
|
||
|
scanItemType(ItemType::Flashlight, "flashlight");
|
||
|
scanItemType(ItemType::WireTool, "wiretool");
|
||
|
scanItemType(ItemType::BeamMiningTool, "beamaxe");
|
||
|
scanItemType(ItemType::TillingTool, "tillingtool");
|
||
|
scanItemType(ItemType::PaintingBeamTool, "painttool");
|
||
|
scanItemType(ItemType::HarvestingTool, "harvestingtool");
|
||
|
scanItemType(ItemType::HeadArmor, "head");
|
||
|
scanItemType(ItemType::ChestArmor, "chest");
|
||
|
scanItemType(ItemType::LegsArmor, "legs");
|
||
|
scanItemType(ItemType::BackArmor, "back");
|
||
|
scanItemType(ItemType::CurrencyItem, "currency");
|
||
|
scanItemType(ItemType::Consumable, "consumable");
|
||
|
scanItemType(ItemType::Blueprint, "blueprint");
|
||
|
scanItemType(ItemType::InspectionTool, "inspectiontool");
|
||
|
scanItemType(ItemType::InstrumentItem, "instrument");
|
||
|
scanItemType(ItemType::ThrownItem, "thrownitem");
|
||
|
scanItemType(ItemType::UnlockItem, "unlock");
|
||
|
scanItemType(ItemType::ActiveItem, "activeitem");
|
||
|
scanItemType(ItemType::AugmentItem, "augment");
|
||
|
|
||
|
for (auto const& itemset : itemSets)
|
||
|
addItemSet(itemset.first, itemset.second);
|
||
|
}
|
||
|
|
||
|
void ItemDatabase::addObjectItems() {
|
||
|
auto objectDatabase = Root::singleton().objectDatabase();
|
||
|
|
||
|
for (auto const& objectName : objectDatabase->allObjects()) {
|
||
|
auto objectConfig = objectDatabase->getConfig(objectName);
|
||
|
|
||
|
if (objectConfig->hasObjectItem)
|
||
|
addObjectDropItem(objectConfig->path, objectConfig->config);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ItemDatabase::scanRecipes() {
|
||
|
auto assets = Root::singleton().assets();
|
||
|
|
||
|
auto files = assets->scanExtension("recipe");
|
||
|
assets->queueJsons(files);
|
||
|
for (auto file : files) {
|
||
|
try {
|
||
|
m_recipes.add(parseRecipe(assets->json(file)));
|
||
|
} catch (std::exception const& e) {
|
||
|
Logger::error("Could not load recipe %s: %s", file, outputException(e, false));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ItemDatabase::addBlueprints() {
|
||
|
auto assets = Root::singleton().assets();
|
||
|
|
||
|
for (auto const& recipe : m_recipes) {
|
||
|
auto baseDesc = recipe.output;
|
||
|
auto baseItem = item(baseDesc);
|
||
|
|
||
|
String blueprintName = strf("%s-recipe", baseItem->name());
|
||
|
if (m_items.contains(blueprintName))
|
||
|
continue;
|
||
|
|
||
|
try {
|
||
|
ItemData blueprintData;
|
||
|
|
||
|
blueprintData.type = ItemType::Blueprint;
|
||
|
JsonObject configInfo;
|
||
|
configInfo["recipe"] = baseDesc.singular().toJson();
|
||
|
|
||
|
String description = assets->json("/blueprint.config:description").toString();
|
||
|
description = description.replace("<item>", baseItem->friendlyName());
|
||
|
configInfo["description"] = Json(description);
|
||
|
|
||
|
String shortDesc = assets->json("/blueprint.config:shortdescription").toString();
|
||
|
shortDesc = shortDesc.replace("<item>", baseItem->friendlyName());
|
||
|
configInfo["shortdescription"] = Json(shortDesc);
|
||
|
|
||
|
configInfo["category"] = assets->json("/blueprint.config:category").toString();
|
||
|
|
||
|
blueprintData.name = blueprintName;
|
||
|
blueprintData.friendlyName = shortDesc;
|
||
|
configInfo["itemName"] = blueprintData.name;
|
||
|
|
||
|
if (baseItem->instanceValue("inventoryIcon", false))
|
||
|
configInfo["inventoryIcon"] = baseItem->instanceValue("inventoryIcon");
|
||
|
|
||
|
configInfo["rarity"] = RarityNames.getRight(baseItem->rarity());
|
||
|
|
||
|
configInfo["price"] = baseItem->price();
|
||
|
|
||
|
blueprintData.customConfig = move(configInfo);
|
||
|
blueprintData.directory = itemData(baseDesc.name()).directory;
|
||
|
|
||
|
m_items[blueprintData.name] = blueprintData;
|
||
|
} catch (std::exception const& e) {
|
||
|
Logger::error("Could not create blueprint item from recipe: %s", outputException(e, false));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ItemDatabase::addCodexes() {
|
||
|
auto assets = Root::singleton().assets();
|
||
|
auto codexConfig = assets->json("/codex.config");
|
||
|
|
||
|
auto codexDatabase = Root::singleton().codexDatabase();
|
||
|
for (auto const& codexPair : codexDatabase->codexes()) {
|
||
|
String codexItemName = strf("%s-codex", codexPair.second->id());
|
||
|
if (m_items.contains(codexItemName)) {
|
||
|
Logger::warn("Couldn't create codex item %s because an item with that name is already defined", codexItemName);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
try {
|
||
|
ItemData codexItemData;
|
||
|
|
||
|
codexItemData.type = ItemType::Codex;
|
||
|
codexItemData.name = codexItemName;
|
||
|
codexItemData.friendlyName = codexPair.second->title();
|
||
|
codexItemData.directory = codexPair.second->directory();
|
||
|
|
||
|
auto customConfig = jsonMerge(codexConfig.get("defaultItemConfig"), codexPair.second->itemConfig()).toObject();
|
||
|
customConfig["itemName"] = codexItemName;
|
||
|
customConfig["codexId"] = codexPair.second->id();
|
||
|
customConfig["shortdescription"] = codexPair.second->title();
|
||
|
customConfig["description"] = codexPair.second->description();
|
||
|
customConfig["codexIcon"] = codexPair.second->icon();
|
||
|
codexItemData.customConfig = customConfig;
|
||
|
|
||
|
m_items[codexItemName] = codexItemData;
|
||
|
} catch (std::exception const& e) {
|
||
|
Logger::error("Could not create item for codex %s: %s", codexPair.second->id(), outputException(e, false));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|