118 lines
5.0 KiB
C++
118 lines
5.0 KiB
C++
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#include "StarFile.hpp"
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#include "StarLexicalCast.hpp"
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#include "StarImage.hpp"
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#include "StarRootLoader.hpp"
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#include "StarCelestialDatabase.hpp"
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#include "StarWorldTemplate.hpp"
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using namespace Star;
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int main(int argc, char** argv) {
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try {
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RootLoader rootLoader({{}, {}, {}, LogLevel::Error, false, {}});
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rootLoader.setSummary("Generate a WorldTemplate and output the data in it to an image");
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rootLoader.addParameter("coordinate", "coordinate", OptionParser::Optional, "coordinate for the celestial world");
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rootLoader.addParameter("coordseed", "seed", OptionParser::Optional, "seed to use when selecting a random celestial world coordinate");
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rootLoader.addParameter("size", "size", OptionParser::Optional, "x,y size of the region to be rendered");
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rootLoader.addSwitch("weighting", "Output instead the region weighting at each point");
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rootLoader.addSwitch("weightingblocknoise", "apply layout block noise before outputting weighting");
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rootLoader.addSwitch("transition", "show biome transition regions");
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RootUPtr root;
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OptionParser::Options options;
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tie(root, options) = rootLoader.commandInitOrDie(argc, argv);
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CelestialMasterDatabasePtr celestialDatabase = make_shared<CelestialMasterDatabase>();
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Maybe<CelestialCoordinate> coordinate;
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if (!options.parameters["coordinate"].empty())
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coordinate = CelestialCoordinate(options.parameters["coordinate"].first());
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else if (!options.parameters["coordseed"].empty())
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coordinate = celestialDatabase->findRandomWorld(
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10, 50, {}, lexicalCast<uint64_t>(options.parameters["coordseed"].first()));
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else
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coordinate = celestialDatabase->findRandomWorld();
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if (!coordinate)
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throw StarException("Could not find world to generate, try again");
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coutf("Generating world with coordinate %s\n", *coordinate);
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WorldTemplate worldTemplate(*coordinate, celestialDatabase);
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auto size = worldTemplate.size();
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if (!options.parameters["size"].empty()) {
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auto regionSize = Vec2U(lexicalCast<unsigned>(options.parameters["size"].first().split(",")[0]),
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lexicalCast<unsigned>(options.parameters["size"].first().split(",")[1]));
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size = regionSize.piecewiseClamp(Vec2U(0, 0), size);
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} else if (size[0] > 1000) {
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size[0] = 1000;
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}
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coutf("Generating %s size image for world of type '%s'\n", size, worldTemplate.worldParameters()->typeName);
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auto outputImage = make_shared<Image>(size, PixelFormat::RGB24);
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Color groundColor = Color::rgb(255, 0, 0);
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Color caveColor = Color::rgb(128, 0, 0);
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Color blankColor = Color::rgb(0, 0, 0);
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for (size_t x = 0; x < size[0]; ++x) {
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for (size_t y = 0; y < size[1]; ++y) {
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if (options.switches.contains("weighting")) {
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auto layout = worldTemplate.worldLayout();
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Color color = Color::Black;
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Vec2I pos(x, y);
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if (options.switches.contains("weightingblocknoise")) {
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if (auto blockNoise = layout->blockNoise())
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pos = blockNoise->apply(pos, size);
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}
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auto weightings = layout->getWeighting(pos[0], pos[1]);
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for (auto const& weighting : weightings) {
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Color mixColor = Color::rgb(128, 0, 0);
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mixColor.setHue(staticRandomFloat((uint64_t)weighting.region));
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color = Color::rgbaf(color.toRgbaF() + mixColor.toRgbaF() * weighting.weight);
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}
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outputImage->set(x, y, color.toRgb());
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} else if (options.switches.contains("transition")) {
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auto blockInfo = worldTemplate.blockInfo(x, y);
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if (isRealMaterial(blockInfo.foreground)) {
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Color color = groundColor;
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color.setHue(blockInfo.biomeTransition ? 0 : 0.5f);
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outputImage->set(x, y, color.toRgb());
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} else if (isRealMaterial(blockInfo.background)) {
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Color color = caveColor;
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color.setHue(blockInfo.biomeTransition ? 0 : 0.5f);
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outputImage->set(x, y, color.toRgb());
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} else {
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outputImage->set(x, y, blankColor.toRgb());
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}
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} else {
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// Image y = 0 is the top, so reverse it for the world tile
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auto blockInfo = worldTemplate.blockInfo(x, y);
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if (isRealMaterial(blockInfo.foreground)) {
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Color color = groundColor;
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color.setHue(staticRandomFloat(blockInfo.foreground));
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color.setSaturation(staticRandomFloat(blockInfo.foregroundMod));
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outputImage->set(x, y, color.toRgb());
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} else if (isRealMaterial(blockInfo.background)) {
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Color color = caveColor;
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color.setHue(staticRandomFloat(blockInfo.background));
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color.setSaturation(staticRandomFloat(blockInfo.backgroundMod));
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outputImage->set(x, y, color.toRgb());
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} else {
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outputImage->set(x, y, blankColor.toRgb());
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}
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}
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}
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}
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outputImage->writePng(File::open("mapgen.png", IOMode::Write));
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return 0;
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} catch (std::exception const& e) {
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cerrf("exception caught: %s\n", outputException(e, true));
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return 1;
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}
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}
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