osb/source/game/StarInput.cpp

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2023-07-01 20:34:43 +00:00
#include "StarInput.hpp"
#include "StarAssets.hpp"
#include "StarRoot.hpp"
namespace Star {
size_t hash<InputVariant>::operator()(InputVariant const& v) const {
size_t indexHash = hashOf(v.typeIndex());
if (auto key = v.ptr<Key>())
hashCombine(indexHash, hashOf(*key));
else if (auto mButton = v.ptr<MouseButton>())
hashCombine(indexHash, hashOf(*mButton));
else if (auto cButton = v.ptr<ControllerButton>())
hashCombine(indexHash, hashOf(*cButton));
return indexHash;
}
Input* Input::s_singleton;
Input* Input::singletonPtr() {
return s_singleton;
}
Input& Input::singleton() {
if (!s_singleton)
throw InputException("Input::singleton() called with no Input instance available");
else
return *s_singleton;
}
Input::Input() {
if (s_singleton)
throw InputException("Singleton Input has been constructed twice");
s_singleton = this;
}
Input::~Input() {
s_singleton = nullptr;
}
void Input::reset() {
}
void Input::reload() {
reset();
auto assets = Root::singleton().assets();
for (auto& bindPath : assets->scanExtension("binds")) {
Json config = assets->json(bindPath);
}
}
}