58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
#include "StarInput.hpp"
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#include "StarAssets.hpp"
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#include "StarRoot.hpp"
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namespace Star {
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size_t hash<InputVariant>::operator()(InputVariant const& v) const {
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size_t indexHash = hashOf(v.typeIndex());
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if (auto key = v.ptr<Key>())
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hashCombine(indexHash, hashOf(*key));
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else if (auto mButton = v.ptr<MouseButton>())
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hashCombine(indexHash, hashOf(*mButton));
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else if (auto cButton = v.ptr<ControllerButton>())
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hashCombine(indexHash, hashOf(*cButton));
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return indexHash;
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}
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Input* Input::s_singleton;
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Input* Input::singletonPtr() {
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return s_singleton;
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}
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Input& Input::singleton() {
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if (!s_singleton)
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throw InputException("Input::singleton() called with no Input instance available");
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else
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return *s_singleton;
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}
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Input::Input() {
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if (s_singleton)
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throw InputException("Singleton Input has been constructed twice");
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s_singleton = this;
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}
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Input::~Input() {
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s_singleton = nullptr;
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}
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void Input::reset() {
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}
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void Input::reload() {
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reset();
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auto assets = Root::singleton().assets();
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for (auto& bindPath : assets->scanExtension("binds")) {
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Json config = assets->json(bindPath);
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}
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}
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} |