osb/source/game/interfaces/StarSwingableItem.hpp

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2023-06-20 04:33:09 +00:00
#ifndef STAR_SWINGABLE_ITEM_HPP
#define STAR_SWINGABLE_ITEM_HPP
#include "StarFireableItem.hpp"
namespace Star {
STAR_CLASS(SwingableItem);
class SwingableItem : public FireableItem {
public:
SwingableItem();
SwingableItem(Json const& params);
virtual ~SwingableItem() {}
// These can be different
// Default implementation is the same though
virtual float getAngleDir(float aimAngle, Direction facingDirection);
virtual float getAngle(float aimAngle);
virtual float getItemAngle(float aimAngle);
virtual String getArmFrame();
virtual List<Drawable> drawables() const = 0;
void setParams(Json const& params);
protected:
float m_swingStart;
float m_swingFinish;
float m_swingAimFactor;
Maybe<float> m_coolingDownAngle;
};
}
#endif