osb/source/game/StarAnimation.cpp

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#include "StarAnimation.hpp"
#include "StarJsonExtra.hpp"
#include "StarRandom.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarGameTypes.hpp"
#include "StarLexicalCast.hpp"
namespace Star {
Animation::Animation(Json config, String const& directory) {
m_directory = directory;
if (m_directory.empty()) {
if (config.isType(Json::Type::String))
m_directory = AssetPath::directory(config.toString());
else
m_directory = "/";
}
if (config.isNull())
config = JsonObject();
config = Root::singleton().assets()->fetchJson(config);
m_mode = AnimationModeNames.getLeft(config.getString("mode", "endAndDisappear"));
m_base = config.getString("frames", "");
// If the base image has no index tag, then assume that the frame is appended
// to the end.
m_appendFrame = !m_base.contains("<index>");
m_frameNumber = config.getInt("frameNumber", 1);
m_animationCycle = config.getDouble("animationCycle", 1.0);
m_animationTime = m_animationCycle * config.getDouble("loops", 1.0);
m_angle = config.getFloat("angle", 0.0f);
m_offset = jsonToVec2F(config.get("offset", JsonArray{0.0f, 0.0f}));
m_centered = config.getBool("centered", true);
m_processing = config.getString("processing", "");
m_color = config.opt("color").apply(jsonToColor).value(Color::White);
m_variantOffset = Random::randInt(config.getInt("variants", 1) - 1) * m_frameNumber;
reset();
}
void Animation::setAngle(float angle) {
m_angle = angle;
}
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void Animation::setProcessing(DirectivesGroup processing) {
m_processing = std::move(processing);
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}
void Animation::setColor(Color color) {
m_color = color;
}
void Animation::setTag(String tagName, String tagValue) {
m_tagValues[std::move(tagName)] = std::move(tagValue);
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}
void Animation::clearTags() {
m_tagValues.clear();
}
Drawable Animation::drawable(float pixelSize) const {
if (m_base.empty() || m_frame < 0)
return Drawable();
// Replace <index> with the frame index, if it is not found then add
// :<index> to the end
String baseFrame = AssetPath::relativeTo(m_directory, m_base).replaceTags(m_tagValues);
if (m_appendFrame)
baseFrame += ":" + toString(m_frame);
Drawable drawable = Drawable::makeImage(std::move(baseFrame), pixelSize, m_centered, m_offset);
drawable.imagePart().addDirectivesGroup(m_processing, true);
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drawable.rotate(m_angle);
drawable.color = m_color;
return drawable;
}
void Animation::update(float dt) {
if (m_completed)
return;
float time_within_cycle = fmod(m_animationTimer, m_animationCycle);
float time_per_frame = m_animationCycle / m_frameNumber;
float frame_number = time_within_cycle / time_per_frame;
m_frame = m_variantOffset + clamp<int>(frame_number, 0, m_frameNumber - 1);
m_animationTimer += dt;
if (m_mode == Animation::LoopForever) {
// to prevent floating point jitter and seizing after a very long time
m_animationTimer = fmod(m_animationTimer, m_animationCycle);
} else if (m_animationTimer >= m_timeToLive) {
if (m_mode == Animation::EndAndDisappear)
m_frame = -1;
m_completed = true;
}
m_tagValues["index"] = toString(m_frame);
}
bool Animation::isComplete() const {
return m_completed;
}
void Animation::reset() {
m_frame = 0;
m_animationTimer = 0;
m_timeToLive = m_animationTime;
m_completed = false;
m_tagValues["index"] = "0";
}
EnumMap<Animation::AnimationMode> Animation::AnimationModeNames = {{Animation::AnimationMode::Stop, "Stop"},
{Animation::AnimationMode::EndAndDisappear, "EndAndDisappear"},
{Animation::AnimationMode::LoopForever, "LoopForever"}};
}