2023-06-20 04:33:09 +00:00
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#include "StarMixer.hpp"
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#include "StarIterator.hpp"
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#include "StarInterpolation.hpp"
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#include "StarTime.hpp"
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#include "StarLogging.hpp"
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namespace Star {
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namespace {
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float rateOfChangeFromRampTime(float rampTime) {
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static const float MaxRate = 10000.0f;
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if (rampTime < 1.0f / MaxRate)
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return MaxRate;
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else
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return 1.0f / rampTime;
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}
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}
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AudioInstance::AudioInstance(Audio const& audio)
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: m_audio(audio) {
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m_mixerGroup = MixerGroup::Effects;
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m_volume = {1.0f, 1.0f, 0};
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m_pitchMultiplier = 1.0f;
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m_pitchMultiplierTarget = 1.0f;
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m_pitchMultiplierVelocity = 0;
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m_loops = 0;
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m_stopping = false;
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m_finished = false;
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m_rangeMultiplier = 1.0f;
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m_clockStopFadeOut = 0.0f;
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}
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Maybe<Vec2F> AudioInstance::position() const {
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MutexLocker locker(m_mutex);
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return m_position;
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}
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void AudioInstance::setPosition(Maybe<Vec2F> position) {
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MutexLocker locker(m_mutex);
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m_position = position;
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}
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void AudioInstance::translate(Vec2F const& distance) {
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MutexLocker locker(m_mutex);
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if (m_position)
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*m_position += distance;
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else
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m_position = distance;
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}
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float AudioInstance::rangeMultiplier() const {
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MutexLocker locker(m_mutex);
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return m_rangeMultiplier;
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}
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void AudioInstance::setRangeMultiplier(float rangeMultiplier) {
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MutexLocker locker(m_mutex);
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m_rangeMultiplier = rangeMultiplier;
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}
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void AudioInstance::setVolume(float targetValue, float rampTime) {
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starAssert(targetValue >= 0);
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MutexLocker locker(m_mutex);
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if (m_stopping)
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return;
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if (rampTime <= 0.0f) {
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m_volume.value = targetValue;
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m_volume.target = targetValue;
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m_volume.velocity = 0.0f;
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} else {
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m_volume.target = targetValue;
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m_volume.velocity = rateOfChangeFromRampTime(rampTime);
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}
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}
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void AudioInstance::setPitchMultiplier(float targetValue, float rampTime) {
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starAssert(targetValue >= 0);
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MutexLocker locker(m_mutex);
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if (m_stopping)
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return;
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if (rampTime <= 0.0f) {
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m_pitchMultiplier = targetValue;
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m_pitchMultiplierTarget = targetValue;
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m_pitchMultiplierVelocity = 0.0f;
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} else {
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m_pitchMultiplierTarget = targetValue;
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m_pitchMultiplierVelocity = rateOfChangeFromRampTime(rampTime);
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}
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}
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int AudioInstance::loops() const {
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MutexLocker locker(m_mutex);
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return m_loops;
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}
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void AudioInstance::setLoops(int loops) {
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MutexLocker locker(m_mutex);
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m_loops = loops;
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}
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double AudioInstance::currentTime() const {
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return m_audio.currentTime();
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}
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double AudioInstance::totalTime() const {
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return m_audio.totalTime();
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}
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void AudioInstance::seekTime(double time) {
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m_audio.seekTime(time);
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}
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MixerGroup AudioInstance::mixerGroup() const {
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MutexLocker locker(m_mutex);
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return m_mixerGroup;
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}
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void AudioInstance::setMixerGroup(MixerGroup mixerGroup) {
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MutexLocker locker(m_mutex);
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m_mixerGroup = mixerGroup;
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}
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void AudioInstance::setClockStart(Maybe<int64_t> clockStartTime) {
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MutexLocker locker(m_mutex);
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m_clockStart = clockStartTime;
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}
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void AudioInstance::setClockStop(Maybe<int64_t> clockStopTime, int64_t fadeOutTime) {
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MutexLocker locker(m_mutex);
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m_clockStop = clockStopTime;
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m_clockStopFadeOut = fadeOutTime;
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}
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void AudioInstance::stop(float rampTime) {
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MutexLocker locker(m_mutex);
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if (rampTime <= 0.0f) {
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m_volume.value = 0.0f;
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m_volume.target = 0.0f;
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m_volume.velocity = 0.0f;
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m_pitchMultiplierTarget = 0.0f;
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m_pitchMultiplierVelocity = 0.0f;
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} else {
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m_volume.target = 0.0f;
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m_volume.velocity = rateOfChangeFromRampTime(rampTime);
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}
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m_stopping = true;
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}
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bool AudioInstance::finished() const {
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return m_finished;
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}
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Mixer::Mixer(unsigned sampleRate, unsigned channels) {
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m_sampleRate = sampleRate;
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m_channels = channels;
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m_volume = {1.0f, 1.0f, 0};
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m_groupVolumes[MixerGroup::Effects] = {1.0f, 1.0f, 0};
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m_groupVolumes[MixerGroup::Music] = {1.0f, 1.0f, 0};
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m_groupVolumes[MixerGroup::Cinematic] = {1.0f, 1.0f, 0};
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}
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unsigned Mixer::sampleRate() const {
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return m_sampleRate;
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}
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unsigned Mixer::channels() const {
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return m_channels;
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}
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void Mixer::addEffect(String const& effectName, EffectFunction effectFunction, float rampTime) {
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MutexLocker locker(m_effectsMutex);
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m_effects[effectName] = make_shared<EffectInfo>(EffectInfo{effectFunction, 0.0f, rateOfChangeFromRampTime(rampTime), false});
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}
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void Mixer::removeEffect(String const& effectName, float rampTime) {
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MutexLocker locker(m_effectsMutex);
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if (m_effects.contains(effectName))
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m_effects[effectName]->velocity = -rateOfChangeFromRampTime(rampTime);
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}
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StringList Mixer::currentEffects() {
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MutexLocker locker(m_effectsMutex);
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return m_effects.keys();
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}
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bool Mixer::hasEffect(String const& effectName) {
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MutexLocker locker(m_effectsMutex);
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return m_effects.contains(effectName);
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}
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void Mixer::setVolume(float volume, float rampTime) {
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MutexLocker locker(m_mutex);
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m_volume.target = volume;
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m_volume.velocity = rateOfChangeFromRampTime(rampTime);
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}
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void Mixer::play(AudioInstancePtr sample) {
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MutexLocker locker(m_queueMutex);
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m_audios.add(move(sample), AudioState{List<float>(m_channels, 1.0f)});
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}
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void Mixer::stopAll(float rampTime) {
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MutexLocker locker(m_queueMutex);
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float vel = rateOfChangeFromRampTime(rampTime);
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for (auto const& p : m_audios)
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p.first->stop(vel);
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}
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2023-07-12 12:16:12 +00:00
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void Mixer::read(int16_t* outBuffer, size_t frameCount, ExtraMixFunction extraMixFunction) {
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2023-06-20 04:33:09 +00:00
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// Make this method as least locky as possible by copying all the needed
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// member data before the expensive audio / effect stuff.
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unsigned sampleRate;
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unsigned channels;
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float volume;
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float volumeVelocity;
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float targetVolume;
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Map<MixerGroup, RampedValue> groupVolumes;
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{
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MutexLocker locker(m_mutex);
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sampleRate = m_sampleRate;
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channels = m_channels;
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volume = m_volume.value;
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volumeVelocity = m_volume.velocity;
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targetVolume = m_volume.target;
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groupVolumes = m_groupVolumes;
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}
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size_t bufferSize = frameCount * m_channels;
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m_mixBuffer.resize(bufferSize, 0);
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float time = (float)frameCount / sampleRate;
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float beginVolume = volume;
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float endVolume = approach(targetVolume, volume, volumeVelocity * time);
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Map<MixerGroup, float> groupEndVolumes;
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for (auto p : groupVolumes)
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groupEndVolumes[p.first] = approach(p.second.target, p.second.value, p.second.velocity * time);
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auto sampleStartTime = Time::millisecondsSinceEpoch();
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unsigned millisecondsInBuffer = (bufferSize * 1000) / (channels * sampleRate);
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auto sampleEndTime = sampleStartTime + millisecondsInBuffer;
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for (size_t i = 0; i < bufferSize; ++i)
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outBuffer[i] = 0;
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{
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MutexLocker locker(m_queueMutex);
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// Mix all active sounds
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for (auto& p : m_audios) {
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auto& audioInstance = p.first;
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auto& audioState = p.second;
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MutexLocker audioLocker(audioInstance->m_mutex);
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if (audioInstance->m_finished)
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continue;
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if (audioInstance->m_clockStart && *audioInstance->m_clockStart > sampleEndTime)
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continue;
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float groupVolume = groupVolumes[audioInstance->m_mixerGroup].value;
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float groupEndVolume = groupEndVolumes[audioInstance->m_mixerGroup];
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bool finished = false;
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float audioStopVolBegin = audioInstance->m_volume.value;
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float audioStopVolEnd = (audioInstance->m_volume.velocity > 0)
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? approach(audioInstance->m_volume.target, audioStopVolBegin, audioInstance->m_volume.velocity * time)
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: audioInstance->m_volume.value;
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float pitchMultiplier = (audioInstance->m_pitchMultiplierVelocity > 0)
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? approach(audioInstance->m_pitchMultiplierTarget, audioInstance->m_pitchMultiplier, audioInstance->m_pitchMultiplierVelocity * time)
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: audioInstance->m_pitchMultiplier;
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if (audioStopVolEnd == 0.0f && audioInstance->m_stopping)
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finished = true;
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size_t ramt = 0;
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if (audioInstance->m_clockStart && *audioInstance->m_clockStart > sampleStartTime) {
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int silentSamples = (*audioInstance->m_clockStart - sampleStartTime) * sampleRate / 1000;
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for (unsigned i = 0; i < silentSamples * channels; ++i)
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m_mixBuffer[i] = 0;
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ramt += silentSamples * channels;
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}
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ramt += audioInstance->m_audio.resample(channels, sampleRate, m_mixBuffer.ptr() + ramt, bufferSize - ramt, pitchMultiplier);
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while (ramt != bufferSize && !finished) {
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// Only seek back to the beginning and read more data if loops is < 0
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// (loop forever), or we have more loops to go, otherwise, the sample is
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// finished.
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if (audioInstance->m_loops != 0) {
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audioInstance->m_audio.seekSample(0);
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ramt += audioInstance->m_audio.resample(channels, sampleRate, m_mixBuffer.ptr() + ramt, bufferSize - ramt, pitchMultiplier);
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if (audioInstance->m_loops > 0)
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--audioInstance->m_loops;
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} else {
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finished = true;
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}
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}
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if (audioInstance->m_clockStop && *audioInstance->m_clockStop < sampleEndTime) {
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for (size_t s = 0; s < ramt / channels; ++s) {
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unsigned millisecondsInBuffer = (s * 1000) / sampleRate;
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auto sampleTime = sampleStartTime + millisecondsInBuffer;
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if (sampleTime > *audioInstance->m_clockStop) {
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float volume = 0.0f;
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if (audioInstance->m_clockStopFadeOut > 0)
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volume = 1.0f - (float)(sampleTime - *audioInstance->m_clockStop) / (float)audioInstance->m_clockStopFadeOut;
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if (volume <= 0) {
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for (size_t c = 0; c < channels; ++c)
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m_mixBuffer[s * channels + c] = 0;
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} else {
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for (size_t c = 0; c < channels; ++c)
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2023-07-12 12:16:12 +00:00
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m_mixBuffer[s * channels + c] *= volume;
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2023-06-20 04:33:09 +00:00
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}
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}
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}
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if (sampleEndTime > *audioInstance->m_clockStop + audioInstance->m_clockStopFadeOut)
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finished = true;
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}
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for (size_t s = 0; s < ramt / channels; ++s) {
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float vol = lerp((float)s / frameCount, beginVolume * groupVolume * audioStopVolBegin, endVolume * groupEndVolume * audioStopVolEnd);
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for (size_t c = 0; c < channels; ++c) {
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float sample = m_mixBuffer[s * channels + c] * vol * audioState.positionalChannelVolumes[c] * audioInstance->m_volume.value;
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2023-07-12 12:16:12 +00:00
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int16_t& outSample = outBuffer[s * channels + c];
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outSample = clamp(sample + outSample, -32767.0f, 32767.0f);
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2023-06-20 04:33:09 +00:00
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}
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}
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audioInstance->m_volume.value = audioStopVolEnd;
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audioInstance->m_finished = finished;
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}
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}
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2023-07-12 12:16:12 +00:00
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if (extraMixFunction)
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extraMixFunction(outBuffer, bufferSize, channels);
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2023-06-20 04:33:09 +00:00
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{
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MutexLocker locker(m_effectsMutex);
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// Apply all active effects
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for (auto const& pair : m_effects) {
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auto const& effectInfo = pair.second;
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if (effectInfo->finished)
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continue;
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float effectBegin = effectInfo->amount;
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float effectEnd;
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if (effectInfo->velocity < 0)
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effectEnd = approach(0.0f, effectBegin, -effectInfo->velocity * time);
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else
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effectEnd = approach(1.0f, effectBegin, effectInfo->velocity * time);
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std::copy(outBuffer, outBuffer + bufferSize, m_mixBuffer.begin());
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effectInfo->effectFunction(m_mixBuffer.ptr(), frameCount, channels);
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for (size_t s = 0; s < frameCount; ++s) {
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float amt = lerp((float)s / frameCount, effectBegin, effectEnd);
|
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for (size_t c = 0; c < channels; ++c) {
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int16_t prev = outBuffer[s * channels + c];
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outBuffer[s * channels + c] = lerp(amt, prev, m_mixBuffer[s * channels + c]);
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}
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}
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effectInfo->amount = effectEnd;
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effectInfo->finished = effectInfo->amount <= 0.0f;
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}
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}
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{
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MutexLocker locker(m_mutex);
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m_volume.value = endVolume;
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for (auto p : groupEndVolumes)
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m_groupVolumes[p.first].value = p.second;
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|
|
}
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|
|
}
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|
|
Mixer::EffectFunction Mixer::lowpass(size_t avgSize) const {
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|
|
struct LowPass {
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LowPass(size_t avgSize) : avgSize(avgSize) {}
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|
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|
|
|
size_t avgSize;
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|
|
List<Deque<float>> filter;
|
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|
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|
|
void operator()(int16_t* buffer, size_t frames, unsigned channels) {
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|
|
filter.resize(channels);
|
|
|
|
for (size_t f = 0; f < frames; ++f) {
|
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|
|
for (size_t c = 0; c < channels; ++c) {
|
|
|
|
auto& filterChannel = filter[c];
|
|
|
|
filterChannel.append(buffer[f * channels + c] / 32767.0f);
|
|
|
|
while (filterChannel.size() > avgSize)
|
|
|
|
filterChannel.takeFirst();
|
|
|
|
buffer[f * channels + c] = sum(filterChannel) / (float)avgSize * 32767.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
return LowPass(avgSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
Mixer::EffectFunction Mixer::echo(float time, float dry, float wet) const {
|
|
|
|
struct Echo {
|
|
|
|
unsigned echoLength;
|
|
|
|
float dry;
|
|
|
|
float wet;
|
|
|
|
List<Deque<float>> filter;
|
|
|
|
|
|
|
|
void operator()(int16_t* buffer, size_t frames, unsigned channels) {
|
|
|
|
if (echoLength == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
filter.resize(channels);
|
|
|
|
for (size_t c = 0; c < channels; ++c) {
|
|
|
|
auto& filterChannel = filter[c];
|
|
|
|
if (filterChannel.empty())
|
|
|
|
filterChannel.resize(echoLength, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (size_t f = 0; f < frames; ++f) {
|
|
|
|
for (size_t c = 0; c < channels; ++c) {
|
|
|
|
auto& filterChannel = filter[c];
|
|
|
|
buffer[f * channels + c] = buffer[f * channels + c] * dry + filter[c][0] * wet;
|
|
|
|
filterChannel.append(buffer[f * channels + c]);
|
|
|
|
while (filterChannel.size() > echoLength)
|
|
|
|
filterChannel.takeFirst();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
return Echo{(unsigned)(time * m_sampleRate), dry, wet, {}};
|
|
|
|
}
|
|
|
|
|
|
|
|
void Mixer::setGroupVolume(MixerGroup group, float targetValue, float rampTime) {
|
|
|
|
MutexLocker locker(m_mutex);
|
|
|
|
if (rampTime <= 0.0f) {
|
|
|
|
m_groupVolumes[group].value = targetValue;
|
|
|
|
m_groupVolumes[group].target = targetValue;
|
|
|
|
m_groupVolumes[group].velocity = 0.0f;
|
|
|
|
} else {
|
|
|
|
m_groupVolumes[group].target = targetValue;
|
|
|
|
m_groupVolumes[group].velocity = rateOfChangeFromRampTime(rampTime);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Mixer::update(PositionalAttenuationFunction positionalAttenuationFunction) {
|
|
|
|
{
|
|
|
|
MutexLocker locker(m_queueMutex);
|
|
|
|
eraseWhere(m_audios, [&](auto& p) {
|
|
|
|
if (p.first->m_finished)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (positionalAttenuationFunction && p.first->m_position) {
|
|
|
|
for (unsigned c = 0; c < m_channels; ++c)
|
|
|
|
p.second.positionalChannelVolumes[c] = 1.0f - positionalAttenuationFunction(c, *p.first->m_position, p.first->m_rangeMultiplier);
|
|
|
|
} else {
|
|
|
|
for (unsigned c = 0; c < m_channels; ++c)
|
|
|
|
p.second.positionalChannelVolumes[c] = 1.0f;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
MutexLocker locker(m_effectsMutex);
|
|
|
|
eraseWhere(m_effects, [](auto const& p) {
|
|
|
|
return p.second->finished;
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|