2024-02-25 14:46:47 +00:00
|
|
|
#pragma once
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
#include "StarVector.hpp"
|
|
|
|
#include "StarDataStream.hpp"
|
|
|
|
#include "StarJson.hpp"
|
|
|
|
#include "StarGameTypes.hpp"
|
|
|
|
|
|
|
|
namespace Star {
|
|
|
|
|
|
|
|
enum DamageType : uint8_t { NoDamage, Damage, IgnoresDef, Knockback, Environment, Status };
|
|
|
|
extern EnumMap<DamageType> const DamageTypeNames;
|
|
|
|
|
|
|
|
enum class HitType { Hit, StrongHit, WeakHit, ShieldHit, Kill };
|
|
|
|
extern EnumMap<HitType> const HitTypeNames;
|
|
|
|
|
|
|
|
enum class TeamType : uint8_t {
|
|
|
|
Null,
|
|
|
|
// non-PvP-enabled players and player allied NPCs
|
|
|
|
Friendly,
|
|
|
|
// hostile and neutral NPCs and monsters
|
|
|
|
Enemy,
|
|
|
|
// PvP-enabled players
|
|
|
|
PVP,
|
|
|
|
// cannot damage anything, can be damaged by Friendly/PVP/Assistant
|
|
|
|
Passive,
|
|
|
|
// cannot damage or be damaged
|
|
|
|
Ghostly,
|
|
|
|
// cannot damage enemies, can be damaged by anything except enemy
|
|
|
|
Environment,
|
|
|
|
// damages anything except ghostly, damaged by anything except ghostly/passive
|
|
|
|
// used for self damage
|
|
|
|
Indiscriminate,
|
|
|
|
// cannot damage friendlies and cannot be damaged by anything
|
|
|
|
Assistant
|
|
|
|
};
|
|
|
|
extern EnumMap<TeamType> const TeamTypeNames;
|
|
|
|
|
|
|
|
typedef uint16_t TeamNumber;
|
|
|
|
|
|
|
|
struct EntityDamageTeam {
|
|
|
|
EntityDamageTeam();
|
|
|
|
explicit EntityDamageTeam(TeamType type, TeamNumber team = 0);
|
|
|
|
explicit EntityDamageTeam(Json const& json);
|
|
|
|
|
|
|
|
Json toJson() const;
|
|
|
|
|
|
|
|
bool canDamage(EntityDamageTeam victim, bool victimIsSelf) const;
|
|
|
|
|
|
|
|
bool operator==(EntityDamageTeam const& rhs) const;
|
|
|
|
|
|
|
|
TeamType type;
|
|
|
|
TeamNumber team;
|
|
|
|
};
|
|
|
|
DataStream& operator<<(DataStream& ds, EntityDamageTeam const& team);
|
|
|
|
DataStream& operator>>(DataStream& ds, EntityDamageTeam& team);
|
|
|
|
|
|
|
|
TeamNumber soloPvpTeam(ConnectionId clientId);
|
|
|
|
}
|