osb/source/core/StarRandom.cpp

347 lines
7.5 KiB
C++
Raw Normal View History

2023-06-20 04:33:09 +00:00
#include "StarRandom.hpp"
#include "StarThread.hpp"
#include "StarTime.hpp"
#include "StarMathCommon.hpp"
namespace Star {
RandomSource::RandomSource() {
init(Random::randu64());
}
void RandomSource::init() {
init(Random::randu64());
}
RandomSource::RandomSource(uint64_t seed) {
init(seed);
}
void RandomSource::init(uint64_t seed) {
/* choose random initial m_carry < 809430660 and */
/* 256 random 32-bit integers for m_data[] */
m_carry = seed % 809430660;
m_data[0] = seed;
m_data[1] = seed >> 32;
for (size_t i = 2; i < 256; ++i)
m_data[i] = 69069 * m_data[i - 2] + 362437;
m_index = 255;
// Hard-coded initial skip of random values, to get the random generator
// going.
const unsigned RandomInitialSkip = 32;
for (unsigned i = 0; i < RandomInitialSkip; ++i)
gen32();
}
void RandomSource::addEntropy() {
addEntropy(Random::randu64());
}
void RandomSource::addEntropy(uint64_t seed) {
// to avoid seed aliasing
seed ^= randu64();
// Same algo as init, but bitwise xor with existing data
m_carry = (m_carry ^ seed) % 809430660;
m_data[0] ^= seed;
m_data[1] ^= (seed >> 32) ^ seed;
for (size_t i = 2; i < 256; ++i)
m_data[i] ^= 69069 * m_data[i - 2] + 362437;
}
uint32_t RandomSource::randu32() {
return gen32();
}
uint64_t RandomSource::randu64() {
uint64_t r = randu32();
r = r << 32;
r = r | randu32();
return r;
}
int32_t RandomSource::randi32() {
return (int32_t)(randu32());
}
int64_t RandomSource::randi64() {
return (int64_t)(randu64());
}
float RandomSource::randf() {
return (randu32() & 0x7fffffff) / 2147483648.0f;
}
double RandomSource::randd() {
return (randu64() & 0x7fffffffffffffff) / 9223372036854775808.0;
}
int64_t RandomSource::randInt(int64_t max) {
return randUInt(max);
}
uint64_t RandomSource::randUInt(uint64_t max) {
uint64_t denom = (uint64_t)(-1) / ((uint64_t)max + 1);
return randu64() / denom;
}
int64_t RandomSource::randInt(int64_t min, int64_t max) {
if (max < min)
throw StarException("Maximum bound in randInt must be >= minimum bound!");
return randInt(max - min) + min;
}
uint64_t RandomSource::randUInt(uint64_t min, uint64_t max) {
if (max < min)
throw StarException("Maximum bound in randUInt must be >= minimum bound!");
return randUInt(max - min) + min;
}
float RandomSource::randf(float min, float max) {
if (max < min)
throw StarException("Maximum bound in randf must be >= minimum bound!");
return randf() * (max - min) + min;
}
double RandomSource::randd(double min, double max) {
if (max < min)
throw StarException("Maximum bound in randd must be >= minimum bound!");
return randd() * (max - min) + min;
}
bool RandomSource::randb() {
uint32_t v = gen32();
bool parity = false;
while (v) {
parity = !parity;
v = v & (v - 1);
}
return parity;
}
void RandomSource::randBytes(char* buf, size_t len) {
while (len) {
uint32_t ui = gen32();
for (size_t i = 0; i < 4; ++i) {
if (len) {
*buf = (char)(ui >> (i * 8));
--len;
++buf;
}
}
}
}
ByteArray RandomSource::randBytes(size_t len) {
ByteArray array(len, 0);
randBytes(array.ptr(), len);
return array;
}
// normal distribution via Box-Muller
float RandomSource::nrandf(float stddev, float mean) {
float rand1, rand2, distSqr;
do {
rand1 = 2 * randf() - 1;
rand2 = 2 * randf() - 1;
distSqr = rand1 * rand1 + rand2 * rand2;
} while (distSqr >= 1);
float mapping = std::sqrt(-2 * std::log(distSqr) / distSqr);
return (rand1 * mapping * stddev + mean);
}
double RandomSource::nrandd(double stddev, double mean) {
double rand1, rand2, distSqr;
do {
rand1 = 2 * randd() - 1;
rand2 = 2 * randd() - 1;
distSqr = rand1 * rand1 + rand2 * rand2;
} while (distSqr >= 1);
double mapping = std::sqrt(-2 * std::log(distSqr) / distSqr);
return (rand1 * mapping * stddev + mean);
}
int64_t RandomSource::stochasticRound(double val) {
double fpart = val - floor(val);
if (randd() < fpart)
return ceil(val);
else
return floor(val);
}
uint32_t RandomSource::gen32() {
uint64_t a = 809430660;
uint64_t t = a * m_data[++m_index] + m_carry;
m_carry = (t >> 32);
m_data[m_index] = t;
return t;
}
namespace Random {
static Maybe<RandomSource> g_randSource;
static Mutex g_randMutex;
static uint64_t produceRandomSeed() {
int64_t seed = Time::monotonicTicks();
seed *= 1099511628211;
seed ^= (((int64_t)rand()) << 32) | ((int64_t)rand());
return seed;
}
void doInit(uint64_t seed) {
g_randSource = RandomSource(seed);
// Also set the C stdlib random seed
srand(seed);
}
void checkInit() {
// Mutex must already be held
if (!g_randSource) {
doInit(produceRandomSeed());
}
}
void init() {
MutexLocker locker(g_randMutex);
doInit(produceRandomSeed());
}
void init(uint64_t seed) {
MutexLocker locker(g_randMutex);
doInit(seed);
}
void addEntropy() {
MutexLocker locker(g_randMutex);
checkInit();
g_randSource->addEntropy(produceRandomSeed());
}
void addEntropy(uint64_t seed) {
MutexLocker locker(g_randMutex);
checkInit();
g_randSource->addEntropy(seed);
}
uint32_t randu32() {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randu32();
}
uint64_t randu64() {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randu64();
}
int32_t randi32() {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randi32();
}
int64_t randi64() {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randi64();
}
float randf() {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randf();
}
double randd() {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randd();
}
float randf(float min, float max) {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randf(min, max);
}
double randd(double min, double max) {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randd(min, max);
}
bool randb() {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randb();
}
long long randInt(long long max) {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randInt(max);
}
unsigned long long randUInt(unsigned long long max) {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randUInt(max);
}
long long randInt(long long min, long long max) {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randInt(min, max);
}
unsigned long long randUInt(unsigned long long min, unsigned long long max) {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randUInt(min, max);
}
float nrandf(float stddev, float mean) {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->nrandf(stddev, mean);
}
double nrandd(double stddev, double mean) {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->nrandd(stddev, mean);
}
int64_t stochasticRound(double val) {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->stochasticRound(val);
}
void randBytes(char* buf, size_t len) {
MutexLocker locker(g_randMutex);
checkInit();
g_randSource->randBytes(buf, len);
}
ByteArray randBytes(size_t len) {
MutexLocker locker(g_randMutex);
checkInit();
return g_randSource->randBytes(len);
}
}
}