osb/source/frontend/StarKeybindingsMenu.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarPane.hpp"
namespace Star {
STAR_CLASS(TabSetWidget);
STAR_CLASS(ListWidget);
STAR_CLASS(KeybindingsMenu);
class KeybindingsMenu : public Pane {
public:
KeybindingsMenu();
// We need to handle our own Esc dismissal
KeyboardCaptureMode keyboardCaptured() const override;
bool sendEvent(InputEvent const& event) override;
void show() override;
void dismissed() override;
private:
void buildListsFromConfig();
bool activateBinding(Widget* widget);
void setKeybinding(KeyChord desc);
void clearActive();
void exitActiveMode();
void apply();
void revert();
void resetDefaults();
Widget* m_activeKeybinding;
Map<Widget*, InterfaceAction> m_childToAction;
TabSetWidgetPtr m_tabSet;
ListWidgetPtr m_playerList;
ListWidgetPtr m_toolBarList;
ListWidgetPtr m_gameList;
Json m_origConfiguration;
size_t m_maxBindings;
KeyMod m_currentMods;
};
}