osb/source/game/StarAnimation.hpp

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#pragma once
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#include "StarDrawable.hpp"
#include "StarBiMap.hpp"
namespace Star {
STAR_CLASS(Animation);
class Animation {
public:
// config can be either a path to a config or a literal config.
Animation(Json config = {}, String const& directory = {});
void setAngle(float angle);
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void setProcessing(DirectivesGroup processing);
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void setColor(Color color);
void setTag(String tagName, String tagValue);
void clearTags();
Drawable drawable(float pixelSize) const;
void update(float dt);
bool isComplete() const;
void reset();
private:
enum AnimationMode { Stop, EndAndDisappear, LoopForever };
static EnumMap<AnimationMode> AnimationModeNames;
AnimationMode m_mode;
String m_directory;
String m_base;
bool m_appendFrame;
int m_frameNumber;
float m_animationCycle;
float m_animationTime;
float m_angle;
Vec2F m_offset;
bool m_centered;
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DirectivesGroup m_processing;
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Color m_color;
int m_variantOffset;
StringMap<String> m_tagValues;
int m_frame;
float m_animationTimer;
float m_timeToLive;
bool m_completed;
};
}