osb/source/game/StarBiomePlacement.cpp

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#include "StarBiomePlacement.hpp"
#include "StarJsonExtra.hpp"
#include "StarLogging.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
namespace Star {
BiomeItem variantToBiomeItem(Json const& store) {
auto type = store.get(0);
if (type == "grass") {
return GrassVariant(store.get(1));
} else if (type == "bush") {
return BushVariant(store.get(1));
} else if (type == "treePair") {
return TreePair(TreeVariant(store.get(1).get(0)), TreeVariant(store.get(1).get(1)));
} else if (type == "objectPool") {
return ObjectPool(store.getArray(1).transformed([](Json const& pair) {
return make_pair(pair.getFloat(0), make_pair(pair.get(1).getString(0), pair.get(1).get(1)));
}));
} else if (type == "treasureBoxSet") {
return TreasureBoxSet(store.getString(1));
} else if (type == "microDungeon") {
return MicroDungeonNames(jsonToStringSet(store.get(1)));
} else {
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throw BiomeException(strf("Unrecognized biome item type '{}'", type));
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}
}
Json variantFromBiomeItem(BiomeItem const& biomeItem) {
if (auto grassVariant = biomeItem.ptr<GrassVariant>()) {
return JsonArray{"grass", grassVariant->toJson()};
} else if (auto bushVariant = biomeItem.ptr<BushVariant>()) {
return JsonArray{"bush", bushVariant->toJson()};
} else if (auto treePair = biomeItem.ptr<TreePair>()) {
return JsonArray{"treePair", JsonArray{treePair->first.toJson(), treePair->second.toJson()}};
} else if (auto objectPool = biomeItem.ptr<ObjectPool>()) {
return JsonArray{"objectPool", transform<JsonArray>(objectPool->items(), [](pair<double, pair<String, Json>> const& p) {
return JsonArray{p.first, JsonArray{p.second.first, p.second.second}};
})};
} else if (auto treasureBoxSet = biomeItem.ptr<TreasureBoxSet>()) {
return JsonArray{"treasureBoxSet", String(*treasureBoxSet)};
} else if (auto microDungeonNames = biomeItem.ptr<MicroDungeonNames>()) {
return JsonArray{"microDungeon", jsonFromStringSet(*microDungeonNames)};
} else {
throw BiomeException(strf("Unrecognized biome item type"));
}
}
EnumMap<BiomePlacementMode> const BiomePlacementModeNames{
{BiomePlacementMode::Floor, "floor"},
{BiomePlacementMode::Ceiling, "ceiling"},
{BiomePlacementMode::Background, "background"},
{BiomePlacementMode::Ocean, "ocean"}
};
BiomeItemPlacement::BiomeItemPlacement(BiomeItem item, Vec2I position, float priority)
: item(std::move(item)), position(position), priority(priority) {}
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bool BiomeItemPlacement::operator<(BiomeItemPlacement const& rhs) const {
return priority < rhs.priority;
}
Maybe<BiomeItem> BiomeItemDistribution::createItem(Json const& config, RandomSource& rand, float biomeHueShift) {
auto& root = Root::singleton();
auto type = config.getString("type");
if (type.equalsIgnoreCase("grass")) {
auto grassList = jsonToStringList(config.get("grasses"));
return BiomeItem{root.plantDatabase()->buildGrassVariant(rand.randFrom(grassList), biomeHueShift)};
} else if (type.equalsIgnoreCase("bush")) {
auto bushList = config.getArray("bushes", {});
auto bushSettings = rand.randValueFrom(bushList);
auto bushName = bushSettings.getString("name");
auto bushMod = rand.randValueFrom(root.plantDatabase()->bushMods(bushName));
float bushBaseHueShift = rand.randf(-1.0f, 1.0f) * bushSettings.getFloat("baseHueShiftMax");
float bushModHueShift = rand.randf(-1.0f, 1.0f) * bushSettings.getFloat("modHueShiftMax");
return BiomeItem{root.plantDatabase()->buildBushVariant(bushName, bushBaseHueShift, bushMod, bushModHueShift)};
} else if (type.equalsIgnoreCase("tree")) {
auto stemList = jsonToStringList(config.get("treeStemList", JsonArray()));
auto foliageList = jsonToStringList(config.get("treeFoliageList", JsonArray()));
// Find matching pairs of stem / foliage (that have the same shape)
List<pair<String, String>> matchingPairs;
for (auto stem : stemList) {
for (auto foliage : foliageList) {
if (foliage.empty() || root.plantDatabase()->treeStemShape(stem) == root.plantDatabase()->treeFoliageShape(foliage))
matchingPairs.append({stem, foliage});
}
}
if (matchingPairs.empty() && !stemList.empty() && !foliageList.empty())
Logger::warn("Specified stemList and foliageList, but no matching pairs found.");
auto chosenPair = rand.randValueFrom(matchingPairs);
float treeStemHueShift = rand.randf(-1.0f, 1.0f) * config.getFloat("treeStemHueShiftMax", 0);
float treeFoliageHueShift = rand.randf(-1.0f, 1.0f) * config.getFloat("treeFoliageHueShiftMax", 0);
float treeAltFoliageHueShift = rand.randf(-1.0f, 1.0f) * config.getFloat("treeFoliageHueShiftMax", 0);
if (!chosenPair.first.empty()) {
TreeVariant primaryTree;
TreeVariant altTree;
if (chosenPair.second.empty()) {
// Foliage-less trees
primaryTree = root.plantDatabase()->buildTreeVariant(chosenPair.first, treeStemHueShift);
altTree = root.plantDatabase()->buildTreeVariant(chosenPair.first, treeStemHueShift);
} else {
primaryTree = root.plantDatabase()->buildTreeVariant(
chosenPair.first, treeStemHueShift, chosenPair.second, treeFoliageHueShift);
altTree = root.plantDatabase()->buildTreeVariant(
chosenPair.first, treeStemHueShift, chosenPair.second, treeAltFoliageHueShift);
}
return BiomeItem{TreePair{primaryTree, altTree}};
}
} else if (type.equalsIgnoreCase("object")) {
Json objectPoolConfig = rand.randValueFrom(config.getArray("objectSets"));
ObjectPool objectPool;
Json objectParameters = objectPoolConfig.get("parameters", JsonObject());
for (auto const& pair : objectPoolConfig.getArray("pool")) {
if (pair.size() != 2)
throw BiomeException("Wrong size for objects weight / list pair in biome items");
objectPool.add(pair.getFloat(0), {pair.getString(1), objectParameters});
}
return BiomeItem{objectPool};
} else if (type.equalsIgnoreCase("treasureBox")) {
return BiomeItem{TreasureBoxSet(rand.randValueFrom(config.getArray("treasureBoxSets")).toString())};
} else if (type.equalsIgnoreCase("microdungeon")) {
return BiomeItem{MicroDungeonNames(jsonToStringSet(config.get("microdungeons", JsonArray())))};
} else {
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throw BiomeException(strf("No such item type '{}' in item distribution", type));
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}
return {};
}
BiomeItemDistribution::BiomeItemDistribution() {
m_mode = BiomePlacementMode::Floor;
m_distribution = DistributionType::Random;
m_modulus = 1;
m_modulusOffset = 0;
m_blockSeed = 0;
m_blockProbability = 0.0f;
m_priority = 0.0f;
}
BiomeItemDistribution::BiomeItemDistribution(Json const& config, uint64_t seed, float biomeHueShift) {
RandomSource rand(seed);
m_mode = BiomePlacementModeNames.getLeft(config.getString("mode", "floor"));
m_priority = config.getFloat("priority", 0.0f);
int variants = config.getInt("variants", 1);
m_modulus = 1;
m_modulusOffset = 0;
m_blockSeed = 0;
m_blockProbability = 0.0f;
// If distribution settings are string type, it should point to another asset
// variant.
auto distributionSettings = config.get("distribution", JsonObject());
if (distributionSettings.type() == Json::Type::String) {
auto assets = Root::singleton().assets();
distributionSettings = assets->json(distributionSettings.toString());
}
m_distribution = DistributionTypeNames.getLeft(distributionSettings.getString("type"));
if (m_distribution == DistributionType::Random) {
m_blockProbability = distributionSettings.getFloat("blockProbability");
m_blockSeed = rand.randu64();
for (int i = 0; i < variants; ++i) {
if (auto item = createItem(config, rand, biomeHueShift))
m_randomItems.append(item.take());
}
} else if (m_distribution == DistributionType::Periodic) {
unsigned octaves = distributionSettings.getInt("octaves", 1);
float alpha = distributionSettings.getFloat("alpha", 2.0);
float beta = distributionSettings.getFloat("beta", 2.0);
float modulusVariance = distributionSettings.getFloat("modulusVariance", 0.0);
// If density period / offset are not set, just offset a lot to get an even
// distribution with no free spaces.
float densityPeriod = distributionSettings.getFloat("densityPeriod", 10);
float densityOffset = distributionSettings.getFloat("densityOffset", 2.0);
float typePeriod = distributionSettings.getFloat("typePeriod", 10);
m_modulus = distributionSettings.getInt("modulus", 1);
m_modulusOffset = rand.randInt(-m_modulus, m_modulus);
m_densityFunction = PerlinF(octaves, 1.0f / densityPeriod, 1.0, densityOffset, alpha, beta, rand.randu64());
m_modulusDistortion = PerlinF(octaves, 1.0f / m_modulus, modulusVariance, modulusVariance * 2, alpha, beta, rand.randu64());
for (int i = 0; i < variants; ++i) {
if (auto item = createItem(config, rand, biomeHueShift)) {
PerlinF weight(octaves, 1.0f / typePeriod, 1.0, 0.0, alpha, beta, rand.randu64());
m_weightedItems.append({item.take(), weight});
}
}
}
}
BiomeItemDistribution::BiomeItemDistribution(Json const& store) {
m_mode = BiomePlacementModeNames.getLeft(store.getString("mode"));
m_distribution = DistributionTypeNames.getLeft(store.getString("distribution"));
m_priority = store.getFloat("priority");
m_blockProbability = store.getFloat("blockProbability");
m_blockSeed = store.getUInt("blockSeed");
m_randomItems = store.getArray("randomItems").transformed(variantToBiomeItem);
m_densityFunction = PerlinF(store.get("densityFunction"));
m_modulusDistortion = PerlinF(store.get("modulusDistortion"));
m_modulus = store.getInt("modulus");
m_modulusOffset = store.getInt("modulusOffset");
m_weightedItems = store.getArray("weightedItems") .transformed([](Json const& v) {
return make_pair(variantToBiomeItem(v.get(0)), PerlinF(v.get(1)));
});
}
Json BiomeItemDistribution::toJson() const {
return JsonObject{
{"mode", BiomePlacementModeNames.getRight(m_mode)},
{"distribution", DistributionTypeNames.getRight(m_distribution)},
{"priority", m_priority},
{"blockProbability", m_blockProbability},
{"blockSeed", m_blockSeed},
{"randomItems", m_randomItems.transformed(variantFromBiomeItem)},
{"densityFunction", m_densityFunction.toJson()},
{"modulusDistortion", m_modulusDistortion.toJson()},
{"modulus", m_modulus},
{"modulusOffset", m_modulusOffset},
{"weightedItems", m_weightedItems.transformed([](pair<BiomeItem, PerlinF> const& p) -> Json {
return JsonArray{variantFromBiomeItem(p.first), p.second.toJson()};
})},
};
}
BiomePlacementMode BiomeItemDistribution::mode() const {
return m_mode;
}
List<BiomeItem> BiomeItemDistribution::allItems() const {
if (m_distribution == DistributionType::Random) {
return m_randomItems;
} else if (m_distribution == DistributionType::Periodic) {
List<BiomeItem> items;
for (auto const& pair : m_weightedItems)
items.append(pair.first);
return items;
} else {
return {};
}
}
Maybe<BiomeItemPlacement> BiomeItemDistribution::itemToPlace(int x, int y) const {
if (m_distribution == DistributionType::Random) {
if (staticRandomFloat(x, y, m_blockSeed) <= m_blockProbability)
return BiomeItemPlacement{staticRandomValueFrom(m_randomItems, x, y, m_blockSeed), Vec2I(x, y), m_priority};
} else if (m_distribution == DistributionType::Periodic) {
BiomeItem const* biomeItem = nullptr;
if (m_densityFunction.get(x, y) > 0) {
if ((int)(x + m_modulusOffset + m_modulusDistortion.get(x, y)) % m_modulus == 0) {
float maxWeight = lowest<float>();
for (auto const& weightedItem : m_weightedItems) {
float weight = weightedItem.second.get(x, y);
if (weight > maxWeight) {
maxWeight = weight;
biomeItem = &weightedItem.first;
}
}
}
}
if (biomeItem)
return BiomeItemPlacement{*biomeItem, Vec2I(x, y), m_priority};
}
return {};
}
EnumMap<BiomeItemDistribution::DistributionType> const BiomeItemDistribution::DistributionTypeNames{
{DistributionType::Random, "random"},
{DistributionType::Periodic, "periodic"}
};
}