osb/source/game/StarDungeonTMXPart.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarRect.hpp"
#include "StarDungeonGenerator.hpp"
#include "StarTilesetDatabase.hpp"
#include "StarLexicalCast.hpp"
namespace Star {
namespace Dungeon {
STAR_CLASS(TMXTilesets);
STAR_CLASS(TMXTileLayer);
STAR_CLASS(TMXObject);
STAR_CLASS(TMXObjectGroup);
STAR_CLASS(TMXMap);
class TMXTilesets {
public:
TMXTilesets(Json const& tmx);
Tiled::Tile const& getTile(unsigned gid, TileLayer layer) const;
Tiled::Tile const& nullTile() const {
return *m_nullTile;
}
private:
struct TilesetInfo {
Tiled::Tileset const* tileset;
size_t firstGid;
size_t lastGid;
};
static bool tilesetComparator(TilesetInfo const& a, TilesetInfo const& b);
// The default empty background tile has clear=true. (If you use the pink
// tile in the background, clear will be false instead.) Analogous to
// EmptyMaterialId.
Tiled::TileConstPtr m_emptyBackTile;
// The default foreground tile doesn't have a 'clear' property. Also
// returned by tile layers when given coordinates outside the bounds of the
// layer. Analogous to the NullMaterialId that mission maps are initially
// filled with.
Tiled::TileConstPtr m_nullTile;
List<Tiled::TilesetConstPtr> m_tilesets;
List<Tiled::Tile const*> m_foregroundTilesByGid;
List<Tiled::Tile const*> m_backgroundTilesByGid;
};
class TMXTileLayer {
public:
TMXTileLayer(Json const& tmx);
Tiled::Tile const& getTile(TMXTilesetsPtr const& tilesets, Vec2I pos) const;
unsigned width() const {
return m_rect.xMax() - m_rect.xMin() + 1;
}
unsigned height() const {
return m_rect.yMax() - m_rect.yMin() + 1;
}
RectI const& rect() const {
return m_rect;
}
String const& name() const {
return m_name;
}
TileLayer layer() const {
return m_layer;
}
bool forEachTile(TMXMap const* map, TileCallback const& callback) const;
bool forEachTileAt(Vec2I pos, TMXMap const* map, TileCallback const& callback) const;
private:
RectI m_rect;
String m_name;
TileLayer m_layer;
List<unsigned> m_tileData;
};
enum class ObjectKind {
Tile,
Rectangle,
Ellipse,
Polygon,
Polyline,
Stagehand
};
enum TileFlip {
Horizontal = 0x80000000u,
Vertical = 0x40000000u,
Diagonal = 0x20000000u,
AllBits = 0xe0000000u
};
class TMXObject {
public:
TMXObject(Maybe<Json> const& groupProperties, Json const& tmx, TMXTilesetsPtr tilesets);
Vec2I const& pos() const {
return m_rect.min();
}
RectI const& rect() const {
return m_rect;
}
Tiled::Tile const& tile() const {
return *m_tile;
}
ObjectKind kind() const {
return m_kind;
}
bool forEachTile(TMXMap const* map, TileCallback const& callback) const;
bool forEachTileAt(Vec2I pos, TMXMap const* map, TileCallback const& callback) const;
private:
// "Tile Objects" in Tiled are objects that contain an image from a tileset,
// and have a bunch of their own Tile Object-specific properties.
struct TileObjectInfo {
Tiled::Properties tileProperties;
unsigned flipBits;
};
static Vec2I getSize(Json const& tmx);
static Vec2I getImagePosition(Tiled::Properties const& properties);
static ObjectKind getObjectKind(Json const& tmx, Maybe<Json >const& objectProperties);
static Maybe<TileObjectInfo> getTileObjectInfo(Json const& tmx, TMXTilesetsPtr tilesets, TileLayer layer);
static TileLayer getLayer(Maybe<Json> const& groupProperties, Maybe<Json> const& objectProperties);
static Vec2I getPos(Json const& tmx);
static StarException tmxObjectError(Json const& tmx, String const& msg);
RectI m_rect;
Tiled::TileConstPtr m_tile;
TileLayer m_layer;
ObjectKind m_kind;
unsigned m_objectId;
List<Vec2I> m_polyline;
};
class TMXObjectGroup {
public:
TMXObjectGroup(Json const& tmx, TMXTilesetsPtr tilesets);
List<TMXObjectPtr> const& objects() const {
return m_objects;
}
String name() const;
bool forEachTile(TMXMap const* map, TileCallback const& callback) const;
bool forEachTileAt(Vec2I pos, TMXMap const* map, TileCallback const& callback) const;
private:
String m_name;
List<TMXObjectPtr> m_objects;
};
class TMXMap {
public:
TMXMap(Json const& tmx);
List<TMXTileLayerPtr> const& tileLayers() const {
return m_tileLayers;
}
List<TMXObjectGroupPtr> const& objectGroups() const {
return m_objectGroups;
}
TMXTilesetsPtr const& tilesets() const {
return m_tilesets;
}
unsigned width() const {
return m_width;
}
unsigned height() const {
return m_height;
}
bool forEachTile(TileCallback const& callback) const;
bool forEachTileAt(Vec2I pos, TileCallback const& callback) const;
private:
List<TMXTileLayerPtr> m_tileLayers;
List<TMXObjectGroupPtr> m_objectGroups;
TMXTilesetsPtr m_tilesets;
unsigned m_width, m_height;
};
class TMXPartReader : public PartReader {
public:
virtual void readAsset(String const& asset) override;
virtual Vec2U size() const override;
virtual void forEachTile(TileCallback const& callback) const override;
virtual void forEachTileAt(Vec2I pos, TileCallback const& callback) const override;
private:
// Return true in the callback to exit early without processing later maps
void forEachMap(function<bool(TMXMapConstPtr const&)> func) const;
List<pair<String, TMXMapConstPtr>> m_maps;
};
}
}