osb/source/game/StarEffectSourceDatabase.hpp

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#pragma once
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#include "StarVector.hpp"
#include "StarJson.hpp"
#include "StarThread.hpp"
#include "StarParticle.hpp"
namespace Star {
STAR_CLASS(AudioInstance);
STAR_CLASS(EffectSource);
STAR_CLASS(EffectSourceConfig);
STAR_CLASS(EffectSourceDatabase);
class EffectSource {
public:
EffectSource(String const& kind, String suggestedSpawnLocation, Json const& definition);
String const& kind() const;
void tick(float dt);
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bool expired() const;
void stop();
List<String> particles();
List<AudioInstancePtr> sounds(Vec2F offset);
void postRender();
String effectSpawnLocation() const;
String suggestedSpawnLocation() const;
private:
String m_kind;
Json m_config;
bool m_loops;
float m_loopDuration;
float m_durationVariance;
String m_effectSpawnLocation;
String m_suggestedSpawnLocation;
bool m_initialTick;
bool m_loopTick;
bool m_finalTick;
float m_timer;
bool m_expired;
bool m_stop;
List<AudioInstancePtr> m_mainSounds;
};
class EffectSourceConfig {
public:
EffectSourceConfig(Json const& config);
String const& kind();
EffectSourcePtr instance(String const& suggestedSpawnLocation);
private:
String m_kind;
Json m_config;
};
class EffectSourceDatabase {
public:
EffectSourceDatabase();
EffectSourceConfigPtr effectSourceConfig(String const& kind) const;
private:
StringMap<EffectSourceConfigPtr> m_sourceConfigs;
};
List<Particle> particlesFromDefinition(Json const& config, Vec2F const& position = Vec2F());
List<AudioInstancePtr> soundsFromDefinition(Json const& config, Vec2F const& position = Vec2F());
}