osb/source/game/StarEntitySplash.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarJson.hpp"
#include "StarParticle.hpp"
namespace Star {
STAR_CLASS(World);
STAR_STRUCT(EntitySplashConfig);
STAR_CLASS(EntitySplashHelper);
struct EntitySplashConfig {
EntitySplashConfig();
EntitySplashConfig(Json const& config);
float splashSpeedMin;
Vec2F splashBottomSensor;
Vec2F splashTopSensor;
float splashMinWaterLevel;
int numSplashParticles;
Particle splashParticle;
Particle splashParticleVariance;
float splashYVelocityFactor;
List<Particle> doSplash(Vec2F position, Vec2F velocity, World* world) const;
};
}