osb/source/game/StarForceRegions.cpp

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#include "StarForceRegions.hpp"
#include "StarJsonExtra.hpp"
#include "StarDataStreamExtra.hpp"
namespace Star {
PhysicsCategoryFilter PhysicsCategoryFilter::whitelist(StringSet categories) {
return PhysicsCategoryFilter(Whitelist, std::move(categories));
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}
PhysicsCategoryFilter PhysicsCategoryFilter::blacklist(StringSet categories) {
return PhysicsCategoryFilter(Blacklist, std::move(categories));
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}
PhysicsCategoryFilter::PhysicsCategoryFilter(Type type, StringSet categories)
: type(type), categories(std::move(categories)) {}
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bool PhysicsCategoryFilter::check(StringSet const& otherCategories) const {
bool intersection = categories.hasIntersection(otherCategories);
if (type == Whitelist)
return intersection;
else
return !intersection;
}
bool PhysicsCategoryFilter::operator==(PhysicsCategoryFilter const& rhs) const {
return tie(type, categories) == tie(rhs.type, rhs.categories);
}
DataStream& operator>>(DataStream& ds, PhysicsCategoryFilter& pcf) {
ds >> pcf.type;
ds >> pcf.categories;
return ds;
}
DataStream& operator<<(DataStream& ds, PhysicsCategoryFilter const& pcf) {
ds << pcf.type;
ds << pcf.categories;
return ds;
}
PhysicsCategoryFilter jsonToPhysicsCategoryFilter(Json const& json) {
auto whitelist = json.opt("categoryWhitelist");
auto blacklist = json.opt("categoryBlacklist");
if (whitelist && blacklist)
throw JsonException::format("Cannot specify both a physics category whitelist and blacklist");
if (whitelist)
return PhysicsCategoryFilter::whitelist(jsonToStringSet(*whitelist));
if (blacklist)
return PhysicsCategoryFilter::blacklist(jsonToStringSet(*blacklist));
return PhysicsCategoryFilter();
}
DirectionalForceRegion DirectionalForceRegion::fromJson(Json const& json) {
DirectionalForceRegion dfr;
if (json.contains("polyRegion"))
dfr.region = jsonToPolyF(json.get("polyRegion"));
else
dfr.region = PolyF(jsonToRectF(json.get("rectRegion")));
dfr.xTargetVelocity = json.optFloat("xTargetVelocity");
dfr.yTargetVelocity = json.optFloat("yTargetVelocity");
dfr.controlForce = json.getFloat("controlForce");
dfr.categoryFilter = jsonToPhysicsCategoryFilter(json);
return dfr;
}
RectF DirectionalForceRegion::boundBox() const {
return region.boundBox();
}
void DirectionalForceRegion::translate(Vec2F const& pos) {
region.translate(pos);
}
bool DirectionalForceRegion::operator==(DirectionalForceRegion const& rhs) const {
return tie(region, xTargetVelocity, yTargetVelocity, controlForce, categoryFilter)
== tie(rhs.region, rhs.xTargetVelocity, rhs.yTargetVelocity, rhs.controlForce, rhs.categoryFilter);
}
DataStream& operator>>(DataStream& ds, DirectionalForceRegion& dfr) {
ds >> dfr.region;
ds >> dfr.xTargetVelocity;
ds >> dfr.yTargetVelocity;
ds >> dfr.controlForce;
ds >> dfr.categoryFilter;
return ds;
}
DataStream& operator<<(DataStream& ds, DirectionalForceRegion const& dfr) {
ds << dfr.region;
ds << dfr.xTargetVelocity;
ds << dfr.yTargetVelocity;
ds << dfr.controlForce;
ds << dfr.categoryFilter;
return ds;
}
RadialForceRegion RadialForceRegion::fromJson(Json const& json) {
RadialForceRegion rfr;
rfr.center = json.opt("center").apply(jsonToVec2F).value();
rfr.outerRadius = json.getFloat("outerRadius");
rfr.innerRadius = json.getFloat("innerRadius");
rfr.targetRadialVelocity = json.getFloat("targetRadialVelocity");
rfr.controlForce = json.getFloat("controlForce");
rfr.categoryFilter = jsonToPhysicsCategoryFilter(json);
return rfr;
}
RectF RadialForceRegion::boundBox() const {
return RectF::withCenter(center, Vec2F::filled(outerRadius));
}
void RadialForceRegion::translate(Vec2F const& pos) {
center += pos;
}
bool RadialForceRegion::operator==(RadialForceRegion const& rhs) const {
return tie(center, outerRadius, innerRadius, targetRadialVelocity, controlForce, categoryFilter)
== tie(rhs.center, rhs.outerRadius, rhs.innerRadius, rhs.targetRadialVelocity, rhs.controlForce, rhs.categoryFilter);
}
DataStream& operator>>(DataStream& ds, RadialForceRegion& rfr) {
ds >> rfr.center;
ds >> rfr.outerRadius;
ds >> rfr.innerRadius;
ds >> rfr.targetRadialVelocity;
ds >> rfr.controlForce;
ds >> rfr.categoryFilter;
return ds;
}
DataStream& operator<<(DataStream& ds, RadialForceRegion const& gfr) {
ds << gfr.center;
ds << gfr.outerRadius;
ds << gfr.innerRadius;
ds << gfr.targetRadialVelocity;
ds << gfr.controlForce;
ds << gfr.categoryFilter;
return ds;
}
GradientForceRegion GradientForceRegion::fromJson(Json const& json) {
GradientForceRegion gfr;
if (json.contains("polyRegion"))
gfr.region = jsonToPolyF(json.get("polyRegion"));
else
gfr.region = PolyF(jsonToRectF(json.get("rectRegion")));
gfr.gradient = jsonToLine2F(json.get("gradient"));
gfr.baseTargetVelocity = json.getFloat("baseTargetVelocity");
gfr.baseControlForce = json.getFloat("baseControlForce");
gfr.categoryFilter = jsonToPhysicsCategoryFilter(json);
return gfr;
}
RectF GradientForceRegion::boundBox() const {
return region.boundBox();
}
void GradientForceRegion::translate(Vec2F const& pos) {
region.translate(pos);
gradient.translate(pos);
}
bool GradientForceRegion::operator==(GradientForceRegion const& rhs) const {
return tie(region, gradient, baseTargetVelocity, baseControlForce, categoryFilter)
== tie(rhs.region, rhs.gradient, rhs.baseTargetVelocity, rhs.baseControlForce, rhs.categoryFilter);
}
DataStream& operator>>(DataStream& ds, GradientForceRegion& gfr) {
ds >> gfr.region;
ds >> gfr.gradient;
ds >> gfr.baseTargetVelocity;
ds >> gfr.baseControlForce;
ds >> gfr.categoryFilter;
return ds;
}
DataStream& operator<<(DataStream& ds, GradientForceRegion const& gfr) {
ds << gfr.region;
ds << gfr.gradient;
ds << gfr.baseTargetVelocity;
ds << gfr.baseControlForce;
ds << gfr.categoryFilter;
return ds;
}
PhysicsForceRegion jsonToPhysicsForceRegion(Json const& json) {
String type = json.getString("type");
if (type.equalsIgnoreCase("DirectionalForceRegion"))
return DirectionalForceRegion::fromJson(json);
else if (type.equalsIgnoreCase("RadialForceRegion"))
return RadialForceRegion::fromJson(json);
else if (type.equalsIgnoreCase("GradientForceRegion"))
return GradientForceRegion::fromJson(json);
else
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throw JsonException::format("No such physics force region type '{}'", type);
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}
}