osb/source/game/StarMaterialDatabase.hpp

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#pragma once
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#include "StarColor.hpp"
#include "StarCollisionBlock.hpp"
#include "StarMaterialRenderProfile.hpp"
#include "StarTileDamage.hpp"
#include "StarItemDescriptor.hpp"
namespace Star {
STAR_CLASS(ParticleConfig);
STAR_CLASS(MaterialDatabase);
STAR_EXCEPTION(MaterialException, StarException);
struct LiquidMaterialInteraction {
float consumeLiquid;
MaterialId transformTo;
bool topOnly;
};
struct LiquidModInteraction {
float consumeLiquid;
ModId transformTo;
bool topOnly;
};
class MaterialDatabase {
public:
MaterialDatabase();
StringList materialNames() const;
bool isMetaMaterialName(String const& name) const;
bool isMaterialName(String const& name) const;
bool isValidMaterialId(MaterialId material) const;
MaterialId materialId(String const& materialName) const;
String materialName(MaterialId materialId) const;
Maybe<String> materialPath(MaterialId materialId) const;
Maybe<Json> materialConfig(MaterialId materialId) const;
String materialDescription(MaterialId materialId, String const& species) const;
String materialDescription(MaterialId materialId) const;
String materialShortDescription(MaterialId materialId) const;
String materialCategory(MaterialId materialId) const;
StringList modNames() const;
bool isModName(String const& name) const;
bool isValidModId(ModId mod) const;
ModId modId(String const& modName) const;
String const& modName(ModId modId) const;
Maybe<String> modPath(ModId modId) const;
Maybe<Json> modConfig(ModId modId) const;
String modDescription(ModId modId, String const& species) const;
String modDescription(ModId modId) const;
String modShortDescription(ModId modId) const;
// Will return nullptr if no rendering profile is available
MaterialRenderProfileConstPtr materialRenderProfile(MaterialId modId) const;
MaterialRenderProfileConstPtr modRenderProfile(ModId modId) const;
TileDamageParameters materialDamageParameters(MaterialId materialId) const;
TileDamageParameters modDamageParameters(ModId modId) const;
bool modBreaksWithTile(ModId modId) const;
CollisionKind materialCollisionKind(MaterialId materialId) const;
bool canPlaceInLayer(MaterialId materialId, TileLayer layer) const;
// Returned ItemDescriptor may be null
ItemDescriptor materialItemDrop(MaterialId materialId) const;
ItemDescriptor modItemDrop(ModId modId) const;
MaterialColorVariant materialColorVariants(MaterialId materialId) const;
MaterialColorVariant modColorVariants(ModId modId) const;
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bool isMultiColor(MaterialId materialId) const;
bool foregroundLightTransparent(MaterialId materialId) const;
bool backgroundLightTransparent(MaterialId materialId) const;
bool occludesBehind(MaterialId materialId) const;
ParticleConfigPtr miningParticle(MaterialId materialId, ModId modId = NoModId) const;
String miningSound(MaterialId materialId, ModId modId = NoModId) const;
String footstepSound(MaterialId materialId, ModId modId = NoModId) const;
String defaultFootstepSound() const;
Color materialParticleColor(MaterialId materialId, MaterialHue hueShift) const;
Vec3F radiantLight(MaterialId materialId, ModId modId) const;
bool supportsMod(MaterialId materialId, ModId modId) const;
ModId tilledModFor(MaterialId materialId) const;
bool isTilledMod(ModId modId) const;
bool isSoil(MaterialId materialId) const;
bool isFallingMaterial(MaterialId materialId) const;
bool isCascadingFallingMaterial(MaterialId materialId) const;
bool blocksLiquidFlow(MaterialId materialId) const;
// Returns the amount of liquid to consume, and optionally the material / mod
// to transform to (may be NullMaterialId / NullModId)
Maybe<LiquidMaterialInteraction> liquidMaterialInteraction(LiquidId liquid, MaterialId materialId) const;
Maybe<LiquidModInteraction> liquidModInteraction(LiquidId liquid, ModId modId) const;
private:
struct MetaMaterialInfo {
MetaMaterialInfo(String name, MaterialId id, CollisionKind collisionKind, bool blocksLiquidFlow);
String name;
MaterialId id;
CollisionKind collisionKind;
bool blocksLiquidFlow;
};
struct MaterialInfo {
MaterialInfo();
String name;
MaterialId id;
String path;
Json config;
String itemDrop;
Json descriptions;
String category;
Color particleColor;
ParticleConfigPtr miningParticle;
StringList miningSounds;
String footstepSound;
ModId tillableMod;
CollisionKind collisionKind;
bool foregroundOnly;
bool supportsMods;
bool soil;
bool falling;
bool cascading;
bool blocksLiquidFlow;
shared_ptr<MaterialRenderProfile const> materialRenderProfile;
TileDamageParameters damageParameters;
};
struct ModInfo {
ModInfo();
String name;
ModId id;
String path;
Json config;
String itemDrop;
Json descriptions;
Color particleColor;
ParticleConfigPtr miningParticle;
StringList miningSounds;
String footstepSound;
bool tilled;
bool breaksWithTile;
shared_ptr<MaterialRenderProfile const> modRenderProfile;
TileDamageParameters damageParameters;
};
size_t metaMaterialIndex(MaterialId materialId) const;
bool containsMetaMaterial(MaterialId materialId) const;
void setMetaMaterial(MaterialId materialId, MetaMaterialInfo info);
bool containsMaterial(MaterialId materialId) const;
void setMaterial(MaterialId materialId, MaterialInfo info);
bool containsMod(ModId modId) const;
void setMod(ModId modId, ModInfo info);
shared_ptr<MetaMaterialInfo const> const& getMetaMaterialInfo(MaterialId materialId) const;
shared_ptr<MaterialInfo const> const& getMaterialInfo(MaterialId materialId) const;
shared_ptr<ModInfo const> const& getModInfo(ModId modId) const;
List<shared_ptr<MetaMaterialInfo const>> m_metaMaterials;
StringMap<MaterialId> m_metaMaterialIndex;
List<shared_ptr<MaterialInfo const>> m_materials;
StringMap<MaterialId> m_materialIndex;
List<shared_ptr<ModInfo const>> m_mods;
StringMap<ModId> m_modIndex;
BiMap<String, ModId> m_metaModIndex;
String m_defaultFootstepSound;
HashMap<pair<LiquidId, MaterialId>, LiquidMaterialInteraction> m_liquidMaterialInteractions;
HashMap<pair<LiquidId, ModId>, LiquidModInteraction> m_liquidModInteractions;
};
inline MaterialRenderProfileConstPtr MaterialDatabase::materialRenderProfile(MaterialId materialId) const {
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if (materialId < m_materials.size()) {
if (auto const& mat = m_materials[materialId])
return mat->materialRenderProfile;
}
return {};
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}
inline MaterialRenderProfileConstPtr MaterialDatabase::modRenderProfile(ModId modId) const {
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if (modId < m_mods.size()) {
if (auto const& mod = m_mods[modId])
return mod->modRenderProfile;
}
return {};
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}
inline bool MaterialDatabase::foregroundLightTransparent(MaterialId materialId) const {
if (isRealMaterial(materialId)) {
auto const& matInfo = getMaterialInfo(materialId);
if (matInfo->materialRenderProfile)
return matInfo->materialRenderProfile->foregroundLightTransparent;
}
if (materialId == StructureMaterialId)
return false;
return true;
}
inline bool MaterialDatabase::backgroundLightTransparent(MaterialId materialId) const {
if (isRealMaterial(materialId)) {
auto const& matInfo = getMaterialInfo(materialId);
if (matInfo->materialRenderProfile)
return matInfo->materialRenderProfile->backgroundLightTransparent;
}
if (materialId == StructureMaterialId)
return false;
return true;
}
inline bool MaterialDatabase::occludesBehind(MaterialId materialId) const {
if (isRealMaterial(materialId)) {
auto const& matInfo = getMaterialInfo(materialId);
if (matInfo->materialRenderProfile)
return matInfo->materialRenderProfile->occludesBehind;
}
return false;
}
inline Vec3F MaterialDatabase::radiantLight(MaterialId materialId, ModId modId) const {
Vec3F radiantLight;
if (materialId < m_materials.size()) {
auto const& mat = m_materials[materialId];
if (mat && mat->materialRenderProfile)
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radiantLight += mat->materialRenderProfile->radiantLight;
}
if (modId < m_mods.size()) {
auto const& mod = m_mods[modId];
if (mod && mod->modRenderProfile)
radiantLight += mod->modRenderProfile->radiantLight;
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}
return radiantLight;
}
inline bool MaterialDatabase::blocksLiquidFlow(MaterialId materialId) const {
if (isRealMaterial(materialId))
return getMaterialInfo(materialId)->blocksLiquidFlow;
else
return getMetaMaterialInfo(materialId)->blocksLiquidFlow;
}
inline Maybe<LiquidMaterialInteraction> MaterialDatabase::liquidMaterialInteraction(
LiquidId liquid, MaterialId materialId) const {
return m_liquidMaterialInteractions.maybe({liquid, materialId});
}
inline Maybe<LiquidModInteraction> MaterialDatabase::liquidModInteraction(LiquidId liquid, ModId modId) const {
return m_liquidModInteractions.maybe({liquid, modId});
}
}