osb/source/game/StarSpawnTypeDatabase.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarJson.hpp"
#include "StarVector.hpp"
#include "StarBiMap.hpp"
#include "StarWeightedPool.hpp"
namespace Star {
STAR_EXCEPTION(SpawnTypeDatabaseException, StarException);
STAR_CLASS(SpawnTypeDatabase);
struct SpawnParameters {
enum class Area : uint8_t {
Surface,
Ceiling,
Air,
Liquid,
Solid
};
enum class Region : uint8_t {
All,
Enclosed,
Exposed
};
enum class Time : uint8_t {
All,
Day,
Night
};
static EnumMap<Area> const AreaNames;
static EnumMap<Region> const RegionNames;
static EnumMap<Time> const TimeNames;
// Null config constructs SpawnParameters filled with All
SpawnParameters(Json const& config = {});
SpawnParameters(Set<Area> areas, Region region, Time time);
bool compatible(SpawnParameters const& parameters) const;
Set<Area> areas;
Region region;
Time time;
};
struct SpawnType {
String typeName;
Vec2F dayLevelAdjustment;
Vec2F nightLevelAdjustment;
Variant<String, WeightedPool<String>> monsterType;
Json monsterParameters;
Vec2I groupSize;
float spawnChance;
SpawnParameters spawnParameters;
uint64_t seedMix;
};
SpawnType spawnTypeFromJson(Json const& config);
struct SpawnProfile {
SpawnProfile();
SpawnProfile(Json const& config);
SpawnProfile(StringSet spawnTypes, Json monsterParameters);
Json toJson() const;
StringSet spawnTypes;
Json monsterParameters;
};
SpawnProfile constructSpawnProfile(Json const& config, uint64_t seed);
class SpawnTypeDatabase {
public:
SpawnTypeDatabase();
SpawnType spawnType(String const& typeName) const;
private:
StringMap<SpawnType> m_spawnTypes;
};
}