osb/source/game/StarStatusController.cpp

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#include "StarStatusController.hpp"
#include "StarDataStreamExtra.hpp"
#include "StarJsonExtra.hpp"
#include "StarLuaGameConverters.hpp"
#include "StarWorld.hpp"
#include "StarWorldLuaBindings.hpp"
#include "StarStatusControllerLuaBindings.hpp"
#include "StarNetworkedAnimatorLuaBindings.hpp"
#include "StarConfigLuaBindings.hpp"
#include "StarEntityLuaBindings.hpp"
#include "StarStatusEffectDatabase.hpp"
#include "StarStatusEffectEntity.hpp"
#include "StarLiquidsDatabase.hpp"
namespace Star {
StatusController::StatusController(Json const& config) : m_statCollection(config) {
m_parentEntity = nullptr;
m_movementController = nullptr;
m_statusProperties.set(config.getObject("statusProperties", {}));
m_minimumLiquidStatusEffectPercentage = config.getFloat("minimumLiquidStatusEffectPercentage");
m_appliesEnvironmentStatusEffects = config.getBool("appliesEnvironmentStatusEffects");
m_appliesWeatherStatusEffects = config.getBool("appliesWeatherStatusEffects");
m_environmentStatusEffectUpdateTimer = GameTimer(config.getFloat("environmentStatusEffectUpdateTimer", 0.15f));
m_primaryAnimationConfig = config.optString("primaryAnimationConfig");
m_primaryScript.setScripts(jsonToStringList(config.get("primaryScriptSources", JsonArray())));
m_primaryScript.setUpdateDelta(config.getUInt("primaryScriptDelta", 1));
uint64_t keepDamageSteps = config.getUInt("keepDamageNotificationSteps", 120);
m_recentHitsGiven.setHistoryLimit(keepDamageSteps);
m_recentDamageGiven.setHistoryLimit(keepDamageSteps);
m_recentDamageTaken.setHistoryLimit(keepDamageSteps);
m_netGroup.addNetElement(&m_statCollection);
m_netGroup.addNetElement(&m_statusProperties);
m_netGroup.addNetElement(&m_parentDirectives);
m_netGroup.addNetElement(&m_uniqueEffectMetadata);
m_netGroup.addNetElement(&m_effectAnimators);
if (m_primaryAnimationConfig)
m_primaryAnimatorId = m_effectAnimators.addNetElement(make_shared<EffectAnimator>(*m_primaryAnimationConfig));
else
m_primaryAnimatorId = EffectAnimatorGroup::NullElementId;
}
Json StatusController::diskStore() const {
JsonObject resourceValues;
JsonObject resourcesLocked;
for (auto const& resourceName : resourceNames()) {
resourceValues[resourceName] = resource(resourceName);
resourcesLocked[resourceName] = resourceLocked(resourceName);
}
JsonObject persistentEffectCategories;
for (auto const& pair : m_persistentEffects) {
List<PersistentStatusEffect> persistentEffects;
persistentEffects.appendAll(pair.second.statModifiers.transformed(construct<PersistentStatusEffect>()));
persistentEffects.appendAll(pair.second.uniqueEffects.values().transformed(construct<PersistentStatusEffect>()));
persistentEffectCategories[pair.first] = persistentEffects.transformed(jsonFromPersistentStatusEffect);
}
JsonArray ephemeralEffects;
for (auto const& pair : m_uniqueEffects) {
// Store ephemeral effects in the disk store based on remaining duration.
// TODO: Need to store maximum duration as well in the store, otherwise the
// effect will always appear "full" on reload (but just last less time)
auto metadata = m_uniqueEffectMetadata.getNetElement(pair.second.metadataId);
if (metadata->duration)
ephemeralEffects.append(jsonFromEphemeralStatusEffect(EphemeralStatusEffect{pair.first, *metadata->duration}));
}
return JsonObject{
{"statusProperties", m_statusProperties.get()},
{"persistentEffectCategories", std::move(persistentEffectCategories)},
{"ephemeralEffects", std::move(ephemeralEffects)},
{"resourceValues", std::move(resourceValues)},
{"resourcesLocked", std::move(resourcesLocked)},
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};
}
void StatusController::diskLoad(Json const& store) {
clearAllPersistentEffects();
clearEphemeralEffects();
m_statusProperties.set(store.getObject("statusProperties"));
for (auto const& p : store.getObject("persistentEffectCategories", {}))
addPersistentEffects(p.first, p.second.toArray().transformed(jsonToPersistentStatusEffect));
addEphemeralEffects(store.getArray("ephemeralEffects").transformed(jsonToEphemeralStatusEffect));
for (auto const& p : store.getObject("resourceValues", {})) {
if (isResource(p.first))
setResource(p.first, p.second.toFloat());
}
for (auto const& p : store.getObject("resourcesLocked", {})) {
if (isResource(p.first))
setResourceLocked(p.first, p.second.toBool());
}
}
Json StatusController::statusProperty(String const& name, Json const& def) const {
return m_statusProperties.get().value(name, def);
}
void StatusController::setStatusProperty(String const& name, Json value) {
m_statusProperties.update([&](JsonObject& statusProperties) {
if (statusProperties[name] != value) {
statusProperties[name] = std::move(value);
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return true;
}
return false;
});
}
StringList StatusController::statNames() const {
return m_statCollection.statNames();
}
float StatusController::stat(String const& statName) const {
return m_statCollection.stat(statName);
}
bool StatusController::statPositive(String const& statName) const {
return m_statCollection.statPositive(statName);
}
StringList StatusController::resourceNames() const {
return m_statCollection.resourceNames();
}
bool StatusController::isResource(String const& resourceName) const {
return m_statCollection.isResource(resourceName);
}
float StatusController::resource(String const& resourceName) const {
return m_statCollection.resource(resourceName);
}
bool StatusController::resourcePositive(String const& resourceName) const {
return m_statCollection.resourcePositive(resourceName);
}
void StatusController::setResource(String const& resourceName, float value) {
m_statCollection.setResource(resourceName, value);
}
void StatusController::modifyResource(String const& resourceName, float amount) {
m_statCollection.modifyResource(resourceName, amount);
}
float StatusController::giveResource(String const& resourceName, float amount) {
return m_statCollection.giveResource(resourceName, amount);
}
bool StatusController::consumeResource(String const& resourceName, float amount) {
if (m_statCollection.consumeResource(resourceName, amount)) {
m_primaryScript.invoke("notifyResourceConsumed", resourceName, amount);
return true;
}
return false;
}
bool StatusController::overConsumeResource(String const& resourceName, float amount) {
if (m_statCollection.overConsumeResource(resourceName, amount)) {
m_primaryScript.invoke("notifyResourceConsumed", resourceName, amount);
return true;
}
return false;
}
bool StatusController::resourceLocked(String const& resourceName) const {
return m_statCollection.resourceLocked(resourceName);
}
void StatusController::setResourceLocked(String const& resourceName, bool locked) {
m_statCollection.setResourceLocked(resourceName, locked);
}
void StatusController::resetResource(String const& resourceName) {
m_statCollection.resetResource(resourceName);
}
void StatusController::resetAllResources() {
m_statCollection.resetAllResources();
}
Maybe<float> StatusController::resourceMax(String const& resourceName) const {
return m_statCollection.resourceMax(resourceName);
}
Maybe<float> StatusController::resourcePercentage(String const& resourceName) const {
return m_statCollection.resourcePercentage(resourceName);
}
float StatusController::setResourcePercentage(String const& resourceName, float resourcePercentage) {
return m_statCollection.setResourcePercentage(resourceName, resourcePercentage);
}
float StatusController::modifyResourcePercentage(String const& resourceName, float resourcePercentage) {
return m_statCollection.modifyResourcePercentage(resourceName, resourcePercentage);
}
List<PersistentStatusEffect> StatusController::getPersistentEffects(String const& statEffectCategory) const {
auto category = m_persistentEffects.maybe(statEffectCategory).value();
List<PersistentStatusEffect> persistentEffects =
category.statModifiers.transformed(construct<PersistentStatusEffect>());
persistentEffects.appendAll(
List<UniqueStatusEffect>::from(category.uniqueEffects).transformed(construct<PersistentStatusEffect>()));
return persistentEffects;
}
void StatusController::addPersistentEffect(
String const& statusEffectCategory, PersistentStatusEffect const& persistentEffect) {
addPersistentEffects(statusEffectCategory, {persistentEffect});
}
void StatusController::addPersistentEffects(
String const& statusEffectCategory, List<PersistentStatusEffect> const& effectList) {
auto& persistentEffectCategory = m_persistentEffects[statusEffectCategory];
if (!persistentEffectCategory.modifierEffectsGroupId)
persistentEffectCategory.modifierEffectsGroupId = m_statCollection.addStatModifierGroup();
for (auto const& effect : effectList) {
if (effect.is<StatModifier>())
persistentEffectCategory.statModifiers.append(effect.get<StatModifier>());
else if (effect.is<UniqueStatusEffect>())
persistentEffectCategory.uniqueEffects.add(effect.get<UniqueStatusEffect>());
}
m_statCollection.setStatModifierGroup(
*persistentEffectCategory.modifierEffectsGroupId, persistentEffectCategory.statModifiers);
updatePersistentUniqueEffects();
}
void StatusController::setPersistentEffects(
String const& statusEffectCategory, List<PersistentStatusEffect> const& effectList) {
if (effectList.empty()) {
if (auto groupId = m_persistentEffects[statusEffectCategory].modifierEffectsGroupId)
m_statCollection.removeStatModifierGroup(*groupId);
m_persistentEffects.remove(statusEffectCategory);
updatePersistentUniqueEffects();
} else {
auto& persistentEffectCategory = m_persistentEffects[statusEffectCategory];
persistentEffectCategory.statModifiers.clear();
persistentEffectCategory.uniqueEffects.clear();
addPersistentEffects(statusEffectCategory, effectList);
}
}
void StatusController::clearPersistentEffects(String const& statusEffectCategory) {
setPersistentEffects(statusEffectCategory, {});
}
void StatusController::clearAllPersistentEffects() {
for (auto const& effectCategory : m_persistentEffects.keys())
clearPersistentEffects(effectCategory);
}
void StatusController::addEphemeralEffect(EphemeralStatusEffect const& effect, Maybe<EntityId> sourceEntityId) {
addEphemeralEffects({effect}, sourceEntityId);
}
void StatusController::addEphemeralEffects(
List<EphemeralStatusEffect> const& effectList, Maybe<EntityId> sourceEntityId) {
for (auto const& effect : effectList) {
if (auto existingEffect = m_uniqueEffects.ptr(effect.uniqueEffect)) {
auto metadata = m_uniqueEffectMetadata.getNetElement(existingEffect->metadataId);
// If the effect exists and does not have a null duration, then refresh
// the
// duration to the max
if (metadata->duration) {
auto newDuration = effect.duration.value(defaultUniqueEffectDuration(effect.uniqueEffect));
if (newDuration > *metadata->duration) {
// Only overwrite the sourceEntityId if the duration is *extended*
metadata->sourceEntityId.set(sourceEntityId);
metadata->duration = newDuration;
}
metadata->maxDuration.set(max(metadata->maxDuration.get(), newDuration));
}
} else {
addUniqueEffect(
effect.uniqueEffect, effect.duration.value(defaultUniqueEffectDuration(effect.uniqueEffect)), sourceEntityId);
}
}
}
bool StatusController::removeEphemeralEffect(UniqueStatusEffect const& effect) {
if (auto uniqueEffect = m_uniqueEffects.ptr(effect)) {
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect->metadataId);
if (metadata->duration) {
removeUniqueEffect(effect);
return true;
}
}
return false;
}
void StatusController::clearEphemeralEffects() {
for (auto const& key : m_uniqueEffects.keys())
removeEphemeralEffect(key);
}
bool StatusController::appliesEnvironmentStatusEffects() const {
return m_appliesEnvironmentStatusEffects;
}
void StatusController::setAppliesEnvironmentStatusEffects(bool appliesEnvironmentStatusEffects) {
m_appliesEnvironmentStatusEffects = appliesEnvironmentStatusEffects;
}
ActiveUniqueStatusEffectSummary StatusController::activeUniqueStatusEffectSummary() const {
ActiveUniqueStatusEffectSummary summary;
for (auto const& metadata : m_uniqueEffectMetadata.netElements()) {
if (metadata->duration)
summary.append({metadata->effect, *metadata->duration / metadata->maxDuration.get()});
else
summary.append({metadata->effect, 1.0f});
}
return summary;
}
bool StatusController::uniqueStatusEffectActive(String const& effectName) const {
for (auto const& metadata : m_uniqueEffectMetadata.netElements()) {
if (metadata->effect == effectName)
return true;
}
return false;
}
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const Directives& StatusController::primaryDirectives() const {
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return m_primaryDirectives;
}
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void StatusController::setPrimaryDirectives(Directives const& directives) {
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m_primaryDirectives = directives;
}
List<DamageNotification> StatusController::applyDamageRequest(DamageRequest const& damageRequest) {
if (auto damageNotifications = m_primaryScript.invoke<List<DamageNotification>>("applyDamageRequest", damageRequest)) {
for (auto const& dn : *damageNotifications)
m_recentDamageTaken.add(dn);
return damageNotifications.take();
}
return {};
}
void StatusController::hitOther(EntityId targetEntityId, DamageRequest damageRequest) {
m_recentHitsGiven.add({targetEntityId, std::move(damageRequest)});
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}
void StatusController::damagedOther(DamageNotification damageNotification) {
m_recentDamageGiven.add(std::move(damageNotification));
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}
List<DamageNotification> StatusController::pullSelfDamageNotifications() {
return take(m_pendingSelfDamageNotifications);
}
void StatusController::applySelfDamageRequest(DamageRequest dr) {
auto damageNotifications = applyDamageRequest(std::move(dr));
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for (auto const& dn : damageNotifications)
m_recentDamageTaken.add(dn);
m_pendingSelfDamageNotifications.appendAll(std::move(damageNotifications));
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}
pair<List<DamageNotification>, uint64_t> StatusController::damageTakenSince(uint64_t since) const {
return m_recentDamageTaken.query(since);
}
pair<List<pair<EntityId, DamageRequest>>, uint64_t> StatusController::inflictedHitsSince(uint64_t since) const {
return m_recentHitsGiven.query(since);
}
pair<List<DamageNotification>, uint64_t> StatusController::inflictedDamageSince(uint64_t since) const {
return m_recentDamageGiven.query(since);
}
void StatusController::init(Entity* parentEntity, ActorMovementController* movementController) {
uninit();
m_parentEntity = parentEntity;
m_movementController = movementController;
if (m_parentEntity->isMaster()) {
initPrimaryScript();
for (auto& p : m_uniqueEffects)
initUniqueEffectScript(p.second);
}
m_environmentStatusEffectUpdateTimer.reset();
}
void StatusController::uninit() {
m_parentEntity = nullptr;
m_movementController = nullptr;
for (auto& p : m_uniqueEffects)
uninitUniqueEffectScript(p.second);
uninitPrimaryScript();
m_recentHitsGiven.reset();
m_recentDamageGiven.reset();
m_recentDamageTaken.reset();
}
void StatusController::initNetVersion(NetElementVersion const* version) {
m_netGroup.initNetVersion(version);
}
void StatusController::netStore(DataStream& ds) const {
m_netGroup.netStore(ds);
}
void StatusController::netLoad(DataStream& ds) {
clearAllPersistentEffects();
clearEphemeralEffects();
m_netGroup.netLoad(ds);
}
void StatusController::enableNetInterpolation(float extrapolationHint) {
m_netGroup.enableNetInterpolation(extrapolationHint);
}
void StatusController::disableNetInterpolation() {
m_netGroup.disableNetInterpolation();
}
void StatusController::tickNetInterpolation(float dt) {
m_netGroup.tickNetInterpolation(dt);
}
bool StatusController::writeNetDelta(DataStream& ds, uint64_t fromStep) const {
return m_netGroup.writeNetDelta(ds, fromStep);
}
void StatusController::readNetDelta(DataStream& ds, float interpolationTime) {
m_netGroup.readNetDelta(ds, interpolationTime);
}
void StatusController::blankNetDelta(float interpolationTime) {
m_netGroup.blankNetDelta(interpolationTime);
}
void StatusController::tickMaster(float dt) {
m_statCollection.tickMaster(dt);
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m_recentHitsGiven.tick(1);
m_recentDamageGiven.tick(1);
m_recentDamageTaken.tick(1);
bool statusImmune = statPositive("statusImmunity");
if (!statusImmune && m_movementController->liquidPercentage() > m_minimumLiquidStatusEffectPercentage) {
auto liquidsDatabase = Root::singleton().liquidsDatabase();
if (auto liquidSettings = liquidsDatabase->liquidSettings(m_movementController->liquidId())) {
for (auto const& effect : liquidSettings->statusEffects)
addEphemeralEffect(jsonToEphemeralStatusEffect(effect));
}
}
if (m_environmentStatusEffectUpdateTimer.wrapTick()) {
PolyF collisionBody = m_movementController->collisionBody();
List<PersistentStatusEffect> entityEffects;
if (!statusImmune) {
m_parentEntity->world()->forEachEntity(collisionBody.boundBox(),
[this, collisionBody, &entityEffects](EntityPtr const& e) {
if (auto entity = as<StatusEffectEntity>(e)) {
auto statusEffectArea = entity->statusEffectArea();
statusEffectArea.translate(entity->position());
if (m_parentEntity->world()->geometry().polyIntersectsPoly(statusEffectArea, collisionBody))
entityEffects.appendAll(entity->statusEffects());
}
});
}
setPersistentEffects("entities", entityEffects);
if (!statusImmune && m_appliesEnvironmentStatusEffects)
setPersistentEffects("environment", m_parentEntity->world()->environmentStatusEffects(m_parentEntity->position()).transformed(jsonToPersistentStatusEffect));
if (!statusImmune && m_appliesWeatherStatusEffects)
addEphemeralEffects(m_parentEntity->world()->weatherStatusEffects(m_parentEntity->position()).transformed(jsonToEphemeralStatusEffect));
}
m_primaryScript.update(m_primaryScript.updateDt(dt));
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for (auto& p : m_uniqueEffects) {
p.second.script.update(p.second.script.updateDt(dt));
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auto metadata = m_uniqueEffectMetadata.getNetElement(p.second.metadataId);
if (metadata->duration)
*metadata->duration -= dt;
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}
for (auto const& key : m_uniqueEffects.keys()) {
auto& uniqueEffect = m_uniqueEffects[key];
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
if (metadata->duration && *metadata->duration <= 0.0f)
removeUniqueEffect(key);
else if ((metadata->duration && statPositive("statusImmunity")) || (uniqueEffect.effectConfig.blockingStat && statPositive(*uniqueEffect.effectConfig.blockingStat)))
removeUniqueEffect(key);
}
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DirectivesGroup parentDirectives;
parentDirectives.append(m_primaryDirectives);
for (auto const& pair : m_uniqueEffects)
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parentDirectives.append(pair.second.parentDirectives);
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m_parentDirectives.set(std::move(parentDirectives));
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updateAnimators(dt);
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}
void StatusController::tickSlave(float dt) {
m_statCollection.tickSlave(dt);
updateAnimators(dt);
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}
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const DirectivesGroup& StatusController::parentDirectives() const {
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return m_parentDirectives.get();
}
List<Drawable> StatusController::drawables() const {
List<Drawable> drawables;
for (auto const& animator : m_effectAnimators.netElements())
drawables.appendAll(animator->animator.drawables(m_movementController->position()));
return drawables;
}
List<LightSource> StatusController::lightSources() const {
List<LightSource> lightSources;
for (auto const& animator : m_effectAnimators.netElements())
lightSources.appendAll(animator->animator.lightSources(m_movementController->position()));
return lightSources;
}
List<OverheadBar> StatusController::overheadBars() {
if (auto bars = m_primaryScript.invoke<JsonArray>("overheadBars"))
return bars->transformed(construct<OverheadBar>());
return {};
}
List<AudioInstancePtr> StatusController::pullNewAudios() {
List<AudioInstancePtr> newAudios;
for (auto const& animator : m_effectAnimators.netElements())
newAudios.appendAll(animator->dynamicTarget.pullNewAudios());
return newAudios;
}
List<Particle> StatusController::pullNewParticles() {
List<Particle> newParticles;
for (auto const& animator : m_effectAnimators.netElements())
newParticles.appendAll(animator->dynamicTarget.pullNewParticles());
return newParticles;
}
Maybe<Json> StatusController::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
Maybe<Json> result = m_primaryScript.handleMessage(message, localMessage, args);
for (auto& p : m_uniqueEffects)
result = result.orMaybe(p.second.script.handleMessage(message, localMessage, args));
return result;
}
StatusController::EffectAnimator::EffectAnimator(Maybe<String> config) {
animationConfig = std::move(config);
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animator = animationConfig ? NetworkedAnimator(*animationConfig) : NetworkedAnimator();
}
void StatusController::EffectAnimator::initNetVersion(NetElementVersion const* version) {
animator.initNetVersion(version);
}
void StatusController::EffectAnimator::netStore(DataStream& ds) const {
ds.write(animationConfig);
animator.netStore(ds);
}
void StatusController::EffectAnimator::netLoad(DataStream& ds) {
ds.read(animationConfig);
animator = animationConfig ? NetworkedAnimator(*animationConfig) : NetworkedAnimator();
animator.netLoad(ds);
}
void StatusController::EffectAnimator::enableNetInterpolation(float extrapolationHint) {
animator.enableNetInterpolation(extrapolationHint);
}
void StatusController::EffectAnimator::disableNetInterpolation() {
animator.disableNetInterpolation();
}
void StatusController::EffectAnimator::tickNetInterpolation(float dt) {
animator.tickNetInterpolation(dt);
}
bool StatusController::EffectAnimator::writeNetDelta(DataStream& ds, uint64_t fromVersion) const {
return animator.writeNetDelta(ds, fromVersion);
}
void StatusController::EffectAnimator::readNetDelta(DataStream& ds, float interpolationTime) {
animator.readNetDelta(ds, interpolationTime);
}
void StatusController::EffectAnimator::blankNetDelta(float interpolationTime) {
animator.blankNetDelta(interpolationTime);
}
StatusController::UniqueEffectMetadata::UniqueEffectMetadata() {
addNetElement(&durationNetState);
addNetElement(&maxDuration);
addNetElement(&sourceEntityId);
durationNetState.setFixedPointBase(0.01f);
durationNetState.setInterpolator(lerp<float, float>);
}
StatusController::UniqueEffectMetadata::UniqueEffectMetadata(UniqueStatusEffect effect, Maybe<float> duration, Maybe<EntityId> sourceEntityId)
: UniqueEffectMetadata() {
this->effect = std::move(effect);
this->duration = std::move(duration);
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this->maxDuration.set(this->duration.value());
this->sourceEntityId.set(sourceEntityId);
}
void StatusController::UniqueEffectMetadata::netElementsNeedLoad(bool) {
duration = durationNetState.get() >= 0.0f ? Maybe<float>(durationNetState.get()) : Maybe<float>();
}
void StatusController::UniqueEffectMetadata::netElementsNeedStore() {
durationNetState.set(duration ? *duration : -1.0f);
}
void StatusController::updateAnimators(float dt) {
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for (auto const& animator : m_effectAnimators.netElements()) {
if (m_parentEntity->world()->isServer()) {
animator->animator.update(dt, nullptr);
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} else {
animator->animator.update(dt, &animator->dynamicTarget);
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animator->dynamicTarget.updatePosition(m_movementController->position());
}
}
}
void StatusController::updatePersistentUniqueEffects() {
Set<UniqueStatusEffect> activePersistentUniqueEffects;
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for (auto & categoryPair : m_persistentEffects) {
for (auto & uniqueEffectName : categoryPair.second.uniqueEffects) {
// It is important to note here that if a unique effect exists, it *may*
// not come from a persistent effect, it *may* be from an ephemeral effect.
// Here, when a persistent effect overrides an ephemeral effect, it is
// clearing the duration making it into a solely persistent effect. This
// means that by applying a persistent effect and then clearing it, you can
// remove an ephemeral effect.
if (auto existingEffect = m_uniqueEffects.ptr(uniqueEffectName)) {
m_uniqueEffectMetadata.getNetElement(existingEffect->metadataId)->duration.reset();
activePersistentUniqueEffects.add(uniqueEffectName);
}
// we want to make sure the effect it's applying actually exists
// if not then it should be removed from the list
else if (addUniqueEffect(uniqueEffectName, {}, {}))
activePersistentUniqueEffects.add(uniqueEffectName);
else
categoryPair.second.uniqueEffects.remove(uniqueEffectName);
}
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}
// Again, here we are using "durationless" to mean "persistent"
for (auto const& key : m_uniqueEffects.keys()) {
auto metadata = m_uniqueEffectMetadata.getNetElement(m_uniqueEffects[key].metadataId);
if (!metadata->duration && !activePersistentUniqueEffects.contains(key))
removeUniqueEffect(key);
}
}
float StatusController::defaultUniqueEffectDuration(UniqueStatusEffect const& effect) const {
return Root::singleton().statusEffectDatabase()->uniqueEffectConfig(effect).defaultDuration;
}
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bool StatusController::addUniqueEffect(
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UniqueStatusEffect const& effect, Maybe<float> duration, Maybe<EntityId> sourceEntityId) {
auto statusEffectDatabase = Root::singleton().statusEffectDatabase();
if (statusEffectDatabase->isUniqueEffect(effect)) {
auto effectConfig = statusEffectDatabase->uniqueEffectConfig(effect);
if ((duration && statPositive("statusImmunity")) || (effectConfig.blockingStat && statPositive(*effectConfig.blockingStat)))
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return false;
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auto& uniqueEffect = m_uniqueEffects[effect];
uniqueEffect.effectConfig = effectConfig;
uniqueEffect.script.setScripts(uniqueEffect.effectConfig.scripts);
uniqueEffect.script.setUpdateDelta(uniqueEffect.effectConfig.scriptDelta);
uniqueEffect.metadataId =
m_uniqueEffectMetadata.addNetElement(make_shared<UniqueEffectMetadata>(effect, duration, sourceEntityId));
uniqueEffect.animatorId = UniqueEffectMetadataGroup::NullElementId;
if (uniqueEffect.effectConfig.animationConfig)
uniqueEffect.animatorId =
m_effectAnimators.addNetElement(make_shared<EffectAnimator>(uniqueEffect.effectConfig.animationConfig));
if (m_parentEntity)
initUniqueEffectScript(uniqueEffect);
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return true;
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} else {
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Logger::warn("Unique status effect '{}' not found in status effect database", effect);
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return false;
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}
}
void StatusController::removeUniqueEffect(UniqueStatusEffect const& effect) {
auto& uniqueEffect = m_uniqueEffects[effect];
uniqueEffect.script.invoke("onExpire");
uninitUniqueEffectScript(uniqueEffect);
m_uniqueEffectMetadata.removeNetElement(uniqueEffect.metadataId);
if (uniqueEffect.animatorId != EffectAnimatorGroup::NullElementId)
m_effectAnimators.removeNetElement(uniqueEffect.animatorId);
m_uniqueEffects.remove(effect);
}
void StatusController::initPrimaryScript() {
m_primaryScript.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(this));
m_primaryScript.addCallbacks("entity", LuaBindings::makeEntityCallbacks(m_parentEntity));
if (m_primaryAnimatorId != EffectAnimatorGroup::NullElementId) {
auto animator = m_effectAnimators.getNetElement(m_primaryAnimatorId);
m_primaryScript.addCallbacks("animator", LuaBindings::makeNetworkedAnimatorCallbacks(&animator->animator));
}
m_primaryScript.addActorMovementCallbacks(m_movementController);
m_primaryScript.init(m_parentEntity->world());
}
void StatusController::uninitPrimaryScript() {
m_primaryScript.uninit();
m_primaryScript.removeCallbacks("status");
m_primaryScript.removeCallbacks("entity");
m_primaryScript.removeCallbacks("animator");
m_primaryScript.removeActorMovementCallbacks();
}
void StatusController::initUniqueEffectScript(UniqueEffectInstance& uniqueEffect) {
uniqueEffect.script.addCallbacks("effect", makeUniqueEffectCallbacks(uniqueEffect));
uniqueEffect.script.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(this));
uniqueEffect.script.addCallbacks("config", LuaBindings::makeConfigCallbacks([&uniqueEffect](String const& name, Json const& def) {
return uniqueEffect.effectConfig.effectConfig.query(name, def);
}));
uniqueEffect.script.addCallbacks("entity", LuaBindings::makeEntityCallbacks(m_parentEntity));
if (uniqueEffect.animatorId != EffectAnimatorGroup::NullElementId) {
auto animator = m_effectAnimators.getNetElement(uniqueEffect.animatorId);
uniqueEffect.script.addCallbacks("animator", LuaBindings::makeNetworkedAnimatorCallbacks(&animator->animator));
}
uniqueEffect.script.addActorMovementCallbacks(m_movementController);
uniqueEffect.script.init(m_parentEntity->world());
}
void StatusController::uninitUniqueEffectScript(UniqueEffectInstance& uniqueEffect) {
uniqueEffect.script.uninit();
uniqueEffect.script.removeCallbacks("effect");
uniqueEffect.script.removeCallbacks("status");
uniqueEffect.script.removeCallbacks("config");
uniqueEffect.script.removeCallbacks("entity");
uniqueEffect.script.removeCallbacks("animator");
uniqueEffect.script.removeActorMovementCallbacks();
for (auto modifierGroup : uniqueEffect.modifierGroups)
m_statCollection.removeStatModifierGroup(modifierGroup);
uniqueEffect.modifierGroups.clear();
}
LuaCallbacks StatusController::makeUniqueEffectCallbacks(UniqueEffectInstance& uniqueEffect) {
LuaCallbacks callbacks;
callbacks.registerCallback("duration", [this, &uniqueEffect]() {
return m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId)->duration;
});
callbacks.registerCallback("modifyDuration", [this, &uniqueEffect](float duration) {
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
if (metadata->duration)
*metadata->duration += duration;
});
callbacks.registerCallback("expire", [this, &uniqueEffect]() {
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
if (metadata->duration)
metadata->duration = 0.0f;
});
callbacks.registerCallback("sourceEntity", [this, &uniqueEffect]() -> Maybe<EntityId> {
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
auto sourceEntityId = metadata->sourceEntityId.get();
if (!sourceEntityId)
return m_parentEntity->entityId();
if (sourceEntityId == NullEntityId)
return {};
return sourceEntityId;
});
callbacks.registerCallback("setParentDirectives", [&uniqueEffect](Maybe<String> const& directives) {
uniqueEffect.parentDirectives = directives.value();
});
callbacks.registerCallback("getParameter", [&uniqueEffect](String const& name, Json const& def) -> Json {
return uniqueEffect.effectConfig.effectConfig.query(name, def);
});
callbacks.registerCallback("addStatModifierGroup", [this, &uniqueEffect](List<StatModifier> const& modifiers) -> StatModifierGroupId {
auto newGroupId = m_statCollection.addStatModifierGroup(modifiers);
uniqueEffect.modifierGroups.add(newGroupId);
return newGroupId;
});
callbacks.registerCallback("setStatModifierGroup", [this, &uniqueEffect](StatModifierGroupId groupId, List<StatModifier> const& modifiers) {
if (!uniqueEffect.modifierGroups.contains(groupId))
throw StatusException("Cannot set stat modifier group that was not added from this effect");
m_statCollection.setStatModifierGroup(groupId, modifiers);
});
callbacks.registerCallback("removeStatModifierGroup", [this, &uniqueEffect](StatModifierGroupId groupId) {
if (!uniqueEffect.modifierGroups.contains(groupId))
throw StatusException("Cannot remove stat modifier group that was not added from this effect");
m_statCollection.removeStatModifierGroup(groupId);
uniqueEffect.modifierGroups.remove(groupId);
});
return callbacks;
}
}