osb/source/game/StarUniverseSettings.cpp

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#include "StarUniverseSettings.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarJsonExtra.hpp"
namespace Star {
UniverseFlagAction parseUniverseFlagAction(Json const& json) {
String actionType = json.getString("type");
if (actionType == "placeDungeon") {
PlaceDungeonFlagAction res;
res.dungeonId = json.getString("dungeonId");
res.targetInstance = json.getString("targetInstance");
res.targetPosition = jsonToVec2I(json.get("targetPosition"));
return res;
} else {
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throw StarException(strf("Unsupported universe flag action type {}", actionType));
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}
}
UniverseSettings::UniverseSettings() {
loadFlagActions();
}
UniverseSettings::UniverseSettings(Json const& json) {
m_uuid = Uuid(json.getString("uuid"));
m_flags = jsonToStringSet(json.get("flags"));
loadFlagActions();
}
Json UniverseSettings::toJson() const {
MutexLocker locker(m_lock);
return JsonObject{
{"uuid", m_uuid.hex()},
{"flags", jsonFromStringSet(m_flags)}
};
}
Uuid UniverseSettings::uuid() const {
return m_uuid;
}
StringSet UniverseSettings::flags() const {
MutexLocker locker(m_lock);
return m_flags;
}
void UniverseSettings::setFlag(String const& flag) {
MutexLocker locker(m_lock);
if (m_flags.add(flag)) {
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Logger::info("Universe flags set to {}", m_flags);
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if (auto flagActions = m_flagActions.maybe(flag))
m_pendingFlagActions.appendAll(*flagActions);
else
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Logger::info("No actions configured for universe flag {}", flag);
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}
}
Maybe<List<UniverseFlagAction>> UniverseSettings::pullPendingFlagActions() {
if (!m_pendingFlagActions.empty())
return take(m_pendingFlagActions);
return {};
}
List<UniverseFlagAction> UniverseSettings::currentFlagActions() const {
List<UniverseFlagAction> res;
for (String flag : m_flags) {
if (auto flagActions = m_flagActions.maybe(flag))
res.appendAll(*flagActions);
}
return res;
}
List<UniverseFlagAction> UniverseSettings::currentFlagActionsForInstanceWorld(String const& instanceName) const {
List<UniverseFlagAction> res;
for (String flag : m_flags) {
for (auto flagAction : m_flagActions.maybe(flag).value()) {
if (flagAction.is<PlaceDungeonFlagAction>() && flagAction.get<PlaceDungeonFlagAction>().targetInstance == instanceName)
res.append(flagAction);
}
}
return res;
}
void UniverseSettings::resetFlags() {
m_flags.clear();
}
void UniverseSettings::loadFlagActions() {
m_flagActions.clear();
Json flagsConfig = Root::singleton().assets()->json("/universeflags.config");
for (auto flagPair : flagsConfig.iterateObject()) {
List<UniverseFlagAction> actions;
for (auto actionConfig : flagPair.second.get("actions").iterateArray())
actions.append(parseUniverseFlagAction(actionConfig));
m_flagActions[flagPair.first] = actions;
}
}
}