171 lines
5.5 KiB
Markdown
171 lines
5.5 KiB
Markdown
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The sb table contains miscellaneous utility functions that don't directly relate to any assets or content of the game.
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---
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#### `double` sb.nrand([`double` standardDeviation], [`double` mean])
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Returns a randomized value with a normal distribution using the specified standard deviation (default is 1.0) and mean (default is 0).
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---
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#### `String` sb.makeUuid()
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Returns a `String` representation of a new, randomly-created `Uuid`.
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#### `void` sb.logInfo(`String` formatString, [`LuaValue` formatValues ...])
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Logs the specified formatted string, optionally using the formatted replacement values, to the log file and console with the Info log level.
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#### `void` sb.logWarn(`String` formatString, [`LuaValue` formatValues ...])
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Logs the specified formatted string, optionally using the formatted replacement values, to the log file and console with the Warn log level.
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#### `void` sb.logError(`String` formatString, [`LuaValue` formatValues ...])
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Logs the specified formatted string, optionally using the formatted replacement values, to the log file and console with the Error log level.
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#### `void` sb.setLogMap(`String` key, `String` formatString, [`LuaValue` formatValues ...])
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Sets an entry in the debug log map (visible while in debug mode) using the specified format string and optional formatted replacement values.
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#### `String` sb.printJson(`Json` value, [`bool` pretty])
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Returns a human-readable string representation of the specified JSON value. If pretty is `true`, objects and arrays will have whitespace added for readability.
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#### `String` sb.print(`LuaValue` value)
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Returns a human-readable string representation of the specified `LuaValue`.
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#### `Variant<Vec2F, double>` sb.interpolateSinEase(`double` offset, `Variant<Vec2F, double>` value1, `Variant<Vec2F, double>` value2)
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Returns an interpolated `Vec2F` or `double` between the two specified values using a sin ease function.
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#### `String` sb.replaceTags(`String` string, `Map<String, String>` tags)
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Replaces all tags in the specified string with the specified tag replacement values.
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#### `Json` sb.jsonMerge(`Json` a, `Json` b)
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Returns the result of merging the contents of b on top of a.
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#### `Json` sb.jsonQuery(`Json` content, `String` path, `Json` default)
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Attempts to extract the value in the specified content at the specified path, and returns the found value or the specified default if no such value exists.
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#### `int` sb.staticRandomI32([`LuaValue` hashValues ...])
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Returns a statically randomized 32-bit signed integer based on the given list of seed values.
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#### `int` sb.staticRandomI32Range(`int` min, `int` max, [`LuaValue` hashValues ...])
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Returns a statically randomized 32-bit signed integer within the specified range based on the given list of seed values.
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#### `double` sb.staticRandomDouble([`LuaValue` hashValues ...])
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Returns a statically randomized `double` based on the given list of seed values.
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#### `double` sb.staticRandomDoubleRange(`double` min, `double` max, [`LuaValue` hashValues ...])
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Returns a statically randomized `double` within the specified range based on the given list of seed values.
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#### `RandomSource` sb.makeRandomSource([`unsigned` seed])
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Creates and returns a Lua UserData value which can be used as a random source, initialized with the specified seed. The `RandomSource` has the following methods:
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##### `void` init([`unsigned` seed])
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Reinitializes the random source, optionally using the specified seed.
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##### `void` addEntropy([`unsigned` seed])
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Adds entropy to the random source, optionally using the specified seed.
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##### `unsigned` randu32()
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Returns a random 32-bit unsigned integer value.
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##### `unsigned` randu64()
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Returns a random 64-bit unsigned integer value.
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##### `int` randi32()
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Returns a random 32-bit signed integer value.
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##### `int` randi64()
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Returns a random 64-bit signed integer value.
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##### `float` randf([`float` min], [`float` max])
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Returns a random `float` value within the specified range, or between 0 and 1 if no range is specified.
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##### `double` randf([`double` min], [`double` max])
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Returns a random `double` value within the specified range, or between 0 and 1 if no range is specified.
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##### `unsigned` randf(`unsigned` minOrMax, [`unsigned` max])
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Returns a random unsigned integer value between minOrMax and max, or between 0 and minOrMax if no max is specified.
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##### `int` randf([`int` min], [`int` max])
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Returns a random signed integer value between minOrMax and max, or between 0 and minOrMax if no max is specified.
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##### `bool` randb()
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Returns a random `bool` value.
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---
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#### `PerlinSource` sb.makePerlinSource(`Json` config)
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Creates and returns a Lua UserData value which can be used as a Perlin noise source. The configuration for the `PerlinSource` should be a JSON object and can include the following keys:
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* `unsigned` __seed__ - Seed value used to initialize the source.
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* `String` __type__ - Type of noise to use. Valid types are "perlin", "billow" or "ridgedMulti".
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* `int` __octaves__ - Number of octaves of noise to use. Defaults to 1.
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* `double` __frequency__ - Defaults to 1.0.
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* `double` __amplitude__ - Defaults to 1.0.
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* `double` __bias__ - Defaults to 0.0.
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* `double` __alpha__ - Defaults to 2.0.
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* `double` __beta__ - Defaults to 2.0.
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* `double` __offset__ - Defaults to 1.0.
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* `double` __gain__ - Defaults to 2.0.
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The `PerlinSource` has only one method:
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##### `float` get(`float` x, [`float` y], [`float` z])
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Returns a `float` value from the Perlin source using 1, 2, or 3 dimensions of input.
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