osb/source/game/StarStatisticsDatabase.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarLruCache.hpp"
namespace Star {
STAR_STRUCT(StatEvent);
STAR_STRUCT(Achievement);
STAR_CLASS(StatisticsDatabase);
struct StatEvent {
String eventName;
StringList scripts;
Json config;
};
struct Achievement {
String name;
StringList triggers;
StringList scripts;
Json config;
};
class StatisticsDatabase {
public:
StatisticsDatabase();
StatEventPtr event(String const& eventName) const;
AchievementPtr achievement(String const& name) const;
StringList allAchievements() const;
StringList achievementsForStat(String const& statName) const;
private:
static StatEventPtr readEvent(String const& path);
static AchievementPtr readAchievement(String const& path);
StringMap<String> m_eventPaths;
StringMap<String> m_achievementPaths;
StringMap<StringList> m_statAchievements;
mutable Mutex m_cacheMutex;
mutable HashLruCache<String, StatEventPtr> m_eventCache;
mutable HashLruCache<String, AchievementPtr> m_achievementCache;
};
}