osb/source/frontend/StarContainerInteractor.cpp

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2023-06-20 04:33:09 +00:00
#include "StarContainerInteractor.hpp"
namespace Star {
void ContainerInteractor::openContainer(ContainerEntityPtr containerEntity) {
if (m_openContainer && m_openContainer->inWorld())
m_openContainer->containerClose();
m_openContainer = move(containerEntity);
if (m_openContainer) {
starAssert(m_openContainer->inWorld());
m_openContainer->containerOpen();
}
}
void ContainerInteractor::closeContainer() {
openContainer({});
}
bool ContainerInteractor::containerOpen() const {
return openContainerId() != NullEntityId;
}
EntityId ContainerInteractor::openContainerId() const {
if (m_openContainer && !m_openContainer->inWorld())
m_openContainer = {};
if (m_openContainer)
return m_openContainer->entityId();
return NullEntityId;
}
ContainerEntityPtr const& ContainerInteractor::openContainer() const {
if (m_openContainer && !m_openContainer->inWorld())
m_openContainer = {};
if (!m_openContainer)
throw StarException("ContainerInteractor has no open container");
return m_openContainer;
}
List<ContainerResult> ContainerInteractor::pullContainerResults() {
List<List<ItemPtr>> results;
eraseWhere(m_pendingResults, [&results](auto& promise) {
if (auto res = promise.result())
results.append(res.take());
return promise.finished();
});
return results;
}
void ContainerInteractor::swapInContainer(size_t slot, ItemPtr const& items) {
m_pendingResults.append(openContainer()->swapItems(slot, items).wrap(resultFromItem));
}
void ContainerInteractor::addToContainer(ItemPtr const& items) {
m_pendingResults.append(openContainer()->addItems(items).wrap(resultFromItem));
}
void ContainerInteractor::takeFromContainerSlot(size_t slot, size_t count) {
m_pendingResults.append(openContainer()->takeItems(slot, count).wrap(resultFromItem));
}
void ContainerInteractor::applyAugmentInContainer(size_t slot, ItemPtr const& augment) {
m_pendingResults.append(openContainer()->applyAugment(slot, augment).wrap(resultFromItem));
}
void ContainerInteractor::startCraftingInContainer() {
openContainer()->startCrafting();
}
void ContainerInteractor::stopCraftingInContainer() {
openContainer()->stopCrafting();
}
void ContainerInteractor::burnContainer() {
openContainer()->burnContainerContents();
}
void ContainerInteractor::clearContainer() {
m_pendingResults.append(openContainer()->clearContainer());
}
ContainerResult ContainerInteractor::resultFromItem(ItemPtr const& item) {
if (item)
return {item};
else
return {};
}
}