osb/source/core/StarRandom.hpp

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2023-06-20 04:33:09 +00:00
#ifndef STAR_RANDOM_HPP
#define STAR_RANDOM_HPP
#include "StarStaticRandom.hpp"
#include "StarByteArray.hpp"
namespace Star {
STAR_EXCEPTION(RandomException, StarException);
// Deterministic random number source. Uses multiply-with-carry algorithm.
// Much higher quality than the predictable random number generators. Not
// thread safe (won't crash or anything, but might return less than optimal
// values).
class RandomSource {
public:
// Generates a RandomSource with a seed from Random::randu64()
RandomSource();
RandomSource(uint64_t seed);
// Re-initializes the random number generator using the given seed. It is
// exactly equivalent to constructing a new RandomSource, just using the same
// buffer.
void init();
void init(uint64_t seed);
void addEntropy();
void addEntropy(uint64_t seed);
uint32_t randu32();
uint64_t randu64();
int32_t randi32();
int64_t randi64();
// Generates values in the range [0.0, 1.0]
float randf();
// Generates values in the range [0.0, 1.0]
double randd();
// Random integer from [0, max], max must be >= 0
int64_t randInt(int64_t max);
uint64_t randUInt(uint64_t max);
// Random integer from [min, max]
int64_t randInt(int64_t min, int64_t max);
uint64_t randUInt(uint64_t min, uint64_t max);
float randf(float min, float max);
double randd(double min, double max);
bool randb();
// Generates values via normal distribution with box-muller algorithm
float nrandf(float stddev = 1.0f, float mean = 0.0f);
double nrandd(double stddev = 1.0, double mean = 0.0);
// Round a fractional value statistically towards the floor or ceiling. For
// example, if a value is 5.2, 80% of the time it will round to 5, but 20% of
// the time it will round to 6.
int64_t stochasticRound(double val);
void randBytes(char* buf, size_t len);
ByteArray randBytes(size_t len);
// Pick a random value out of a container
template <typename Container>
typename Container::value_type const& randFrom(Container const& container);
template <typename Container>
typename Container::value_type& randFrom(Container& container);
template <typename Container>
typename Container::value_type randValueFrom(Container const& container);
template <typename Container>
typename Container::value_type randValueFrom(Container const& container, typename Container::value_type const& defaultVal);
template <typename Container>
void shuffle(Container& container);
private:
uint32_t gen32();
uint32_t m_data[256];
uint32_t m_carry;
uint8_t m_index;
};
// Global static versions of the methods in RandomSource. It is not necessary
// to initialize the global RandomSource manually, it will be automatically
// initialized with a random seed on first use if it is not already initialized.
namespace Random {
void init();
void init(uint64_t seed);
void addEntropy();
void addEntropy(uint64_t seed);
uint32_t randu32();
uint64_t randu64();
int32_t randi32();
int64_t randi64();
float randf();
double randd();
long long randInt(long long max);
unsigned long long randUInt(unsigned long long max);
long long randInt(long long min, long long max);
unsigned long long randUInt(unsigned long long min, unsigned long long max);
float randf(float min, float max);
double randd(double min, double max);
bool randb();
float nrandf(float stddev = 1.0f, float mean = 0.0f);
double nrandd(double stddev = 1.0, double mean = 0.0);
int64_t stochasticRound(double val);
void randBytes(char* buf, size_t len);
ByteArray randBytes(size_t len);
template <typename Container>
typename Container::value_type const& randFrom(Container const& container);
template <typename Container>
typename Container::value_type& randFrom(Container& container);
template <typename Container>
typename Container::value_type randValueFrom(Container const& container);
template <typename Container>
typename Container::value_type randValueFrom(Container const& container, typename Container::value_type const& defaultVal);
template <typename Container>
void shuffle(Container& container);
}
template <typename Container>
typename Container::value_type const& RandomSource::randFrom(Container const& container) {
if (container.empty())
throw RandomException("Empty container in randFrom");
auto i = container.begin();
std::advance(i, randUInt(container.size() - 1));
return *i;
}
template <typename Container>
typename Container::value_type& RandomSource::randFrom(Container& container) {
if (container.empty())
throw RandomException("Empty container in randFrom");
auto i = container.begin();
std::advance(i, randUInt(container.size() - 1));
return *i;
}
template <typename Container>
typename Container::value_type const& Random::randFrom(Container const& container) {
if (container.empty())
throw RandomException("Empty container in randFrom");
auto i = container.begin();
std::advance(i, Random::randUInt(container.size() - 1));
return *i;
}
template <typename Container>
typename Container::value_type& Random::randFrom(Container& container) {
if (container.empty())
throw RandomException("Empty container in randFrom");
auto i = container.begin();
std::advance(i, Random::randUInt(container.size() - 1));
return *i;
}
template <typename Container>
typename Container::value_type RandomSource::randValueFrom(Container const& container) {
return randValueFrom(container, typename Container::value_type());
}
template <typename Container>
typename Container::value_type RandomSource::randValueFrom(
Container const& container, typename Container::value_type const& defaultVal) {
if (container.empty())
return defaultVal;
auto i = container.begin();
std::advance(i, randInt(container.size() - 1));
return *i;
}
template <typename Container>
void RandomSource::shuffle(Container& container) {
std::random_shuffle(container.begin(), container.end(), [this](size_t max) { return randUInt(max - 1); });
}
template <typename Container>
typename Container::value_type Random::randValueFrom(Container const& container) {
return randValueFrom(container, typename Container::value_type());
}
template <typename Container>
typename Container::value_type Random::randValueFrom(
Container const& container, typename Container::value_type const& defaultVal) {
if (container.empty())
return defaultVal;
auto i = container.begin();
std::advance(i, Random::randInt(container.size() - 1));
return *i;
}
template <typename Container>
void Random::shuffle(Container& container) {
std::random_shuffle(container.begin(), container.end(), [](size_t max) { return Random::randUInt(max - 1); });
}
}
#endif