2024-02-25 14:46:47 +00:00
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#pragma once
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2023-06-20 04:33:09 +00:00
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#include "StarJson.hpp"
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#include "StarThread.hpp"
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#include "StarDamageTypes.hpp"
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namespace Star {
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STAR_STRUCT(DamageKind);
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STAR_CLASS(DamageDatabase);
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STAR_STRUCT(ElementalType);
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typedef String TargetMaterial;
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struct ElementalType {
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String resistanceStat;
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HashMap<HitType, String> damageNumberParticles;
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};
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struct DamageEffect {
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Json sounds;
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Json particles;
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};
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struct DamageKind {
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String name;
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HashMap<TargetMaterial, HashMap<HitType, DamageEffect>> effects;
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String elementalType;
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};
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class DamageDatabase {
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public:
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DamageDatabase();
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DamageKind const& damageKind(String name) const;
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ElementalType const& elementalType(String const& name) const;
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private:
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StringMap<DamageKind> m_damageKinds;
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StringMap<ElementalType> m_elementalTypes;
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};
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}
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