osb/source/platform/StarP2PNetworkingService.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarEither.hpp"
#include "StarHostAddress.hpp"
#include "StarStrongTypedef.hpp"
#include "StarRpcPromise.hpp"
namespace Star {
STAR_CLASS(P2PSocket);
STAR_CLASS(P2PNetworkingService);
enum class P2PJoinRequestReply {
No,
Yes,
Ignore,
};
// P2P networking is assumed to be guaranteed in order delivery of arbitrarily
// sized messages. Neither the P2PSocket or the P2PNetworkingService are
// assumed to be thread safe interfaces, but access to independent P2PSockets
// from different threads or access to a P2PSocket and the P2PNetworkingService
// from different threads is assumed to be safe.
class P2PSocket {
public:
virtual ~P2PSocket() = default;
virtual bool isOpen() = 0;
virtual bool sendMessage(ByteArray const& message) = 0;
virtual Maybe<ByteArray> receiveMessage() = 0;
};
strong_typedef(String, P2PNetworkingPeerId);
// API for platform specific peer to peer multiplayer services.
class P2PNetworkingService {
public:
virtual ~P2PNetworkingService() = default;
// P2P friends cannot join this player
virtual void setJoinUnavailable() = 0;
// P2P friends can join this player's local game
virtual void setJoinLocal(uint32_t capacity) = 0;
// P2P friends can join this player at the given remote server
virtual void setJoinRemote(HostAddressWithPort location) = 0;
// Updates rich presence activity info
virtual void setActivityData(String const& title, Maybe<pair<uint16_t, uint16_t>>) = 0;
// If this player joins another peer's game using the P2P UI, this will return
// a pending join location
virtual MVariant<P2PNetworkingPeerId, HostAddressWithPort> pullPendingJoin() = 0;
// This will return a username and a promise keeper to respond to the join request
virtual Maybe<pair<String, RpcPromiseKeeper<P2PJoinRequestReply>>> pullJoinRequest() = 0;
virtual void setAcceptingP2PConnections(bool acceptingP2PConnections) = 0;
virtual List<P2PSocketUPtr> acceptP2PConnections() = 0;
virtual void update() = 0;
virtual Either<String, P2PSocketUPtr> connectToPeer(P2PNetworkingPeerId peerId) = 0;
};
};