osb/source/game/StarTileModification.cpp

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2023-06-20 04:33:09 +00:00
#include "StarTileModification.hpp"
#include "StarDataStreamExtra.hpp"
namespace Star {
DataStream& operator>>(DataStream& ds, PlaceMaterial& tileMaterialPlacement) {
ds.read(tileMaterialPlacement.layer);
ds.read(tileMaterialPlacement.material);
ds.read(tileMaterialPlacement.materialHueShift);
return ds;
}
DataStream& operator<<(DataStream& ds, PlaceMaterial const& tileMaterialPlacement) {
ds.write(tileMaterialPlacement.layer);
ds.write(tileMaterialPlacement.material);
ds.write(tileMaterialPlacement.materialHueShift);
return ds;
}
DataStream& operator>>(DataStream& ds, PlaceMod& tileModPlacement) {
ds.read(tileModPlacement.layer);
ds.read(tileModPlacement.mod);
ds.read(tileModPlacement.modHueShift);
return ds;
}
DataStream& operator<<(DataStream& ds, PlaceMod const& tileModPlacement) {
ds.write(tileModPlacement.layer);
ds.write(tileModPlacement.mod);
ds.write(tileModPlacement.modHueShift);
return ds;
}
DataStream& operator>>(DataStream& ds, PlaceMaterialColor& tileMaterialColorPlacement) {
ds.read(tileMaterialColorPlacement.layer);
ds.read(tileMaterialColorPlacement.color);
return ds;
}
DataStream& operator<<(DataStream& ds, PlaceMaterialColor const& tileMaterialColorPlacement) {
ds.write(tileMaterialColorPlacement.layer);
ds.write(tileMaterialColorPlacement.color);
return ds;
}
DataStream& operator>>(DataStream& ds, PlaceLiquid& tileLiquidPlacement) {
ds.read(tileLiquidPlacement.liquid);
ds.read(tileLiquidPlacement.liquidLevel);
return ds;
}
DataStream& operator<<(DataStream& ds, PlaceLiquid const& tileLiquidPlacement) {
ds.write(tileLiquidPlacement.liquid);
ds.write(tileLiquidPlacement.liquidLevel);
return ds;
}
}