osb/source/game/items/StarThrownItem.cpp

57 lines
1.8 KiB
C++
Raw Normal View History

2023-06-20 04:33:09 +00:00
#include "StarThrownItem.hpp"
#include "StarProjectile.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarProjectileDatabase.hpp"
#include "StarWorld.hpp"
namespace Star {
ThrownItem::ThrownItem(Json const& config, String const& directory, Json const& itemParameters)
: Item(config, directory, itemParameters), SwingableItem(config) {
m_projectileType = instanceValue("projectileType").toString();
m_projectileConfig = instanceValue("projectileConfig", {});
m_ammoUsage = instanceValue("ammoUsage", 1).toUInt();
auto image = AssetPath::relativeTo(directory, instanceValue("image").toString());
m_drawables = {Drawable::makeImage(image, 1.0f / TilePixels, true, Vec2F())};
}
ItemPtr ThrownItem::clone() const {
return make_shared<ThrownItem>(*this);
}
List<Drawable> ThrownItem::drawables() const {
return m_drawables;
}
List<Drawable> ThrownItem::preview(PlayerPtr const&) const {
return iconDrawables();
}
void ThrownItem::fireTriggered() {
auto& root = Root::singleton();
if (initialized()) {
Vec2F direction = world()->geometry().diff(owner()->aimPosition(), owner()->position()).normalized();
Vec2F firePosition = owner()->position() + ownerFirePosition();
if (world()->lineTileCollision(owner()->position(), firePosition))
return;
if (consume(m_ammoUsage)) {
auto projectile = root.projectileDatabase()->createProjectile(m_projectileType, m_projectileConfig);
projectile->setInitialPosition(firePosition);
projectile->setInitialDirection(direction);
projectile->setSourceEntity(owner()->entityId(), false);
projectile->setPowerMultiplier(owner()->powerMultiplier());
world()->addEntity(projectile);
}
FireableItem::fireTriggered();
} else {
throw ItemException("Thrown item not init'd properly, or user not recognized as Tool User.");
}
}
}