osb/source/frontend/StarWireInterface.cpp

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2023-06-20 04:33:09 +00:00
#include "StarWireInterface.hpp"
#include "StarGuiReader.hpp"
#include "StarRoot.hpp"
#include "StarWorldClient.hpp"
#include "StarWireEntity.hpp"
#include "StarWorldGeometry.hpp"
#include "StarWorldPainter.hpp"
#include "StarPlayer.hpp"
#include "StarTools.hpp"
#include "StarAssets.hpp"
namespace Star {
WirePane::WirePane(WorldClientPtr worldClient, PlayerPtr player, WorldPainterPtr worldPainter) {
m_worldClient = worldClient;
m_player = player;
m_worldPainter = worldPainter;
m_connecting = false;
auto assets = Root::singleton().assets();
GuiReader reader;
reader.construct(assets->json("/interface/wires/wires.config:gui"), this);
m_insize = Vec2F(context()->textureSize("/interface/wires/inbound.png")) / TilePixels;
m_outsize = Vec2F(context()->textureSize("/interface/wires/outbound.png")) / TilePixels;
m_nodesize = Vec2F(1.8f, 1.8f);
setTitle({}, "", "Wire you looking at me like that?");
disableScissoring();
markAsContainer();
}
void WirePane::reset() {
m_connecting = false;
}
void WirePane::update() {
if (!active())
return;
if (!m_worldClient->inWorld()) {
dismiss();
return;
}
if (m_connecting) {
for (auto entity : m_worldClient->atTile<WireEntity>(m_sourceConnector.entityLocation)) {
if (m_sourceConnector.nodeIndex < entity->nodeCount(m_sourceDirection))
return;
}
// stop pending connection if node has been removed
m_connecting = false;
}
}
void WirePane::renderWire(Vec2F from, Vec2F to, Color baseColor) {
if (m_worldClient->isTileProtected(Vec2I::floor(from)) || m_worldClient->isTileProtected(Vec2I::floor(to)))
return;
from = m_worldPainter->camera().worldToScreen(from);
to = m_worldPainter->camera().worldToScreen(to);
auto rangeRand = [&](float dev, float min, float max) {
return clamp<float>(Random::nrandf(dev, max), min, max);
};
float m_beamWidthDev;
float m_minBeamWidth;
float m_maxBeamWidth;
float m_beamTransDev;
float m_minBeamTrans;
float m_maxBeamTrans;
float m_innerBrightnessScale;
float m_firstStripeThickness;
float m_secondStripeThickness;
auto assets = Root::singleton().assets();
JsonObject config = assets->json("/player.config:beamGunConfig").toObject();
m_minBeamWidth = config.get("minBeamWidth").toFloat();
m_maxBeamWidth = config.get("maxBeamWidth").toFloat();
m_beamWidthDev = config.value("beamWidthDev", (m_maxBeamWidth - m_minBeamWidth) / 3).toFloat();
m_minBeamTrans = config.get("minBeamTrans").toFloat();
m_maxBeamTrans = config.get("maxBeamTrans").toFloat();
m_beamTransDev = config.value("beamTransDev", (m_maxBeamTrans - m_minBeamTrans) / 3).toFloat();
m_innerBrightnessScale = config.get("innerBrightnessScale").toFloat();
m_firstStripeThickness = config.get("firstStripeThickness").toFloat();
m_secondStripeThickness = config.get("secondStripeThickness").toFloat();
float lineThickness = m_worldPainter->camera().pixelRatio() * rangeRand(m_beamWidthDev, m_minBeamWidth, m_maxBeamWidth);
float beamTransparency = rangeRand(m_beamTransDev, m_minBeamTrans, m_maxBeamTrans);
baseColor.setAlphaF(baseColor.alphaF() * beamTransparency);
Color innerStripe = baseColor;
innerStripe.setValue(1 - (1 - innerStripe.value()) / m_innerBrightnessScale);
innerStripe.setSaturation(innerStripe.saturation() / m_innerBrightnessScale);
Color firstStripe = innerStripe;
innerStripe.setValue(1 - (1 - innerStripe.value()) / m_innerBrightnessScale);
innerStripe.setSaturation(innerStripe.saturation() / m_innerBrightnessScale);
Color secondStripe = innerStripe;
context()->drawLine(from, to, baseColor.toRgba(), lineThickness);
context()->drawLine(from, to, firstStripe.toRgba(), lineThickness * m_firstStripeThickness);
context()->drawLine(from, to, secondStripe.toRgba(), lineThickness * m_secondStripeThickness);
}
void WirePane::renderImpl() {
if (!m_worldClient->inWorld())
return;
auto region = RectF(m_worldClient->clientWindow());
auto const& camera = m_worldPainter->camera();
auto highWire = Color::Red;
auto lowWire = Color::Red.mix(Color::Black, 0.8f);
auto white = Color::White.toRgba();
float phase = 0.5f + 0.5f * std::sin((double)Time::monotonicMilliseconds() / 100.0);
auto drawLineColor = Color::Red.mix(Color::White, phase);
for (auto entity : m_worldClient->query<WireEntity>(region)) {
for (size_t i = 0; i < entity->nodeCount(WireDirection::Input); ++i) {
Vec2I position = entity->tilePosition() + entity->nodePosition({WireDirection::Input, i});
if (!m_worldClient->isTileProtected(position)) {
context()->drawQuad("/interface/wires/inbound.png",
camera.worldToScreen(centerOfTile(position) - (m_insize / 2.0f)),
camera.pixelRatio(), white);
}
}
for (size_t i = 0; i < entity->nodeCount(WireDirection::Output); ++i) {
Vec2I position = entity->tilePosition() + entity->nodePosition({WireDirection::Output, i});
if (!m_worldClient->isTileProtected(position)) {
context()->drawQuad("/interface/wires/outbound.png",
camera.worldToScreen(centerOfTile(position) - (m_outsize / 2.0f)),
camera.pixelRatio(), white);
}
}
}
HashSet<pair<WireConnection, WireConnection>> visitedConnections;
for (auto entity : m_worldClient->query<WireEntity>(region)) {
for (size_t i = 0; i < entity->nodeCount(WireDirection::Input); ++i) {
Vec2I tilePosition = entity->tilePosition();
Vec2I inPosition = tilePosition + entity->nodePosition({WireDirection::Input, i});
for (auto const& connection : entity->connectionsForNode({WireDirection::Input, i})) {
visitedConnections.add({{tilePosition, i}, connection});
auto wire = lowWire;
Vec2I outPosition = connection.entityLocation;
if (auto sourceEntity = m_worldClient->atTile<WireEntity>(connection.entityLocation).get(0)) {
outPosition += sourceEntity->nodePosition({WireDirection::Output, connection.nodeIndex});
if (sourceEntity->nodeState(WireNode{WireDirection::Output, connection.nodeIndex}))
wire = highWire;
}
renderWire(centerOfTile(inPosition), centerOfTile(outPosition), wire);
}
}
for (size_t i = 0; i < entity->nodeCount(WireDirection::Output); ++i) {
Vec2I tilePosition = entity->tilePosition();
Vec2I outPosition = tilePosition + entity->nodePosition({WireDirection::Output, i});
auto wire = lowWire;
if (entity->nodeState({WireDirection::Output, i}))
wire = highWire;
for (auto const& connection : entity->connectionsForNode({WireDirection::Output, i})) {
visitedConnections.contains({connection, {tilePosition, i}});
Vec2I inPosition = connection.entityLocation;
if (auto sourceEntity = m_worldClient->atTile<WireEntity>(connection.entityLocation).get(0))
inPosition += sourceEntity->nodePosition({WireDirection::Input, connection.nodeIndex});
renderWire(centerOfTile(outPosition), centerOfTile(inPosition), wire);
}
}
}
if (m_connecting) {
Vec2F aimPos = m_worldPainter->camera().screenToWorld(Vec2F(m_mousePos) * m_context->interfaceScale());
Vec2I sourcePosition = m_sourceConnector.entityLocation;
if (auto sourceEntity = m_worldClient->atTile<WireEntity>(m_sourceConnector.entityLocation).get(0)) {
if (m_sourceDirection == WireDirection::Input)
sourcePosition += sourceEntity->nodePosition({WireDirection::Input, m_sourceConnector.nodeIndex});
else
sourcePosition += sourceEntity->nodePosition({WireDirection::Output, m_sourceConnector.nodeIndex});
}
renderWire(centerOfTile(sourcePosition), aimPos, drawLineColor);
}
}
bool WirePane::sendEvent(InputEvent const& event) {
if (event.is<MouseMoveEvent>())
m_mousePos = *context()->mousePosition(event);
if (event.is<MouseButtonDownEvent>())
m_mousePos = *context()->mousePosition(event);
return false;
}
WireConnector::SwingResult WirePane::swing(WorldGeometry const& geometry, Vec2F pos, FireMode mode) {
pos = geometry.xwrap(pos);
if (m_worldClient->isTileProtected((Vec2I)pos)) {
m_connecting = false;
return Protected;
}
RectF bounds = {pos - Vec2F(16, 16), pos + Vec2F(16, 16)};
if (mode == FireMode::Primary) {
Maybe<WireConnection> matchNode;
WireDirection matchDirection = WireDirection::Output;
float bestDist = 10000;
for (auto entity : m_worldClient->query<WireEntity>(bounds)) {
for (size_t i = 0; i < entity->nodeCount(WireDirection::Input); ++i) {
RectF inbounds = RectF::withSize(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})) - (m_nodesize / 2.0f), m_nodesize);
if (geometry.rectContains(inbounds, pos)) {
if (!matchNode) {
matchNode = WireConnection{entity->tilePosition(), i};
matchDirection = WireDirection::Input;
bestDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})), pos).magnitudeSquared();
} else {
float thisDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})), pos).magnitudeSquared();
if (thisDist < bestDist) {
matchNode = WireConnection{entity->tilePosition(), i};
matchDirection = WireDirection::Input;
bestDist = thisDist;
}
}
}
}
for (size_t i = 0; i < entity->nodeCount(WireDirection::Output); ++i) {
RectF outbounds = RectF::withSize(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})) - (m_nodesize / 2.0f), m_nodesize);
if (geometry.rectContains(outbounds, pos)) {
if (!matchNode) {
matchNode = WireConnection{entity->tilePosition(), i};
matchDirection = WireDirection::Output;
bestDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})), pos).magnitudeSquared();
} else {
float thisDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})), pos).magnitudeSquared();
if (thisDist < bestDist) {
matchNode = WireConnection{entity->tilePosition(), i};
matchDirection = WireDirection::Output;
bestDist = thisDist;
}
}
}
}
}
if (matchNode) {
if (m_connecting) {
if (m_sourceDirection == matchDirection) {
return Mismatch;
} else if (m_sourceConnector.entityLocation == matchNode->entityLocation) {
return Mismatch;
} else {
m_connecting = false;
if (matchDirection == WireDirection::Output)
m_worldClient->connectWire(*matchNode, m_sourceConnector);
else
m_worldClient->connectWire(m_sourceConnector, *matchNode);
}
} else {
m_connecting = true;
m_sourceDirection = matchDirection;
m_sourceConnector = *matchNode;
}
return Connect;
}
} else {
m_connecting = false;
Maybe<WireNode> matchNode;
Maybe<Vec2I> matchPosition;
float bestDist = 10000;
for (auto entity : m_worldClient->query<WireEntity>(bounds)) {
for (size_t i = 0; i < entity->nodeCount(WireDirection::Input); ++i) {
RectF inbounds = RectF::withSize(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})) - (m_nodesize / 2.0f), m_nodesize);
if (geometry.rectContains(inbounds, pos) && entity->connectionsForNode({WireDirection::Input, i}).size() > 0) {
if (!matchNode) {
matchPosition = entity->tilePosition();
matchNode = WireNode{WireDirection::Input, i};
bestDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})), pos).magnitudeSquared();
} else {
float thisDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})), pos).magnitudeSquared();
if (thisDist < bestDist) {
matchPosition = entity->tilePosition();
matchNode = WireNode{WireDirection::Input, i};
bestDist = thisDist;
}
}
}
}
for (size_t i = 0; i < entity->nodeCount(WireDirection::Output); ++i) {
RectF outbounds = RectF::withSize(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})) - (m_nodesize / 2.0f), m_nodesize);
if (geometry.rectContains(outbounds, pos) && entity->connectionsForNode({WireDirection::Output, i}).size() > 0) {
if (!matchNode) {
matchPosition = entity->tilePosition();
matchNode = WireNode{WireDirection::Output, i};
bestDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})), pos).magnitudeSquared();
} else {
float thisDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})), pos).magnitudeSquared();
if (thisDist < bestDist) {
matchPosition = entity->tilePosition();
matchNode = WireNode{WireDirection::Output, i};
bestDist = thisDist;
}
}
}
}
}
if (matchNode) {
m_worldClient->disconnectAllWires(*matchPosition, *matchNode);
return Connect;
}
}
return Nothing;
}
bool WirePane::connecting() {
return m_connecting;
}
}