333 lines
13 KiB
C++
333 lines
13 KiB
C++
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#include "StarWireInterface.hpp"
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#include "StarGuiReader.hpp"
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#include "StarRoot.hpp"
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#include "StarWorldClient.hpp"
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#include "StarWireEntity.hpp"
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#include "StarWorldGeometry.hpp"
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#include "StarWorldPainter.hpp"
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#include "StarPlayer.hpp"
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#include "StarTools.hpp"
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#include "StarAssets.hpp"
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namespace Star {
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WirePane::WirePane(WorldClientPtr worldClient, PlayerPtr player, WorldPainterPtr worldPainter) {
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m_worldClient = worldClient;
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m_player = player;
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m_worldPainter = worldPainter;
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m_connecting = false;
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auto assets = Root::singleton().assets();
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GuiReader reader;
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reader.construct(assets->json("/interface/wires/wires.config:gui"), this);
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m_insize = Vec2F(context()->textureSize("/interface/wires/inbound.png")) / TilePixels;
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m_outsize = Vec2F(context()->textureSize("/interface/wires/outbound.png")) / TilePixels;
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m_nodesize = Vec2F(1.8f, 1.8f);
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setTitle({}, "", "Wire you looking at me like that?");
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disableScissoring();
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markAsContainer();
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}
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void WirePane::reset() {
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m_connecting = false;
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}
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void WirePane::update() {
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if (!active())
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return;
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if (!m_worldClient->inWorld()) {
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dismiss();
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return;
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}
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if (m_connecting) {
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for (auto entity : m_worldClient->atTile<WireEntity>(m_sourceConnector.entityLocation)) {
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if (m_sourceConnector.nodeIndex < entity->nodeCount(m_sourceDirection))
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return;
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}
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// stop pending connection if node has been removed
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m_connecting = false;
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}
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}
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void WirePane::renderWire(Vec2F from, Vec2F to, Color baseColor) {
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if (m_worldClient->isTileProtected(Vec2I::floor(from)) || m_worldClient->isTileProtected(Vec2I::floor(to)))
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return;
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from = m_worldPainter->camera().worldToScreen(from);
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to = m_worldPainter->camera().worldToScreen(to);
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auto rangeRand = [&](float dev, float min, float max) {
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return clamp<float>(Random::nrandf(dev, max), min, max);
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};
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float m_beamWidthDev;
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float m_minBeamWidth;
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float m_maxBeamWidth;
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float m_beamTransDev;
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float m_minBeamTrans;
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float m_maxBeamTrans;
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float m_innerBrightnessScale;
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float m_firstStripeThickness;
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float m_secondStripeThickness;
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auto assets = Root::singleton().assets();
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JsonObject config = assets->json("/player.config:beamGunConfig").toObject();
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m_minBeamWidth = config.get("minBeamWidth").toFloat();
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m_maxBeamWidth = config.get("maxBeamWidth").toFloat();
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m_beamWidthDev = config.value("beamWidthDev", (m_maxBeamWidth - m_minBeamWidth) / 3).toFloat();
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m_minBeamTrans = config.get("minBeamTrans").toFloat();
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m_maxBeamTrans = config.get("maxBeamTrans").toFloat();
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m_beamTransDev = config.value("beamTransDev", (m_maxBeamTrans - m_minBeamTrans) / 3).toFloat();
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m_innerBrightnessScale = config.get("innerBrightnessScale").toFloat();
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m_firstStripeThickness = config.get("firstStripeThickness").toFloat();
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m_secondStripeThickness = config.get("secondStripeThickness").toFloat();
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float lineThickness = m_worldPainter->camera().pixelRatio() * rangeRand(m_beamWidthDev, m_minBeamWidth, m_maxBeamWidth);
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float beamTransparency = rangeRand(m_beamTransDev, m_minBeamTrans, m_maxBeamTrans);
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baseColor.setAlphaF(baseColor.alphaF() * beamTransparency);
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Color innerStripe = baseColor;
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innerStripe.setValue(1 - (1 - innerStripe.value()) / m_innerBrightnessScale);
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innerStripe.setSaturation(innerStripe.saturation() / m_innerBrightnessScale);
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Color firstStripe = innerStripe;
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innerStripe.setValue(1 - (1 - innerStripe.value()) / m_innerBrightnessScale);
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innerStripe.setSaturation(innerStripe.saturation() / m_innerBrightnessScale);
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Color secondStripe = innerStripe;
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context()->drawLine(from, to, baseColor.toRgba(), lineThickness);
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context()->drawLine(from, to, firstStripe.toRgba(), lineThickness * m_firstStripeThickness);
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context()->drawLine(from, to, secondStripe.toRgba(), lineThickness * m_secondStripeThickness);
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}
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void WirePane::renderImpl() {
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if (!m_worldClient->inWorld())
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return;
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auto region = RectF(m_worldClient->clientWindow());
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auto const& camera = m_worldPainter->camera();
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auto highWire = Color::Red;
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auto lowWire = Color::Red.mix(Color::Black, 0.8f);
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auto white = Color::White.toRgba();
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float phase = 0.5f + 0.5f * std::sin((double)Time::monotonicMilliseconds() / 100.0);
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auto drawLineColor = Color::Red.mix(Color::White, phase);
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for (auto entity : m_worldClient->query<WireEntity>(region)) {
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for (size_t i = 0; i < entity->nodeCount(WireDirection::Input); ++i) {
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Vec2I position = entity->tilePosition() + entity->nodePosition({WireDirection::Input, i});
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if (!m_worldClient->isTileProtected(position)) {
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context()->drawQuad("/interface/wires/inbound.png",
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camera.worldToScreen(centerOfTile(position) - (m_insize / 2.0f)),
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camera.pixelRatio(), white);
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}
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}
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for (size_t i = 0; i < entity->nodeCount(WireDirection::Output); ++i) {
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Vec2I position = entity->tilePosition() + entity->nodePosition({WireDirection::Output, i});
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if (!m_worldClient->isTileProtected(position)) {
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context()->drawQuad("/interface/wires/outbound.png",
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camera.worldToScreen(centerOfTile(position) - (m_outsize / 2.0f)),
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camera.pixelRatio(), white);
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}
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}
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}
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HashSet<pair<WireConnection, WireConnection>> visitedConnections;
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for (auto entity : m_worldClient->query<WireEntity>(region)) {
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for (size_t i = 0; i < entity->nodeCount(WireDirection::Input); ++i) {
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Vec2I tilePosition = entity->tilePosition();
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Vec2I inPosition = tilePosition + entity->nodePosition({WireDirection::Input, i});
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for (auto const& connection : entity->connectionsForNode({WireDirection::Input, i})) {
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visitedConnections.add({{tilePosition, i}, connection});
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auto wire = lowWire;
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Vec2I outPosition = connection.entityLocation;
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if (auto sourceEntity = m_worldClient->atTile<WireEntity>(connection.entityLocation).get(0)) {
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outPosition += sourceEntity->nodePosition({WireDirection::Output, connection.nodeIndex});
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if (sourceEntity->nodeState(WireNode{WireDirection::Output, connection.nodeIndex}))
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wire = highWire;
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}
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renderWire(centerOfTile(inPosition), centerOfTile(outPosition), wire);
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}
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}
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for (size_t i = 0; i < entity->nodeCount(WireDirection::Output); ++i) {
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Vec2I tilePosition = entity->tilePosition();
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Vec2I outPosition = tilePosition + entity->nodePosition({WireDirection::Output, i});
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auto wire = lowWire;
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if (entity->nodeState({WireDirection::Output, i}))
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wire = highWire;
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for (auto const& connection : entity->connectionsForNode({WireDirection::Output, i})) {
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visitedConnections.contains({connection, {tilePosition, i}});
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Vec2I inPosition = connection.entityLocation;
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if (auto sourceEntity = m_worldClient->atTile<WireEntity>(connection.entityLocation).get(0))
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inPosition += sourceEntity->nodePosition({WireDirection::Input, connection.nodeIndex});
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renderWire(centerOfTile(outPosition), centerOfTile(inPosition), wire);
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}
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}
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}
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if (m_connecting) {
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Vec2F aimPos = m_worldPainter->camera().screenToWorld(Vec2F(m_mousePos) * m_context->interfaceScale());
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Vec2I sourcePosition = m_sourceConnector.entityLocation;
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if (auto sourceEntity = m_worldClient->atTile<WireEntity>(m_sourceConnector.entityLocation).get(0)) {
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if (m_sourceDirection == WireDirection::Input)
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sourcePosition += sourceEntity->nodePosition({WireDirection::Input, m_sourceConnector.nodeIndex});
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else
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sourcePosition += sourceEntity->nodePosition({WireDirection::Output, m_sourceConnector.nodeIndex});
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}
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renderWire(centerOfTile(sourcePosition), aimPos, drawLineColor);
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}
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}
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bool WirePane::sendEvent(InputEvent const& event) {
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if (event.is<MouseMoveEvent>())
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m_mousePos = *context()->mousePosition(event);
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if (event.is<MouseButtonDownEvent>())
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m_mousePos = *context()->mousePosition(event);
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return false;
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}
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WireConnector::SwingResult WirePane::swing(WorldGeometry const& geometry, Vec2F pos, FireMode mode) {
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pos = geometry.xwrap(pos);
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if (m_worldClient->isTileProtected((Vec2I)pos)) {
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m_connecting = false;
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return Protected;
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}
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RectF bounds = {pos - Vec2F(16, 16), pos + Vec2F(16, 16)};
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if (mode == FireMode::Primary) {
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Maybe<WireConnection> matchNode;
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WireDirection matchDirection = WireDirection::Output;
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float bestDist = 10000;
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for (auto entity : m_worldClient->query<WireEntity>(bounds)) {
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for (size_t i = 0; i < entity->nodeCount(WireDirection::Input); ++i) {
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RectF inbounds = RectF::withSize(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})) - (m_nodesize / 2.0f), m_nodesize);
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if (geometry.rectContains(inbounds, pos)) {
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if (!matchNode) {
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matchNode = WireConnection{entity->tilePosition(), i};
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matchDirection = WireDirection::Input;
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bestDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})), pos).magnitudeSquared();
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} else {
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float thisDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})), pos).magnitudeSquared();
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if (thisDist < bestDist) {
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matchNode = WireConnection{entity->tilePosition(), i};
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matchDirection = WireDirection::Input;
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bestDist = thisDist;
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}
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}
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}
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}
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for (size_t i = 0; i < entity->nodeCount(WireDirection::Output); ++i) {
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RectF outbounds = RectF::withSize(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})) - (m_nodesize / 2.0f), m_nodesize);
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if (geometry.rectContains(outbounds, pos)) {
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if (!matchNode) {
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matchNode = WireConnection{entity->tilePosition(), i};
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matchDirection = WireDirection::Output;
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bestDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})), pos).magnitudeSquared();
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} else {
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float thisDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})), pos).magnitudeSquared();
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if (thisDist < bestDist) {
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matchNode = WireConnection{entity->tilePosition(), i};
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matchDirection = WireDirection::Output;
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bestDist = thisDist;
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}
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}
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}
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}
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}
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if (matchNode) {
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if (m_connecting) {
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if (m_sourceDirection == matchDirection) {
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return Mismatch;
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} else if (m_sourceConnector.entityLocation == matchNode->entityLocation) {
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return Mismatch;
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} else {
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m_connecting = false;
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if (matchDirection == WireDirection::Output)
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m_worldClient->connectWire(*matchNode, m_sourceConnector);
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else
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m_worldClient->connectWire(m_sourceConnector, *matchNode);
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}
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} else {
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m_connecting = true;
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m_sourceDirection = matchDirection;
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m_sourceConnector = *matchNode;
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}
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return Connect;
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}
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} else {
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m_connecting = false;
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Maybe<WireNode> matchNode;
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Maybe<Vec2I> matchPosition;
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float bestDist = 10000;
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for (auto entity : m_worldClient->query<WireEntity>(bounds)) {
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for (size_t i = 0; i < entity->nodeCount(WireDirection::Input); ++i) {
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RectF inbounds = RectF::withSize(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})) - (m_nodesize / 2.0f), m_nodesize);
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if (geometry.rectContains(inbounds, pos) && entity->connectionsForNode({WireDirection::Input, i}).size() > 0) {
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if (!matchNode) {
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matchPosition = entity->tilePosition();
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matchNode = WireNode{WireDirection::Input, i};
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bestDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})), pos).magnitudeSquared();
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} else {
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float thisDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Input, i})), pos).magnitudeSquared();
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if (thisDist < bestDist) {
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matchPosition = entity->tilePosition();
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matchNode = WireNode{WireDirection::Input, i};
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bestDist = thisDist;
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}
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}
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}
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}
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for (size_t i = 0; i < entity->nodeCount(WireDirection::Output); ++i) {
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RectF outbounds = RectF::withSize(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})) - (m_nodesize / 2.0f), m_nodesize);
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if (geometry.rectContains(outbounds, pos) && entity->connectionsForNode({WireDirection::Output, i}).size() > 0) {
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if (!matchNode) {
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matchPosition = entity->tilePosition();
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matchNode = WireNode{WireDirection::Output, i};
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bestDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})), pos).magnitudeSquared();
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} else {
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float thisDist = geometry.diff(centerOfTile(entity->tilePosition() + entity->nodePosition({WireDirection::Output, i})), pos).magnitudeSquared();
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if (thisDist < bestDist) {
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matchPosition = entity->tilePosition();
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matchNode = WireNode{WireDirection::Output, i};
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bestDist = thisDist;
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}
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}
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}
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}
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}
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if (matchNode) {
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m_worldClient->disconnectAllWires(*matchPosition, *matchNode);
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return Connect;
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}
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}
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return Nothing;
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}
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bool WirePane::connecting() {
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return m_connecting;
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}
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}
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