* You can now make .patch files that are just merged in. That's why the patch files in here are unusually simple.
* Some Lua functions like getters and setters for player identity values, but not every function from [StarExtensions](https://github.com/StarExtensions/StarExtensions) has been ported yet.
* Experimental changes to the storage of directives in memory to greatly reduce their impact on frametimes
* Works well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/).
* Client-side tile placement prediction (rewrite from StarExtensions)
* You can also resize the placement area of tiles on the fly.
* Support for placing foreground tiles with a custom collision type (rewrite from StarExtensions, requires OpenSB server)
* Additionally, objects can be placed under non-solid foreground tiles.
* Skybox sun now matches the system type you're currently in. Previously generated planets will not have this feature and will display the default sun. Modded system types require a patch to display their custom sun. Additionally, you can also access now skybox sun scale and its default ray colors. For more details see [sky.config.patch](https://github.com/OpenStarbound/OpenStarbound/blob/main/assets/opensb/sky.config.patch).