2023-06-20 04:33:09 +00:00
|
|
|
#ifndef STAR_GAME_TYPES_HPP
|
|
|
|
#define STAR_GAME_TYPES_HPP
|
|
|
|
|
|
|
|
#include "StarString.hpp"
|
|
|
|
#include "StarBiMap.hpp"
|
|
|
|
#include "StarVector.hpp"
|
|
|
|
#include "StarLiquidTypes.hpp"
|
|
|
|
#include "StarMaterialTypes.hpp"
|
|
|
|
|
|
|
|
namespace Star {
|
|
|
|
|
|
|
|
enum class Direction : uint8_t {
|
|
|
|
Left,
|
|
|
|
Right
|
|
|
|
};
|
|
|
|
extern EnumMap<Direction> const DirectionNames;
|
|
|
|
|
|
|
|
inline Direction operator-(Direction dir) {
|
|
|
|
if (dir == Direction::Left)
|
|
|
|
return Direction::Right;
|
|
|
|
return Direction::Left;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int numericalDirection(Maybe<Direction> direction) {
|
|
|
|
if (!direction)
|
|
|
|
return 0;
|
|
|
|
else
|
|
|
|
return *direction == Direction::Left ? -1 : 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename NumType>
|
|
|
|
inline Maybe<Direction> directionOf(NumType const& n) {
|
|
|
|
if (n == 0)
|
|
|
|
return {};
|
|
|
|
else
|
|
|
|
return n < 0 ? Direction::Left : Direction::Right;
|
|
|
|
}
|
|
|
|
|
|
|
|
enum class Gender : uint8_t {
|
|
|
|
Male,
|
|
|
|
Female
|
|
|
|
};
|
|
|
|
extern EnumMap<Gender> const GenderNames;
|
|
|
|
|
|
|
|
enum class FireMode : uint8_t {
|
|
|
|
None,
|
|
|
|
Primary,
|
|
|
|
Alt
|
|
|
|
};
|
|
|
|
extern EnumMap<FireMode> const FireModeNames;
|
|
|
|
|
|
|
|
enum class ToolHand : uint8_t {
|
|
|
|
Primary,
|
|
|
|
Alt
|
|
|
|
};
|
|
|
|
extern EnumMap<ToolHand> const ToolHandNames;
|
|
|
|
|
|
|
|
enum class TileLayer : uint8_t {
|
|
|
|
Foreground,
|
|
|
|
Background
|
|
|
|
};
|
|
|
|
extern EnumMap<TileLayer> const TileLayerNames;
|
|
|
|
|
|
|
|
enum class MoveControlType : uint8_t {
|
|
|
|
Left,
|
|
|
|
Right,
|
|
|
|
Down,
|
|
|
|
Up,
|
|
|
|
Jump
|
|
|
|
};
|
|
|
|
extern EnumMap<MoveControlType> const MoveControlTypeNames;
|
|
|
|
|
|
|
|
enum class PortraitMode {
|
|
|
|
Head,
|
|
|
|
Bust,
|
|
|
|
Full,
|
|
|
|
FullNeutral,
|
|
|
|
FullNude,
|
|
|
|
FullNeutralNude
|
|
|
|
};
|
|
|
|
extern EnumMap<PortraitMode> const PortraitModeNames;
|
|
|
|
|
|
|
|
enum class Rarity {
|
|
|
|
Common,
|
|
|
|
Uncommon,
|
|
|
|
Rare,
|
|
|
|
Legendary,
|
|
|
|
Essential
|
|
|
|
};
|
|
|
|
extern EnumMap<Rarity> const RarityNames;
|
|
|
|
|
|
|
|
// Transformation from tile space to pixel space. Number of pixels in 1.0
|
|
|
|
// distance (one tile).
|
|
|
|
unsigned const TilePixels = 8;
|
|
|
|
|
2023-06-27 14:20:22 +00:00
|
|
|
extern float WorldTimestep;
|
|
|
|
extern float ServerWorldTimestep;
|
2023-06-20 04:33:09 +00:00
|
|
|
float const SystemWorldTimestep = 1.0f / 20.0f;
|
|
|
|
|
|
|
|
size_t const WorldSectorSize = 32;
|
|
|
|
|
|
|
|
typedef int32_t EntityId;
|
|
|
|
EntityId const NullEntityId = 0;
|
|
|
|
EntityId const MinServerEntityId = 1;
|
|
|
|
EntityId const MaxServerEntityId = highest<EntityId>();
|
|
|
|
|
|
|
|
// Whether this entity is controlled by it's world, or synced from a different
|
|
|
|
// world. Does not necessarily correspond to client / server world (player is
|
|
|
|
// master on client).
|
|
|
|
enum class EntityMode {
|
|
|
|
Master,
|
|
|
|
Slave
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef uint16_t ConnectionId;
|
|
|
|
ConnectionId const ServerConnectionId = 0;
|
|
|
|
// Minimum and maximum valid client ids
|
|
|
|
ConnectionId const MinClientConnectionId = 1;
|
|
|
|
ConnectionId const MaxClientConnectionId = 32767;
|
|
|
|
|
|
|
|
template <typename Vec2T>
|
|
|
|
inline Vec2F centerOfTile(Vec2T const& tile) {
|
|
|
|
return Vec2F(tile.floor()) + Vec2F::filled(0.5);
|
|
|
|
}
|
|
|
|
|
|
|
|
typedef uint16_t DungeonId;
|
|
|
|
|
|
|
|
static const DungeonId NoDungeonId = 65535;
|
|
|
|
static const DungeonId SpawnDungeonId = 65534;
|
|
|
|
static const DungeonId BiomeMicroDungeonId = 65533;
|
|
|
|
// meta dungeon signalling player built structures
|
|
|
|
static const DungeonId ConstructionDungeonId = 65532;
|
|
|
|
// indicates a block that has been destroyed
|
|
|
|
static const DungeonId DestroyedBlockDungeonId = 65531;
|
|
|
|
|
|
|
|
// dungeonId for zero-g areas with and without tile protection
|
|
|
|
static const DungeonId ZeroGDungeonId = 65525;
|
|
|
|
static const DungeonId ProtectedZeroGDungeonId = 65524;
|
|
|
|
|
|
|
|
// The first dungeon id that is reserved for special hard-coded dungeon values.
|
|
|
|
DungeonId const FirstMetaDungeonId = 65520;
|
|
|
|
|
|
|
|
inline bool isRealDungeon(DungeonId dungeon) {
|
|
|
|
return dungeon < FirstMetaDungeonId;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Returns the inclusive beginning and end of the entity id space for the
|
|
|
|
// given connection. All client connection id spaces will be within the range
|
|
|
|
// [-2^31, -1].
|
|
|
|
pair<EntityId, EntityId> connectionEntitySpace(ConnectionId connectionId);
|
|
|
|
|
|
|
|
bool entityIdInSpace(EntityId entityId, ConnectionId connectionId);
|
|
|
|
|
|
|
|
ConnectionId connectionForEntity(EntityId entityId);
|
|
|
|
|
|
|
|
// Returns an angle in the range [-pi / 2, pi / 2], and the horizontal
|
|
|
|
// hemisphere of the angle. The angle is specified as positive being upward
|
|
|
|
// rotation and negative being downward rotation, unless ccRotation is true, in
|
|
|
|
// which case the angle is always positive == counter-clocwise.
|
|
|
|
pair<float, Direction> getAngleSide(float angle, bool ccRotation = false);
|
|
|
|
|
|
|
|
enum class TileDamageResult {
|
|
|
|
None = 0,
|
|
|
|
Protected = 1,
|
|
|
|
Normal = 2,
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|