98 lines
2.7 KiB
C++
98 lines
2.7 KiB
C++
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#include "StarErrorScreen.hpp"
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#include "StarGuiReader.hpp"
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#include "StarRoot.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarPaneManager.hpp"
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#include "StarLabelWidget.hpp"
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#include "StarAssets.hpp"
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#include "StarGameTypes.hpp"
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namespace Star {
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ErrorScreen::ErrorScreen() {
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m_paneManager = make_shared<PaneManager>();
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m_accepted = false;
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auto assets = Root::singleton().assets();
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m_guiContext = GuiContext::singletonPtr();
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m_errorPane = make_shared<Pane>();
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GuiReader reader;
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reader.registerCallback("btnOk", [this](Widget*) {
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m_accepted = true;
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});
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reader.construct(assets->json("/interface/windowconfig/error.config:paneLayout"), m_errorPane.get());
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m_paneManager->displayPane(PaneLayer::Window, m_errorPane, [this](PanePtr) {
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m_accepted = true;
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});
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}
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void ErrorScreen::setMessage(String const& errorMessage) {
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m_errorPane->fetchChild<LabelWidget>("labelError")->setText(errorMessage);
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m_accepted = false;
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}
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bool ErrorScreen::accepted() {
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return m_accepted;
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}
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void ErrorScreen::render() {
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auto assets = Root::singleton().assets();
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for (auto backdropImage : assets->json("/interface/windowconfig/title.config:backdropImages").toArray()) {
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Vec2F offset = jsonToVec2F(backdropImage.get(0)) * interfaceScale();
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String image = backdropImage.getString(1);
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float scale = backdropImage.getFloat(2);
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Vec2F imageSize = Vec2F(m_guiContext->textureSize(image)) * interfaceScale() * scale;
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Vec2F lowerLeft = Vec2F(windowWidth() / 2.0f, windowHeight());
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lowerLeft[0] -= imageSize[0] / 2;
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lowerLeft[1] -= imageSize[1];
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lowerLeft += offset;
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RectF screenCoords(lowerLeft, lowerLeft + imageSize);
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m_guiContext->drawQuad(image, screenCoords);
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}
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m_paneManager->render();
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renderCursor();
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}
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bool ErrorScreen::handleInputEvent(InputEvent const& event) {
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if (auto mouseMove = event.ptr<MouseMoveEvent>())
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m_cursorScreenPos = mouseMove->mousePosition;
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return m_paneManager->sendInputEvent(event);
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}
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void ErrorScreen::update() {
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m_paneManager->update();
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}
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void ErrorScreen::renderCursor() {
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m_cursor.update(WorldTimestep);
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Vec2I cursorPos = m_cursorScreenPos;
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Vec2I cursorSize = m_cursor.size();
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Vec2I cursorOffset = m_cursor.offset();
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cursorPos[0] -= cursorOffset[0] * interfaceScale();
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cursorPos[1] -= (cursorSize[1] - cursorOffset[1]) * interfaceScale();
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m_guiContext->drawDrawable(m_cursor.drawable(), Vec2F(cursorPos), interfaceScale());
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}
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float ErrorScreen::interfaceScale() const {
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return m_guiContext->interfaceScale();
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}
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unsigned ErrorScreen::windowHeight() const {
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return m_guiContext->windowHeight();
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}
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unsigned ErrorScreen::windowWidth() const {
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return m_guiContext->windowWidth();
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}
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}
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